And in todays world services like these don’t cut the mustard anymore financially. And so they are cut.
I lolled. Let me fix this:
Since this ain’t the same blizzard anymore, they are being cheapasses not spending any of their millions dollar resources to fix it.
Because you have access to their budgets and can determine what would the best choice for them be? You might want to apply for a managing position at Blizz then
Retail is dead.
Low pop everywhere
But my money should go to my customer support regardless don’t forget that.
Their shares went up 10%
Instead of just be quiet they should start to support the customers regardless of what client they are using.
So bec. Ur using a old phone from 2004 then ur phone company should just let u rot?
Makes sense. What a way to drive a company.
Back to topic.
Blizzard are you srsly ignoring this???
And ppl srsly accepting this?
What if I accidentally drop my key instead of a coffee key? I’m fu-ckt??
How can I get it back then??
You clearly didn’t debate the monthly fee with them back in 2004.
The reason for a monthly fee was in-game support.
They scratched that that’s clearly to see.
My point of telling the other games was:
They can do it, and when blizzard opened monthly payment their argument was in-game support too.
Now continue your ”thought”
It’s not about the money, it’s about what we get for it. And I started back then it was like that.
Now what’s the reason for it, if there are no in-game support.?
This defending of Blizzard being lazy / greedy because “Blizzard can’t afford” to provide game updates or customer support is insane and pathetic…
Maybe you should remind yourselves this company almost two BILLION dollars in net profit last year.
The Blizzard Bootlicker mentality by some individuals is baffling.
I’m not saying Blizzard “can’t afford”. I’m saying you’re not in the position to judge the economic soundness of Blizzard’s decisions such as this one.
It makes a clear distinction between 5-man dungeons and raids, but leaves world bosses in a gray area.
However common sense says the spirit of the 2-hour window should apply, given it’s definitely a raid experience or, at the very least, not “five-person content”.
It was introduced later, as automated in-game system.
But it was done in vanilla too, just via GM’s every time. So this time they made it automated from the start to cut down on wasted GM time.
And again, it absolutely does (I even have my doubts about whether you knew for sure before you came across this thread). Sure, raid bosses “don’t have a lock” as in unique raid ID because it’s a realm wide kill, so there’s nothing to lock. They’re not dungeons you can reset and run again either.
It’s not obvious at all they’d give raid bosses the same consideration as normal dungeons, and it’s not even reasonable considering the spirit of the distinction in their explanation.
So even if the rules had been explained properly (which haven’t), current situation is inconsistent with their own reasoning to put in place two loot distribution systems to begin with.
Unlike you I’ve been following this board since Nov '18, and have been in my current guild since Apr '19 (so, approx 4 months before launch), sorry for not being clueless.
I didn’t say “obvious”. I said “clearcut”. They stated in clear and unambiguous terms where the system would apply: raids with a raid lock. If you didn’t bother (and/or still don’t bother) reading blue posts, it’s your fault for not informing yourself on official channels.
Except rules have been properly explained in the post I linked, and if you know about their reasoning it means you read their post, which also included the actual explanation of how it works.
That’s because their millions of dollars are working hard on my pension.
Subscriptions are still at an alltime low with 12,99 EU and savings are made from the cost side of things, as it should in any healthy company worth their salt.