M+ is one of the 3 endgame gear progression options and it being designed around “how fast you can do it” is absolutely terrible design.
It ruins the fun not just M+ dungeons, its spreads everywhere into the game, breeds toxicity, favoritism, metas…
What happened to “bring the player, not the class” ?
there are MANY other options how to measure skill of players, knowledge of their class and how geared they are, throwing 5 randoms into timed event, stressing them for 30-40mins and rewards them 1-2 gear pieces. And it it fails, one of the degrades the key.
The insanity of the fact you have to run same 8 fungeons over and over for months/years is crazy already, but with all the stress and annoyances on top, its just killing the playerbase. Its a shame, as progression via dungeons always was the most accessible and popular way of gearing and socializing in the game…
Nowadays, chatting in M+ is gonna get you kicked
Couple of ideas how the system can be improved:
New M+ mode - Untimed run
- no time limit
-untimed run does not count towards M+ score
-key does not upgrade upon success, but neither degrade if the run is failed (key can be still manually degraded to reroll/decrease difficulty, but can only be upgraded in timed run. Key does reroll if the run is successful
-players are allowed to be replaced during the run
- untimed successful run drops 3 pieces of loot
-untimed mode can be available only to certain key level (+15 or so) so the competitive pro’s can’t abuse it to gear up (not sure if +20/+25 players rly care much about the gear, but whatever)
here you are, pro’s can keep doing what are they doing and be competitive and casuals can play, learn, gear up, get some confidence and maybe once day hop into timed scored scene
I would play the hell out of this mode. I don’t need difficulty to be different, i WANT TIME to explain to the guy who died in last pull what happened or what would be better option. Right now in M+, people die, people leave and most words you get from others is **** *** .
My very first BRD run took 7hrs. We replaced 2 guys who had to leave, we were waiting and hour for tank to pick up kids from school, and it was still be best dungeon run of my life and with 2 guys from that run i played the game for next 6 years. Why is it so hard to replicate situations like that nowadays? Did really players changed that much, are there any HUMAN beings left in this game?