77 players, 26 of which weren’t level appropriate for the dungeon.
This is at 5:30 Server time on a Friday, on a server which logged over 26 000 raiding Horde players last week.
TBC dungeons dont fare much better (6 players in Blood Furnace, 2 level 80s in Ramparts).
I can only imagine what it’s like. Mirage Raceway is a decent server, with reasonable faction balance for a PvE server. If my mono faction megaserver is struggling with less than 100 players in dungeons 10-60 at prime time on a Friday evening, it must be nigh impossible to get anything done outside of RFC/WC/SM/BRD.
Are these threads supposed to be some shock and awe that low level dungeons aren’t run because the majority are max level and/or don’t care about an alt? This was always the case, it’s not news to anyone unless you didn’t play the game back then.
Yeah I appreciate that, I would just say the majority have played the game before and know/remember that low-level dungeons are dead or not worth putting together when you can just quest.
We are in WotLK - so most people levelling a new class / race would simply be speed running to 80 and would have no interest in taking time to run instances - it gives little or no reward that helps the levelling experience - especially if they are using heirlooms.
Somebody new to the game may well feel like completing old content - but Blizz have never really catered for that and even I there was an RDF for say Vanilla and TBC, very few would actually use it - if would be no better than the systems currently available within the game.
Where is the big number of players that were the reason that RDF was universally denied from the game, at least for leveling content? The number of players doing leveling dungeons right now is low and its unlikely that all of them prefer the current situation over having RDF.
As far as I can see it the number of players playing leveling dungeons and being strictly against RDF is very low. I understand why the Blizzard team thinks there are players preferring to run few dungeons with more committed groups, but I do not understand why the team thinks that this current situation is better than enabling the content for 10 times more people. Yes, the content is available in theory, but in reality not having RDF prevents most of them to actually do these dungeons and to have fun with other people instead of experiencing solo adventures only.
Frankly using locked server for statistics was a bad idea from OP. Since it’s impossible to create new characters you’re limited to whatever’s still there before the lock happened.
Most people are doing Wotlk content obviously… the people that are leveling alts also don’t start from 0, but mostly from lvl 70!
I have 8 lvl 70s still waiting for my alt phase. So no surprise that low level dungeons aren’t a thing right now
With this reasoning you could remove all non max level dungeons. However, the dungeons are still in the game. Why? Simply because they are part of the game and there are players who like doing group activities with other players, even pre max level.