So basically high keys goes like this;
Tank - Prot Pala
DPS- Aug, Balance, Frost DK, Enh Shaman or Asas Rogue
Healer - Disc Priest
If you are not one of the above, you cannot get an invite for +15 keys.
We can forget about class balance, it is a dream that we will never receive.
Thanks Blizz!!!
I suspect plenty of M+ runs (even many 15+) are still being done. Just that they are primarily done by Communities and Guilds.
The level of co-ordination required probably requires a stable group to learn how each other plays.
ok now give the average player a reason to care beyond +10 cause imo if youâre doing +15 youâre probably at a level where you are so competative that rerolling shouldnât be an issue if it means you can get ahead
Thatâs the power of the meta Iâm afraid, I donât know if itâs intended or if players are just that mathematically skilled.
Same thing happened in Overwatch, they released a character named Birgitte who basically changed the entire meta and they had to redesign a bunch of stuff because of it.
There will always be G.O.A.T combos.
Basically this, I see a lot of people complaining about 12+ and how its unbalanced when in reality most of playerbase cap at 10 because theres zero point going higher except for ego points.
There is no way Blizzard can balance for this kind of content.
It is the very top extremely competitive M+ and however they try to balance, there will allways be those classes that perform like 0.01% better and will become meta.
We have seen it before. They do a class re-balance and suddenly the meta is changed.
Theese small margins we are talking about are ofcause not very relevand but for pugs whom obviosly follow it like meta-slaves.
That is actually harder than you think due to key squish, when you try to up your key people that are not actually ready for that key joins (bcs their rio looks ok) and they deplete it. This happened a lot.
That is where you can actually do. In low keys mobs dies really fast, impossible to understand real dps. But in high keys dps is more stable since mobs survives longer so you can understand what a class can actually do. BTW i am talking about small adjustments like %3-4, not like complete overhaul like blizz currently doing like they did to enh shaman