I’d imagine they want everyone to stick around, but yes I feel Torghast is way too long, and there seemingly is a way too big discrepancy for some classes between the ease of killing trash and boss. If you would start having issues after 1-2 minutes, the game would hint to you that you might not make it, and continueing would be at your own peril, but it doesn’t. Personally, I had no problem whatsoever doing layer 3 so far, but I do play healers, and I think it’s far easier to do as healer than some DPS. So tl;dr: I get your frustration.
Love these kind of players. Oh Blizzard i log in game i deserve some reward for suuure. Oh blizzard im online 5 minute alreadyy, where is my reward for my precious effoort. YOU FAILED so you got nothing that how it works these days. Deal with it.
Not sure what roguelikes you’ve been playing, but I’ve put over 100 hours into the original binding of Isaac, and I’m approaching 400 in slay the spire, and neither of them give you anything for a failed run except in the very beginning.
I mean I’ve cleared floors 1 and 2 too, I’m sure I could clear floor 3 given another try or 2. But why the heck would I want to when failure feels this bad and gives zero rewards, meaning it’s just a waste of my playtime? Again, difficulty isn’t really a problem, I love many roguelikes that are far harder, it’s the way that you always fail right at the end, paired with the dullness and length of the 5 floor before that.
Hades gives currency each run. Risk of Rain 1 and 2 both have tons of achievements that don’t rely on clearing a run, I’m about 80% complete on Risk of Rain 2 and there are still unlocks that I don’t have that aren’t dependent on beating the game. Binding of isaac has the donation box that takes a good number of hours to fill up, so while each run might not be an unlock in itself, it is still progress towards an unlock.
Make the slog even more boring by playing a spec I find far less enjoyable that Survival? I’m afraid that won’t really help the matter, even if it did somehow give me 100% success rate
Adding here cuz new to the forums and im reply limited: To Clarify:
My problem isn’t “I failed at a run so now I’m sad”. The problem is that I failed at a run and it ruined my entire night, which isn’t something that happens even when i fail much longer runs in other roguelikes. The way Torghast is build feels optimized to cause the most possible frustration at a failed run, and given that roguelikes are kinda supposed to have you fail every once in a while, that seems very poorly thought out.
I think a real concern is that I am playing torghast to unlock something for use outside of torghast, I want the legendary so I can do better in dungeons with my friends, and failing at Torghast set me back an actual hour in that goal.
Yeah, I know some people have several thousand hours in the game. I haven’t really played that much since I finished ascension 20 on every character though (defect > ironclad > watcher > silent btw, people who disagree are wrong), mostly just a daily climb every now and then.
Better than with visions. You only had 2 lifes(with the cheat death thingy…whatever was it called). And if you screwed up. You were done and had to go re-grind the currency for another “ticket”.
Thorghast = can do attempt it unlimited times at whatever hour you want. If you have problems mid way, Can always “call it” and re-try later without any consequence.
to be fair being “better than the last attempt” really isn’t a brag. And I’m not even really sure I agree, at least the visions were faster, especially the first couple of times.
Aspect of the turtle doesn’t help when the boss can do over 2x your max hp in damage during the time it takes to ress. The fact that I failed is also not actually my problem, it is the fact that losing feels TERRIBLE in this mode. much worse than a Raid wipe or loss in another rougelike
I’m looking forward to your report when you start raiding.
Sometimes you spend an evening, or even more, just trying to kill one boss, and except for a bit of gold at the trash before it (which you spend much more of in consumables and repairing your gear) you get nothing in the end if you don’t kill him - except for experience and hopefully fun (as that should be the reason you play a game if you don’t make a living from it).