M+ giving too much gear pieces compared to other sourced - possible solution

In my oppinion M+ gearing is broken compared to PvP one and raiding. Without playing many mythic raids my friend managed to be 408 player in Europe in terms of ilvl. That’s ridiculus. I geared my alt to almost 400 ilvl in 1 week. I think that there is something wrong.

In my oppinion gearing system from M+ should be reworked in such way:

-make every dungeon dropping loot once a week like M0 but make them drop azerite pieces + scale to max ilvl without titanforging.
-implement raider io rating to the game and make weekly chest grant you look based on rating and highest key you done that week

It will resolve case of people doing only easy dungeons for weekly+ 10. It will resolve rng azerite problem as people will be able to farm these they need. Weekly chest will also be less rng and other sources of loot will be also relevant. This change also will reduce the time we get very high ilvl but will increase time of getting bis stats. Let’s be honest everyone loves having bis stats not random high ilvl gear.

2 Likes

What M+ needs is a rework in how it drops loot

Imo - decrease ilvl for lower keys, increase ilvl for really high keys and its all gucci

also increase/decrease weekly

3 Likes

The problem is in WF and TF.
And ofc they should work on the pvp rewards.

I am failing to understand why it is a problem that M+ gives comparable ilvl loot. The loot tables between the Dazar’alor raid and Mythic+ are not the same. Your best items might not even come from Mythic+ as a result. You can’t even get Breath of Bwonsamdi from Mythic+, which is a requirement for a lot of crafting recipes.

It is also worth noting that how good your reward in Mythic+ depends on how well you complete the dungeon. If you complete the dungeon with 20% of the time remaining, you get 2 chests, and 40% you get three chests. Most groups, especially in pugs, are lucky if they get to 20% unless they massively overgear the dungeon. (Edit: This paragraph has dated information, in BFA, you get 40% additive loot for every level completed after Keystone 10. See here: https://www.wowhead.com/mythic-keystones-and-dungeons-guide#loot . The point remains however that your rewards still increase based on how well you perform in Mythic+ at a certain level.)

There have been concerns that Mythic+ discourages raiding. Blizzard has already addressed this concern by saying that their internal numbers indicate that Mythic+ is not affecting Mythic raiding, but rather complimenting it.

As for PVP: I definitely agree that PVP loot should improve. That is quite pitiful right now.

12 Likes

You do get a loot, but at some point they just aren’t an upgrade anymore and youre just hoping that the wf/tf lottery procs.

I’m at 410 myself, weekly chest is a regular exercise on how to best contain dissappointment. Then you take what you have learned in this exercise and visit the azerite vendor and you do it again on a much bigger level.
Similarly, end of runs chest.

To illustrate, i still have 395 tf/socket ring from last season, because rings that dropped this season aren’t an upgrade. And i ran dungeons specifically for the rings, some dropping too, but never better than what i have.

I agree.

Only if you’re not raiding mythic. Pretty much all my items, apart from trinkets, rings and cloak are from mythic raiding and it takes a big WF/TF to get a better piece.

IMHO the biggest problem is the lack of rewards once you’re doing dungeons over 10 on the regular.

I actually like the fact, that azerite pieces aren’t part of the loot table, makes farming for trinkets/weapons/rings more bearable.

Amen, there’s no way I’m doing m+ to get upgrades cause at avg 419 it’s next to impossible. I play it because it’s endless content that me and my friends can enjoy and sometimes get an upgrade wether that’d be through socket or wf/tf

Personally, i think im at the threshold at which the game is designed to steer you into mythic raiding in search of upgrades that happen more frequently.
I just dont really know if i have it in me to commit to it. Cuz mythic raiding brings schedules and butthurt.

2 Likes

Mhm, but that only refers to the key-upgrade. Or did I miss something?

Sounds more like the Legion version.

1 Like

And who will bother doing it then, the same 1% of the player base clearing mythic raids?

M+ is fine as it is and it only drops 400ilev gear outside of the weekly chest. If anything make +15s drop 415 gear the same as the mythic raid, but don’t make +10s less than 400 + weekly 410 chest or it will kill it stone dead.

2 Likes
  • One additional piece of gear is awarded from completing the dungeon in time.

  • An additive 40% to receive an additional piece of gear is awarded for completing a dungeon for every level above Keystone Level 10.

From:
https://de.wowhead.com/mythic-keystones-and-dungeons-guide#loot

whoever needs good loot. pretty simple concept init

the expert has spoken :joy: “ye bRaH iT wiLL kiLL wAw”

That’s not what he said… ^^

You misunderstood me mate. I don’t mean it’s wrong that M+ offers the same ilvl as raids. That’s fine however the amount of loot is ridiculus. Basically you can farm mythic+ multiple times during the week while you have only one opportunity (unless you use bonus loot coin) to get loot from raid.

BiS gear has different meaning for different specs and for different content. For you BiS gear is the best gear for raiding. As elemental shaman player for PvP I need Igneous Potential and Lava Shock combination. For PvE I need Natural Harmony and some combination of AoE traits. For raiding Igneous Potential and Natural Harmony. It’s not that easy to say what’s really BiS. I meant that other pieces with the best stats are not necessarily dropping from raid. I need Crit/Haste things and there is probably only shield that is fitting this scheme in BoD.

The other problem is RNG of loot that is dropping from M+. It’s frustrating hoping for these few % or to get same bracers 3 weeks in a row from weekly. Imo reducing the amount of gear but making it more targetable like it was in old expansions is more healthy for the game and players experience. Ofc It’s very fun and rewarding if you get this piece you want from weekly chest or when it titanforge at the end of the dungeon but most of times you are disappointed. It’s creating more frustration than satisfaction. For this reason people say that there is nothing to do. Not everyone feel the need of chasing highest ilvl possible. A lot of my friends just quit because they don’t bother hoping for titanforge.

Also Titan Residuum didn’t resolve the problem with azerite gear. It has huge potential when these armor pieces are easily accessible so you can swap them for different content. If you’d be able to get them and switch to fit them perfectly for content/boss everyone would praise this idea but just because it’s so hard to get these pieces you want it’s just frustrating. Ion and the rest of the developers don’t understand that 415 piece with useless traits isn’t better than 400 with BiS traits in the majority of content. Some specs are very trait dependant and some aren’t.

And about previous posts I agree that +10 is not even close in difficulty lvl to Mythic raiding or playing above 2100 rating. They should rescale M+ rewards and this might be just enough to fix the issue but why not fix multiple problems at once.

1 Like

Week one and so many people already were above 400 ilvl.

And all from M+ dungeons too. Not a single raider or pvp player got even close to that.

You’re right. TF and WF happens quite a lot with M+ and it’s ridiculous.

Too be honest I’ll say it again TF and WF shouldn’t be in the game as it’s more frustrating than satisfying but Blizzard knows better…

I mean it’s not a bad thing on its own.

To be that 1% lucky drop that happens and gives you a bit more satisfaction.

But it should be limited to 5 ilvl for warforge, 10 for titanforge, And it MUST have much much lower drop chance.

The idea is fine on its own. The implementation is terrible.

Thank you for pointing that out. I’ve appended an edit to my paragraph reflecting up-to-date information and the relevant link.

1 Like

No one much runs the mythic raid and that has the best loot because difficulty is too high.

You don’t need to be an expert to know that it would it kill it. People run it because of the chance of better gear. Reduce the gear available and who will be bothered running it?

Personally I think that there is a good balance between the challenge and the gear reward. They might be much easier now that people are out gearing them, however they were not at first. At least not for the average player.

I love titanforging. It’s the best thing ever for someone that only has the nuclear wasteland that is PuG M+ to rely on for gear. Got a 420 belt out of a +5 chest today which was pretty good.

Now if they could just make random bgs be an actual means to gear your character instead of a total waste of time and I’d be happy.

3 Likes