M+ gives too good loot

The bigger issue imo is that m+ gives an overwhelming amount of loot compared to raiding

Raid bosses give on average 1 item per 5 person (20%) on a weekly lockout

M+ gives a fixed 2 to 3 items per 5 person,no lockout
So it’s 200% to 300% as much loot as raiding,but you can farm it without any end.
On top of that,m+ loot has almost every variation of secondary stats on every slot of armor,and the best trinkets for many specs are from M+

Because of that,m+ is orders of magnitude more rewarding than raids,even than mythic raids,while being easier to complete.
It’s a clear attempt from Blizzard to shift WoW into a m+ esport game (since they’re still failing at it with arena).It will fail,but they’ll keep trying and it’s gonna keep hurting the game

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I feel their possible reasons may go beyond the esport desires.

M+ also addresses the needs of a potentially changing audience. Raiding with 10-30+ people requires scheduling and planning, which doesn’t always fit so well into the lives of a perhaps older, more busy audience. M+ is something you can do with just four friends, which makes it an interesting alternative for probably many people.

Looking at my social WoW circle, there are often five to seven people around in the evenings, which isn’t enough for raiding. More show up on the raid day on Sunday, but there isn’t even enough interest for a second regular raid day where a block of 3-4 hours of uninterrupted gaming time would be required. Those are the same people who used to raid four days a week and all of Sunday, back in vanilla. It’s a tiny sample size, but it’s probably not all that rare.

M+ also scales seamlessly, so both more casual and the extreme hardcore (esports) players can get something out of it without much additional design work. It’s very re-usable content.

because there is no meaningful loot?

Raids drop Azerite armor, M+ does not and only gives currency once per week. M+ is infinite evergreen content while raids are finite 1 lockout per week per difficulty and they end rather quickly.

Right now there isn’t anything to do beside M+ if you want challenging PvE over the whole week. So it has to be there. The upcoming 2-boss raid experiments with more unique gear so there is that.

Soon™ Classic will launch and there there is no source of quick loot, no evergreen content, high rewards in raids and so forth. It will be interesting to see if people will be so keen to farm MC or BWL week after week for few months because few people still need gear from it.

I do it just for the fun of it. However some of the best gear’d people in guild have zero interest, just doing M+ and no incentive to raid, at least not gear wise. Even for me, just want to curve it, and probably won’t bother with it again.

Especially if you aren’t in a mythic guild, as you’re only getting 400 azerite gear, you get a 415 every three weeks from just completing a +10 no matter how much over time you are.

is not like heroic raiding the old normal raiding in terms of how easy it is?

Dont see any problems here.

A higher item level doesn’t make loot interesting.

I think the loot in general in the game is to blame, 99% of the gear now is boring speaking mostly of trinkets, odds and ends that sorta thing. It’s just bigger numbers that make your numbers bigger yay?

Where is the Prophecy of Fear? Where are the class specific cool trinkets from Archimonde?

Where are the class sets that make the gameplay just that fair bit of fresh every tier?

Blizz has made the loot boring.

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“now” in comparison to when?

There are more expansions in the past than Legion. It’s not a standard.

However:

In the next raid to some extent in case you haven’t been keeping up.

Either way, you could summarise the post in a better way if you just said “Legion spoiled me too much and now I can’t handle it” instead of comparing M+ and raids. Would be more accurate of your thought process.

Just bring back the tier-sets so you have actually an advantage even if it drops the same ilvl.

Hasn’t that been the whole point of raiding for the past 15 years?

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M+ is WQ for people who like Dungeons. You farm them for gear and the ilvl reward of M+10 reflects that they’re much harder than WQ.

Mythic raids are the hardest end-game content and give the best rewards. Most people wouldn’t have the time to farm them, but some would - it would be unfair to have them drop loads of items.

Never thought i would agree with you.

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I still don’t agree with him on this, he is constantly looking for ways to gimp and punish casual players or the players which don’t play in premades and FOTM teams ( from mythic guilds ), its not like 1-10 m+ dungeons drop a lot of loot and to high level of it. One thing is asking that dungeons above level 10 drop more loot and totally another what he is asking for.

I don’t think how this would be a good idea, to separate PvE from PvE content. It would be bad if the raiders would come to the m+ content and than see how their gear is not working there and be unable to join groups for it, or if the dungeoneers would want to join the raids and get the same thing there. I would rather have different sets for m+ dungeons and raids where each would be slightly better in its own content.

But I noticed currently that Blizzard is trying to achieve that in a way with the azerite traits, in the raid you have the azerite pieces with traits which do better in the raiding content and for titan residuum the pieces should have I guess better ones for the dungeons.

:joy:
no one’s getting punished sit down.
thing is one cant be done without the other, unless you want to reward 425 loot piece to each 15+ dungeon, and even then, there’d be no proper reward for weekly.
if you’re enjoying free loot welfare system, that’s cool, Im not judging, but dont bark at me and dont blame things on me :joy: just sit in your corner and enjoy your welfare.

secondly, Im playing frost death knight, and 90%+ of my keys are puggs :joy: so no, there’s no FOTM MYTHIC SUPERHEROES WHO PLAY IN PREMADE MYTHIC GUILDS AND WANT TO PUNISH U AND OTHER CASUALS PLAYERS FOR NOT DEDICATING LIFE TO WOW!!!
Im casual myself to start with. lmao
but game is rotting already, and more and more welfare really isnt helping.
if you want to enjoy welfare and suck the fun out of the game, that’s up to you, devs seem to agree with you too :joy: but dont blame things on me and dont bark at me for the love of god.

But why downgrade? Make it a standard.

And there was cool gear before Legion too, as I mentioned some WoD trinkets and even in SoO we had trinkets that reduced our cooldowns and amplified our secondary gains from other gear. It should always be better that’s something to work for.

They’ve already been claimed fairly meh, the N’zoth fight is looking cool tho.

Blizz is afraid to make powerful gear.

EXACTLY! Legion did very well with loot, why would blizz trash it when they got it right?

They’re BiS sure but with so small margins it doesn’t make me feel anything and there’s not anything spectacular about them like old tier sets.

The players which do high level of the mythic + dungeons are getting now titan residuum to buy the gear of the item level of mythic raiding with the traits of their choice, + they are getting from the dungeons which they can farm without any limitations weekly the gear close to that level. I don’t think and I haven’t said how mythic dungeons should drop the gear regularly higher than the mythic raids do.

People which do m + dungeons aren’t getting anything underserved, and I don’t think how the loot from that content is free loot, is not like you can afk there and be rewarded for the content you do, you need to put some effort in the runs to finish the dungeons. And most of the loot which people are getting from there is properly scaled to the difficulty they are doing.

You are as the player as far from the majority of the regular players as you can be, you are cutting edge player, which is making boosts for the gold in the game, playing one of the strongest classes in the game and having people from the mythic guilds on your disposal, so no you are definitively not casual.

I don’t agree with diminishing lower keys, they are already fairly devalued as they are.

However going upwards to M15 seems to be a bit unrewarding. 20% chance for 1 more item per level up. So an M15 is 1 extra item. That’s a bit underwhelming for M15 itself and RNG makes you feel bad for M11-14 when your extra 20-80% chance doesn’t line up.

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you mean, 200ish extra residium you get for doing +15 dungeon instead of +10? :joy: its a joke, entire azerite system’s a joke. it takes 7 weeks to get a piece you need, even if you’re doing +20s EVERY.SINGLE.WEEK. that’s 21 weeks just to get 3 pieces you need.
random pieces now? takes 3 weeks to get random piece doing +10s, and 3 weeks to get random piece doing +15.
again, if you like welfare system and enjoy using it, go for it, no one’s stopping you and you have blessing of devs while at it, but stop trying to delusion me or yourself, or other people.
loot system in this game is a major joke, and bfa only made it worse.

Im a very casual player. lol

yeah because I dont have time to play too much and boosting is fast way to make gold. other people with a lot of time on their hands sell herbs on AH. idk how’s that relevant here tho.

??? :joy: :joy: Frost death knight is one of the worst 3 classes right now.
anything is better than that.
idk if you play the same game as I do, but we’re talking about world of warcraft here.

again, I pug 90% of my keys, and 8% is with 1-2 premades, and 2% is with full premade :joy:

sit down.

i can vouch for that buk is a total noob :wink:

So what? He’s still seen the whole thing.

I’m sorry, but adding a particularly tricky mechanic does not a new encounter make. It just makes the existing encounter more tricky.

I know this is kindda off-topic, but this is one of the shticks I’m running around with at the minute, so I’m gonna call it out whenever I spot it :stuck_out_tongue:

Yes indeed. M+ has no lockout, and therefore you farm M+ literally FOREVER. With such a system existing in the game, why does the heroic raid have a lockout?

And it’s not just M+ 10 having no lockout that makes it problematic, it’s also a fault that lies within heroic raids themselves. A m+ 10 has around the average difficulty that heroic raids have, but heroic raid encounters vary wildly in difficulty. This is a good thing, but it’s also kind of ridiculous that Jaina provides the same item level as Champions of the Light, when Champions of the Light, Jadefire Masters, and Grong Mythic are noticably easier than Jaina Heroic.

Don’t get me wrong, I actually like that there’s a gradient with overlaps on difficulty. It means Mythic raiding is inviting and fun early on, which it needs to be, and it means that people who can’t field 20 raiders can still have a decent challenge - but Heroic Jaina should give better loot than Mythic Champions of the Light, and, more to the point, Heroic Jaina should give better loot than completing a M+ 10.

The weekly box from M+ is, by my estimation, giving an item that is around 20 iLvL’s too high. Alternatively, Heroic Jaina gives items that are 20 iLvL’s too low. Of course the real solution is probably somewhere in the middle.

I agree. I even think M+ should be able to reward much better loot relative to mythic raiding than it currently does, but in order for that to be reasonable, the structure of M+ needs to change.

It should not be infinitely farmabe every week. Ideally, it should be possible to farm each dungeon once per week, with a dropchance from the last boss, and be slightly more difficult for each individual player than the equivalently rewarding raid encounter (since you don’t have to organise as many players), and that should pretty much do it.

The random keys that people are deleting and the need to balance the dungeons against each other so they’re all the exact same difficulty and so on and so forth needs to be deleted.

Welp, here come the flamethrowers.

Depends on whether you mean played time or wall time, but honestly it’s just a double-edged sword isn’t it?

M+ rewards you way too well for low effort, and doesn’t reward you seemingly at all for great effort, but it does reward you endlessly, meaning that the optimal way to play M+ is to endlessly farm M+ 10 on time, drop the key down to +10 again, and repeat literally forever. In this way, you can have full iLvL 405+ within the first week - a feat people who exclusively raid heroic couldn’t possibly hope to accomplish, even though they’re doing something that’s a bit harder.

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