Low level dungeons are practically dead

No server is locked for creating characters and only some require you to have a character already on the server.

Worst case it’s a decent picture of how people are levelling alts, and it aint through dungeons.

Which, of course, we knew.

How many players do you expect to see? How many are inside Scarelt Monstary doing the dungeons? How long did you check LFG? At what time?

Just becasue 2 players are in LFG doesn’t mean no one is running dungeons… People still use the chat and many players just check LFG without signing.

I am sure that its really hard to find players on some servers at some times on some faction but this has really nothing to do with the reason we are not getting RDF.

Hop on any old established server and check for yourself really.

Thekal is obviously in a different situation for this as is Jindead.

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nobody is in lfg cause they all found a group :slight_smile:

I already said that nobody want to do the old dungeon without RDF.
Who want to spam and wasting 20min to travel to a dungeon + back in your quest zone for the same amount of XP win at the end lol.

But no, again the Classic player knows everything and he said “No, remove it.”

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Disagree, few players might, but you only need 5 to run an instance. And while nobody will walk their level 12 mage to ragefire chasm, if you got teleported there, people would simply do it to level their alts and try out new classes in their downtime.

It will depend on server of course, but it should definitly be more. I know I would love to run low dungeons instead of killing boars. The same way I run heroics dungeons just for fun while not getting any better gear from them.

But no, I don’t like searching 2 hours, spend 40 minutes travelling, only to enter the instance and the healer having to go on the second trash pack.

this is a communication problem that should not have a technical solution

I agree on RDF, but only up to and including Outland. Most servers still have enough people interested in doing Northrend low lvls dungeons. People have lvled up and geared their mains and are running Northrend with alts that was already 70 before the expansion. But yes, in Classic and Outland there is too few people interested in the hazzle of a dungeon, so RDF would be a nice option for those first 70 lvls.

I don’t think it is. It’s more of an issue with the fact that levelers aren’t numerous enough. From the rough checking in some various census projects the data seems to agree on that majority (roughly 65%) is already in Northrend and others are spread across remaining 67 levels with only big spike being 57-58 where all fresh DK reside. Pair that with the fact smaller servers have roughly 1.5k players playing at the same time during peak (usually between 7pm to 8pm) and situation of low levels is not particularly good. With leveling being mostly solo oriented and tool working as it does makes it hard to reliably fill the groups.

And yes some players joining groups aren’t listing themselves on the tool which is kind of a problem in itself. Those players usually will look for any group that’s close to being complete with at least 3 spots filled which means if no group fits that criteria they just move along and ignore it.

When official tools fail, and there’s no instant, or automated fixed available, it’s largely up to the community to take direct action to fix the issue themselves.

A few players on your servers joining together and forming a levelling guild, with a focus on running old world dungeons together would be one such fix.

People in this game have the potential to make this happen.

It’s not as easy. With way the game works it barely does any effort to promote grouping up and the mechanics put in to prevent boosting means that group has to be entirely within level range of dungeon or zone unless they are a healer doing absolutely no damage to mobs. The purpose of the guild would fall off the monent one member gets too far ahead or to too far behind as either they won’t be able to help the rest or the rest won’t be able to help them.

Quest design only ever promoted the partying up with kill quests as they go faster that way. Escort doesn’t care, pick up specific item doesn’t care but gathering and looting? You actively extend the time to do those if you go with party even if you toggle free for all for loot.

Ok but the goal of grouping up isn’t do speed things up is it? Stuff doesn’t have to be most efficient. This is a supply and demand thing. low supply cause low demand

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What else is it there for in this specific game? That’s the problem of WoW in general that carries to the retail.

Forming a party is a means to an end. MMOs before WoW were basically forcing forming parties with others because the content they had was balanced around multiple people. WoW may have eased in that but didn’t really provide much alternative incentives to do so. People would still do it as game was relatively new, most players unfamiliar with mechanics so there was safety in numbers. Bigger enemies and especially world bosses needed numbers to take them down. With pace being ultimately much slower there was little demerit to form parties.

But as you pile up expansions that changes. Suddenly massive Azeroth is just a stepping stone for much smaller Outlands. With entry level there being below max and early stuff lying somewhere between tier 2 and 3 in power (but equipable earlier) the endgame content slowly died out and pace increased. Grinding rep with vanilla factions isn’t needed, near nax level dungeons similarly become abandoned. Why wouldn’t they if starting set of quests in HP gives you superior gear to T0 and T0.5? And now we have Wrath where Outlands as well are reduced to stepping stone even moreso now because Blizz compressed the exp requirements so much you only need to run quests in one to two zones (depending on whether or not you had luck with dungeons) before you’re ready for Northrend. And so the game unintentionally rushes you forward to get where majority is.

With Focus on combat WoW doesn’t really incentives forming parties for any other reason. There’s no real reason to slow down unless you actively choose to. There’s no side content and it wasn’t till Cata i believe they added non combat incentive to collecting gear.

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It’s the same with pre-WOTLK raids - tough luck if you want to experience that content or get some achievement in those.

Sure (altho, joining a levelling guild brings a whole slew of other problems with it), but you have to sit back and wonder … why hasn’t this been done yet?

It does have potential problems, as Kiryaa pointed out earlier. Still I don’t think the notion is entirely without meric.

Personally, I’d never ever join a “levelling guild” cause they invite everyone and the chat goes from 0 to blatant toxicity in minutes.

Why thank you, Lorraen. You make me want to give my all formulating replies to your posts as it would feel wrong to do otherwise. Issue Jeynar mentioned is also one that might have some problems though it really depends on how guild leadership decides ti handle thise things.

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Don’t you think that’s kind of a sweeping statement?

You can’t say, with surety that ALL levelling guilds are like this. Maybe you had bad experiences with such guilds, but that does not necessarily make the experience the norm.

What I’m envisioning here is a small, tight-knit group of friends who run dungeons together.

Issues of toxic members, bloated membership etc. can easily be tackled by paying attention to who you invite to the guild. i.e. having an actual sign-up process, rather than randomly spamming guild invites to every passing stranger.

My pleasure.