the dungeon design still is the same and probably trash mobs too.
general dungeons are still there like normals, heroics, mythics.
But 2 years the same 10 dungeons is not alot content. At least i get very bored and can run the dungeons while asleep.
Slapping 20% more HP and DMG on everything during a content patch is not exciting.
I just gave an idea of something. I don’t get paid for having good ideas what to do with this game. But still better than nothing, like we get from our great devs
I’ll take the first option.
Even less loot than this is too harsh, but a reduction in ilvl of the rewards seems honest.
Also, for me failed keys should not count towards the weekly cache: it’s a double benefit not needed and not deserved. You fail and get the same rewards as someone who makes it in time, and also get a guaranteed loot better than your best result.
I don’t really think this solves anything personally, sorry to say.
You can still infinitely farm them while raiders cannot infinitely farm raids, and therefore it’s still going to give too many upgrades too early on, and it still has the weekly chest which gives a completely random item from a selection of several hundred possible items.
Also, personally I think that losing the ability to get relevant items because I failed the timer would feel awful and it’d make me stop running the dungeon immediately instead of finishing it. It’s not the short-term defeat of “oh no we failed a fight, let’s try again”, but the longer term defeat of “Oh we’re not gonna make it. Might as well stop” - and once the thought of stopping something medium-term is in my mind, I just stop entirely.
I am still not sure why 400 Ivl pieces are too good in comparison with the 415 of the raid. And when you want to get some competition between heroic and M+, get us set pieces from raiding back in (and get rid of the azerite pieces).
I don’t know if I agree with you here, because it creates another reason for players to just leave and nobody gets loot at all. It’s especially annoying after actually putting in hard work and time.
The way the system is now, is creating more friendliness than before, because if you push keys, and it turns out you are going to miss the timer, or even if you know you will miss it, more people will actually stick around to get it done and get loot. You might be having a hard time, and you can actually learn more and get experience.
Yesterday we weren’t even halfway through Shrine of the storm, and the timer ran out, that’s about 36 or 39 minutes I think. We had a tank which was undergeared and spent a lot of time between pulls. But we all stayed, because we wanted more m+ experience, and we still got loot. And for those that had this as the highest M+ for this week, then it was an even better reason to stay, just to fight through this run which lasted over 1 hour.
If we start nerfing the system, then we will get more leavers. We need a reason for people to continue through the whole dungeon.
I don’t think it would affect much players.
I mean, i rarely use my own keys unless they’re nice ones, so starting again from a 9 or a 10 does not makes that much difference.