So what? He’s still seen the whole thing.
I’m sorry, but adding a particularly tricky mechanic does not a new encounter make. It just makes the existing encounter more tricky.
I know this is kindda off-topic, but this is one of the shticks I’m running around with at the minute, so I’m gonna call it out whenever I spot it
Yes indeed. M+ has no lockout, and therefore you farm M+ literally FOREVER. With such a system existing in the game, why does the heroic raid have a lockout?
And it’s not just M+ 10 having no lockout that makes it problematic, it’s also a fault that lies within heroic raids themselves. A m+ 10 has around the average difficulty that heroic raids have, but heroic raid encounters vary wildly in difficulty. This is a good thing, but it’s also kind of ridiculous that Jaina provides the same item level as Champions of the Light, when Champions of the Light, Jadefire Masters, and Grong Mythic are noticably easier than Jaina Heroic.
Don’t get me wrong, I actually like that there’s a gradient with overlaps on difficulty. It means Mythic raiding is inviting and fun early on, which it needs to be, and it means that people who can’t field 20 raiders can still have a decent challenge - but Heroic Jaina should give better loot than Mythic Champions of the Light, and, more to the point, Heroic Jaina should give better loot than completing a M+ 10.
The weekly box from M+ is, by my estimation, giving an item that is around 20 iLvL’s too high. Alternatively, Heroic Jaina gives items that are 20 iLvL’s too low. Of course the real solution is probably somewhere in the middle.
I agree. I even think M+ should be able to reward much better loot relative to mythic raiding than it currently does, but in order for that to be reasonable, the structure of M+ needs to change.
It should not be infinitely farmabe every week. Ideally, it should be possible to farm each dungeon once per week, with a dropchance from the last boss, and be slightly more difficult for each individual player than the equivalently rewarding raid encounter (since you don’t have to organise as many players), and that should pretty much do it.
The random keys that people are deleting and the need to balance the dungeons against each other so they’re all the exact same difficulty and so on and so forth needs to be deleted.
Welp, here come the flamethrowers.
Depends on whether you mean played time or wall time, but honestly it’s just a double-edged sword isn’t it?
M+ rewards you way too well for low effort, and doesn’t reward you seemingly at all for great effort, but it does reward you endlessly, meaning that the optimal way to play M+ is to endlessly farm M+ 10 on time, drop the key down to +10 again, and repeat literally forever. In this way, you can have full iLvL 405+ within the first week - a feat people who exclusively raid heroic couldn’t possibly hope to accomplish, even though they’re doing something that’s a bit harder.