It’s good to see that Blizzard has been busy banning AFKers however many of them are still hard at work (hardly working) AFKing.
I don’t know how many reports are needed to kick someone out of an AV game but it is too high. If someone is AFK and people try reporting them, they don’t get kicked. Every game, me or other players will say in chat “Report x player AFK” and even when seemingly 10+ people say they have done it, it’s not enough to kick them.
Half the BG does not seem to care about the results or the team, you could say that is a community problem, I personally think it’s Blizzard fault for making BGs crossrealm. But whatever. If players will not report people, blizzard can lower the threshold for someone to be kicked.
Please reduce the duration of the idle and inactive debuffs in wsg while you are at it. It takes way too long to get rid of afkers in wsg. Even if you are able to get them flagged shortly after the beginning of a game, they won’t get kicked before a short game is over, so they can just join again and again without getting deserter debuff.
Allow 40 man groups.
Make pug vs pug and premade vs premade priority (only premade vs pug when absolutely no chance for anything else).
And issue good bans (1 week) for career afkers and 6 month bans for bots.
Why would that be needed? Private servers had 10 min minimum for losers to recieve a mark, this “ghosting” causes a chain reaction of lack of motivation. People enter the games with the mentality of not trying before the gates even open.
If you limit it to premade vs premade you would have to greatly increase the honor per game to compensate for queue times and game durations, otherwise people would just mass solo queue like it was with AV.
Making premades a de facto requirement to rank would solve the bot issue aswell.
To encourage people to even bother queuing solo. It’s bad enough queuing solo between noon and midnight as it is as alliance, and I suspect it’s the same for the horde.
Personally I can’t be bothered when 5 or more games in a row ends up being against premades, it’s simply not worth the time. If there was nothing at all to be gained from quick losses I would not bother to queue at all, and I’m one of the few who actually tries to encourage people to try against premades and report the people who suicide before the game starts.
Some premades are incredibly bad, and the people who give up before even trying are extremely frustrating, but removing all compensation for quick losses is not a solution that will encourage players to try. It will only reduce the number of pugs and increase queue times.