Hello Everyone.
I was wondering about a theory that has been gone through my mind lately.
It’s about Teldrassil and the Night Elves.
Many things have been said about this, the most common theory is that the developers like to write them as punching bags.
I had different theories, as something shocking needed for BfA so someone had to be the victim:
- Horde races, are not elegible as Horde needs to be portayed as the villains.
- Alliance races are elegible but it has to be either Humans or Night Elves since all of the other races are … not as popular.
That was my initial theory.
But today while thinking about Theramore Jaina and Thrall something came to my mind.
War and breaking bonds, with atrocities.
If we look at WoTLK we can see Jaina and Thrall trusted each other.
But in Cataclysm war was needed so the writers just litelary thorn apart their relationship.
Thrall was sent to attempt to prevent the cataclysm because aparently none else could, between Alliance heroes and neutral organizations.
Garrosh replaced him and mana bombed Theramore.
Their relation was shatered, to the point they only recently tried to mend up.
Now if we look at Legion we don’t have Thrall and Jaina.
But we have the Horde player character actively working with Tyrande, Malfurion and Illidan.
All characters related to Night Elf lore.
What was the first task assigned to the Horde player character in BfA ?
Attack the Night Elves.
My first question was: WTF ?
So I had to go through quests that involved being with Tyrande, Malfurion, Illidan and now I am asked to go kill their people, of all the people in the Alliance …
Talking about a very stupid order.
Another question: Why my character a leader of her Order Hall is to put up with a Warchief that helped us … in nothing during Legion campaign ?
Saurfang was there, to prevent any further bad actions on the Horde player character, as he took the blame for planning the attack and attack Malfurion.
But unfortunately, Sylvanas was also there to ensure another atrocity in Horde story, by burning Teldrassil.
My theory is: everything that comes in contact with Horde characters or player characters, in one expansion must be destroyed in the following expansion, so Activision Blizzard can write conflict.
While we can say, the player character, never existed in the lore that is written on the books, Activision Blizzard does their best job to make our life as miserable in game because of it.
- If you are a Alliance player character you get to see Teldrassil burning and a Horde atrocity, while having a leader that is basicaly a saint, which denies you any sort of revenge.
- If you are a Horde player character, you witness your faction performing a atrocity that basicaly destroys any sort of morality your faction ever had.
While having a leader that has become everything that she used to hate in Arthas.
You don’t get to chose your options: - You are a soldier that has to do what Sylvanas tells you to do.
- Than you rebel, with Saurfang.
- You go and follow Sylvanas orders again, you are not given any way out.
- The game tells you all the time how evil you are, through NPC’s.
One example: When there’s a Alliance invasion in Nazmir, the Night Elves archers calls your character: “Murderer”.
We than have:
- The player that wants to rebel, is not allowed to defect, for the entire campaign.
- The player that wants to stay loyal to Sylvanas still have to work along side Thrall, Saurfang and kill Sunreavers.
Which than turns the entire BfA in to a guilt trip for the Horde player character and a lesson in to forgiveness for the Alliance player character.
Any doubts, just look how many times the Alliance player character is told to be carefull when engaging the enemy.
And this is why I hate faction wars.
What’s your opinion ?
Cheers.