It’s the only way to play unless you want to play on a schedule. Who even thinks it’s fun to schedule playing games?
Lemme correct.
M+ Is one of the best developments not only in WoW but the entire genre.
Doesnt exist. Full stop, never has not in the PuG world by definit.
not stressful, barely a Race. easily doable in time providing u have a group who mechanically can perform.
again incorrect. we dont run the same 8 dungeons on repeat anymore.
really does not, I dont schedule my play, i just log on and ask in guild whos up for a M+ key.
So you can just log in at 3 am and be like “SUP GUYS, IMMA WANT TO DO SOME M+ LESS GO” and have runs going? Big fat X.
at 3am, prolly abit more niche, but i dont play in a Guild which actively plays at 3am. but theres several guilds which are late night players etc etc.
Blizz (and players) wanted dungeons to be part of the high endgame experience. If they had continued the original design (enrage timer on bosses, nothing on trash) then the boss fights would have to be insanely hard and would amplify the imbalances between classes even more than M+ does now.
The timer not only prevents cheesing with multiple tanks and healers, but also adds multiple dimensions to build design with regards to utility and versatility.
Nope.
Random stuff to support my argument bingo:
- This is what’s killing WoW!
- But…But…it’s bad for new/disabled players!
- I have a job and kids
I guess you’re not a player. Because I’m also a player and I want mythic to have no time limit as I wrote here and I wrote an alternative how it could be done.
And my argument definetly breaks yours
I am not sure what you mean… are you saying all players perform the same and only the class matters? That would be new to me.
That might be true and M+ is one way.
The players are not random tho, at least they don’t have to be.
Why exactly do you want to chat during a run? Have you ever seen Usain Bolt chatting mid run? That’s a bit unusual in most competitions.
So what’s your suggestion? Make it difficult but remove the timer? What’s gonna change? Speaking of randoms, someone might still fail some difficult mechanic, people will call him dumb and kick anyway? I don’t think anyone wants to sit in a dungeon for hours because one guy keeps failing something?
Usain Bolt also had to train and learn somehow, and he certainly talked and consulted with someone.
Not that they swung him around the track on several levels and said if he tripped he’d have no career.
You’ve undermined your own argument, congratulations.
And that’s exactly what some players don’t mind and would like the community to know how to do. I know thousands of players and would be able to tag them who help newcomers get into the game.
At the point where mythic+ is just another level to gear up and is this hard there should be a way to learn how to play such a thing …
But not mid runs? And this is exactly what people in WoW also do before engaging a dungeon, assuming the group is pre-made. I don’t think Usain Bolt approaches a random guy and talks to him how to improve, no?
Actually, you just failed to understand it I guess? At least that’s my conclusion since you didn’t bring up anything that’s not already happening in M+?
And what exactly is the issue? On the one hand the complaint is that people don’t socialize and the same time they you refuse to socialize in order to play with equal minded players? So you want Blizzard to do everything for you or…? What’s the point exactly?
but it doesn’t matter if you do a dungeon in 20 minutes or 28 minutes, if you completed it, you still did. It isn’t “how fast you can do it”, it’s “do it within this time frame”.
You always learn more by trying to beat the stronger one …that’s how ELO works which as someone already wrote on the forum is defacto RIO…
Plus it’s an element of the game that everyone has access to.
So you can’t prioritize a feature of the game that everyone has access to just for players who make themselves elite just because they played well. However, the possibility of forming a random group is there and it’s pretty much handicapped by this mode.
And I understand the principle of mythic+ very well. It was a mode that was created for the purpose of pro play as a PvE variant to Arena.
Except that the classic player is not a pro player and may not want to remeasure ****.
He doesn’t even have the opportunity to learn how to play such a contest other than going over and over the same thing …without explanation and getting kicked out of the group when he asks a question because everyone is in a hurry.
Thus, instead of the game coming close in its approachability to explaining to players how to play or giving them the opportunity to learn on the fly even at a slower pace. There’s a time limit that’s frustrating.
And it frustrates really a lot when you realize what a difference it makes to play with a small ilvl gear even if only world quests (defacto just because you don’t give such DPS and slower to fulfill the content adapted to fight enemies in the game ).
But also when you realize how big the difference is between the Heroic version and the Mythic version.
So please go stuff it,it would hurt the already playing mythic community terribly to remeasure them …somewhere else.
Thats what i said.
How?
What exactly is stopping this player from playing with equal minded players and learn together? Aren’t you implementing there are many of them?
So what exactly is the issue? A +2 starts slow, so you can learn how many mobs to pull, where to pop cds etc. Then you get an affic introduced every few levels, so you can slowly adjust. The ilvl comes automatically the more dungeons you do and you will pretty much always (at least until +2) have enough gear to be able to clear the next difficulty level.
So, where exactly is the issue? You want a competition without a competition? I don’t get it.
Uhm… that’s a bit … well how do I say it? Stupid?
You can’t jump into a competition with a time limit and tell everyone to not count the time for you? Nobody is forcing you into this competition. Don’t like? Don’t do it.
You have my seal of approval
Khurt I like what you say, but not how you generalize classic players.
Not sure what it’s about, but more than enough retail players who also despise these systems.
How stupid do you have to be to realize that there are a lot of people in WoW who want to reach the max and don’t have a way.
A new player who comes out of Heroic dungeons not only comes with little gear but will also be kicked out of m0 because they don’t sleep like the others…players who maybe play on alt or players who try to be selfish ****** like the m+ community.
You’re totally right, it seems the timer is a huge issue, it force you to choose bis class to finish the key fast, which is pathetic.
How do they not have a way? What is holding you back from finding equal minded players? Can you bring an argument?
Didn’t you implement there are many of those players? Who is holding them back to play with each other? I don’t get it? Where is your argument?
This could have been the expansion where we were at equal footing, but no.
A few loudmouths who think they have prestige in a system that don’t even welcome open competition. Alienating vast amount of players. WoW is widely ridiculed and these systems are a shining example of why.
I am very curious how it would balance out were the systems open.
Maybe next expansion?