then you were lucky on i neither you can say it happends to everyone unless you have data from blizzard to confirm anything what you say. excuse me hands and shoes maybe wrist debatable rest is from mythic+ weekly so it says titanforged there is difference but everyone is having titanforged gear by that logic…
Mythic+ is great because it gets progressively harder and isn’t time-gated. There’s already too much time-gated crap in WoW; it would be a terrible decision by Blizzard to make M+ rewards time-gated in any way.
M+ is pretty much the only area of the game where there’s a strong correlation between how good you are as a player and how much effort you put in, and the reward you get out of it. (Blizz should also remove WF/TF’ing and make boosting a bannable offense.)
Dude. The title of the main post is Mythic+ Giving too much gear.
I’m talking about Mythic+ giving too much titanforged-warforged.
and you’re saying, but my multiple titanforged pieces are from weekly mythic+ chest so it’s a different topic?
Really?!
Our whole discussion is that these weekly drops give too much titanforged and warforged pieces. Which is why we have so many 400+ players, even in week one.
every item from weekly m+ says titanforging ,you make your opinion from your experience not based on data of everyone.
Why you think they just simple are not lazy on their asses and actually do stuff to get gear instead of someone who plays a lot more and has no gear.
Every item from the chest is warforged +10, not titanforged
I am using only 2 items from my weekly, legs and boots. Maybe I am extremely unlucky with the chest. But running a lot of dungeons provides some higher pieces here or there.
blizz already said they’ll be doing it, not sure what you’re laughting at. LMAO
They did? Where?
because a +10 is really, much more easier to get done than a mythic raidboss… Can’t be that hard to understand to be honest…
You don’t even have to complete a +10 within the timer to get that fancy chest…
summit where they discussed future and 8.2 patch.
And the boss can drop no loot for weeks on end (we have all been there) or just the enitre raid dropping no loot due to RNG, also no more group loot for guilds so if no drop… But fail a +10 by not doin git in time and get loot.
Problem is that the game is old and Blizzard/Activision wanna keep up people to still play this game…
MAjority of the people don’t have the time to repeat on an week shedule killing bosses and getting no- reward.
My guild have started with near 30+ raiders at the start of this expansion…
Right now i have …5 or 6 ?? weeks since i haven’t done a single boss
Guild right now is like the majority of alliance guild in an deadzone…
Max people saw this week …12 people … do mythic raiding with 12 people…
Recruitment is dead nowday
Alliance people are already switching to horde ( plenty of friend’s swithed to horde ))
Problem with horde aswell is that people become benched and this is aswell another bad results…( as someone that wanna spend his time withing a game and not having the rating etc…aswell hurts )
My M+ team switched to horde last week of the previous expansion…sad/panda
And people complain that m+ give more loots ???
Just imagine if m+ wasn’t giving so much loot was any point of doing them??
no…
Raiding is already dead…
I mean just look at this char …415 ilvl with just 1 m+ 10 each week …( don’t bother about ilvl gearscore or what is suppose to have right now _)
If there wan’t the weekly chest i doubt i would bother playing this game at all as many of other players right now…
Problem isn’t the loot …problem is that we have to few people to do content …
Less playerbase less things to do and this is always going to go bad and worse…
I’ve addressed your argument in the rest of my post, specifically the rest of the paragraph you’re omitting from your reply in your quoted sentence.
The main problem is you get a chest every week with a chance to get a very strong piece of gear, not to mention the titan residum wich allows you to buy mythic quality azerite items and for some classes dungeon azerite items are still stronger that mythic raid azerite items.
A quick solution would be that you must at least be intime for getting the weekly chest.
only problem is WF and TF, due to this, and if someone is realy lucky they can deck them self up to 425 ilvl buy just doing M+, where a heroic raider can get them self up to 420 or so if I recall, in theory there is nothing wrong whit it, due to M+ is harder than a heroic raid, but this also makes raiding obsolete, unless you raid for fun, unfortunately not many does this.
pvp is quite wierd again, considering to even be able to get good gear you have to do Arena/rated BGs, what should give better loot, but again random bgs is getting shafted to much, and the problem is again how you gain the loot here, there should be vendors, where random pvp players can buy loot up to arround 400 ilvl, dependign on what raid we are at etc… rated pvp, should give more or less loot up to Mythic raiding, depending on your rating, whit the option to buy vanity items, like transmogs, mounts, pets, etc…
and this would work fine if WF and TF would be removed, and M+ gear would be arround same ilvl as heroic raid, but lower than Mythic raid, also M+ buy doing them should give you tokens, where you can buy vanity items also, be it pets mounts transmog items etc… and not only high end items.
Doesn’t really matter if you can get breaths and get other pieces in M+, considering over half the slots are typically BiS from M+ anyway, including trinkets, and Breath of Bwonsamdi really aren’t that useful because of how bad the professions are.
The problem is not that M+ drops high iLvL loot. That’s perfectly fine.
The problem is that M+ drops infinite amounts of loot, allowing you to gain 15-20 item levels in literally a week, and it really doesn’t matter how many chests you get per run. You just do more runs. This undermines the long term goals of anything but mythic raiding by overgearing you for literally everything, which in turn means that heroic and normal raids need to be tuned with overgearing them in mind, which in turn means that the only way to get past them if you’re not that good and need more gear is to hope for titanforges and warforges, but you can more easily get those from M+ as well.
In this way M+ has completely undermined the core progression and reward loop of raiding (Excepting mythic raids) to the point where it has started breaking down, and that’s the top of the existing problem of “run Dazar’alor to gear up for Dazar’alor harder to gear up for Dazar’alor really hard omg isn’t it fun to experience the breadth and scope of Azeroth?!” which certainly isn’t helping, either.
Not even gonna get into PvP. Suffice to say, roughly the same problems apply over there, but PvP also has its own source of infinite high item level drops, so that’s something that needs to be looked as well.
Of course M+ deserves to be rewarding, but it’s really ridiculous that there is no lockout if there’s gonna be lockout on everything else, and I’m just going to go ahead and say that there should be a lockout on everything, because if there isn’t we can just farm all the gear in one week and then we’ve got nothing to aim for and get bored after burning ourselves out by playing 3 trillion hours in the first week. We need lockouts.
So yes, M+ is not affecting Mythic raiding. Rather, it’s affecting every other form of raiding. And that, by the looks of it, affects mythic raiding. Not sure it’s just our realm dying, but there are no 9/9M guilds left on the server. Not one.
EDIT: Going through and fixing all these typos… Darn this new keyboard!
I would rather not have a lockout on m+
It is my favorite thing to do each week and if there is no possible chance of getting a reward out of it, then whats the point of doing it after reaching lockout. It would make playing the game pretty worthless for me pretty fast.
Dungeon drops heroic quality gear since the start of legion.
Sure it gets you 400+ in the first week if you spam them enough but you can still get upgrades from heroic raid too.
Difficulty levels are the same really heroic raid vs mythic+ so I still dont really see the problem with getting heroic quality loot.
Even though i got to 400+ first week of new patch, I still got upgrades from the raid too.
Only problem is when you have to pray to the rng gods for an upgrade every week because titanforging is a thing and weekly chest loves to drop the worst items for your spec.
Raid drops unique azerite pieces that is bis for a lot of classes in many case.
They drop bis trinkets for many.
Breath is not useless for professions. Alchemy trinket is bis for atleast 3 healers i know including mw, resto druid and holy pally, probably more.
Engineering helm has really nice traits for my rogue too.
Problem is that breath is worthless after you crafted the 415 you needed. You get the mats back and then you can well…make sanguicell for feasts with it. Shame you cant sell gear on the auction house anymore.
What’s the point of doing it if you already have 400+ iLVL in the first week?
And it was about as damaging then, but tikes a little while to get the snowball to critical mass.
I don’t see a problem with that either, but I do see a problem with the heroic raider getting 1-2 pieces and you getting 14 of them in one week.
Now imagine if there was no lockout AND titanforging wasn’t a thing. You’d be done in week 1 with M+ with nothing left to strive for other than the fun of the challenge itself, which would put you exactly where you just said you didn’t wanna be for the rest of the week, except this time it lasts half a year.
Or you can just buy 'em with residuum that can also be farmed in M+, although I grant that it’s a lot slower. Also, there are just as many classes for whom the best trinket is in M+ and not raids, so your argument doesn’t really hold up very far on that front.
Ok so half the healers get a BiS piece, and everyone else gets something okay’ish, but not great, and it’s super expensive on top. Nice.
You make it sound these activities are mutually exclusive, they are not.
A raider can easily do some M+s during the raid-off-days. But apparently they don’t like that? Because they are raiders! (idk why really).
No, I’m not making it sound like that at all. What I’m making it sound like is exactly what I’m saying: M+ is giving so much loot so fast that, if you do M+, you outgear the raid literally a week or maybe two after it comes out, meaning you’ve trivialised all the bosses and destroyed the progression curve of the whole place, which Blizzard needs to compensate for by making it hard even when you’re overgeared for it, which means we need Titanforging.
That’s what I said and nothing more. I’m not talking about fairness or anything of the sort, or trying to set up a flamewar between M+ groups and raiders about who shouldn’t have fun. Dungeons and raids absolutely can and should complement one another, but on anything else than Mythic raiding, that’s not what’s happening at all.