Ofc M+ is easy to farm. I have a guild so I’m farming M+ with them. If someone has a +10 key first thing he does is asking on /g chat or our community if someone wants to go. I was doing at least one +10 weekly on 2-3 chars depending on how much time I had. My guildies who focused on M+ are pushing +19 now.
The key is knowing the tactics/having right comp/communicating. If you pug it you may struggle on +5. Like I wiped few times when I helped my friend to gear his tank. We had few +12-14 keys but they were to high for fresh alt so we decided to push a new key and we pushed to +7.
You have great guides for M+ on WoWhead for every spec - what traits you need for M+ what build as raid and M+ builds are often very different.
About best comps - you are playing H Priest that is garbage for M+ (no offence) but probably with your skill you’d be doing +19 as resto druid. Not every spec is good for M+. My friend who is maining Disc who is amazing at raiding but sucks in M+ just gathered extra azerites for Shadow as it’s way better than any healing priest and he is farming M+ as Shadow (Disc and Shadow have similar stats).
People need to learn that this game is an MMO. You won’t go far with pug. Don’t expect to be as successful with random players as guilds that are organized and use communication. The key thing to be good at WoW - find some friends to play with. If you don’t have irl - find guild and try to make friends there. This is the key of WoW - socializing and cooperation. Farming +10 is way easier than killing any Mythic BoD boss besides the first one as this is one is a joke.
Knowing the strat will make you clear all M+ easily. People just go there as think they can just DPS like in M0 and get loot. Unfortunately in M+ you have to know every mechanic but not only for bosses but for trash as well. Ignoring mechanics that don’t bother you might just one shot you in M+. You have to help with dispels as DPS and pop cds on trash that casual PvErs don’t understand but at the end it’s not a rocket science. These mythics are opened for over half a year. You can learn every mechanic easily but some people still think that standing and dealing damage is enough. That’s why things like rio were invented. People were tired of noobs signing for M+ and dying on every pull as they didn’t know mechanics. Now you can check player’s experience and somehow judge if he knows what to do or not.
That isn’t farming, running 20 to 40 keys in a weekend is farming.
Doing a 10 key every week will not guarantee you drops or BiS by any means beyond a weekly chest. You also need specific dungeons to try for the proper drops.
At least one means - more than one. On this char I’m doing 8 or more. 4-5 on my second shaman (I’m PvP player don’t ask why do I have him xD) and 1-2 on my Priest or Druid.
Then he is exceptionaly good because disc is garbo after nerfs. If you check MDI - every team had Prot Warrior/R Druid/2x Outlaw Rogue/one of Ele/Unholy/WW/Havoc to fit into lineup depending on affixes/dung.
Watching last MDI looked like watching the same team over and over again and as you know my friend in MDI you’re optimizing your lineup.
Raiku and Whaaz are also on top of PvP ladder as Rogue and Mage but in AWC they don’t win. There is difference between highest key and the best healer mate.
Also if you notice there is one disc (Panier - he must be a disc god) and multiple resto druids. That even proves my argument. Basicaly Panier must be exceptional player and R Ddruid is the best healer as multiple people are high with this spec.
He is the No. 1 priest in the world and if you sent him into a dungeon on a poodle he would do better than the average wow player
Depending on the dungeon Shadow priest can be awsome for AOE. I know I have see my DPS meter hit near 200K with enough of mobs and I’m not even a main shadow. I’m sure top S Priest could pull far higher numbers. Their drawback isn’t DPS though but utility as CC is limited, while interrupts are OK.
I try to be polite towards you. I’m not trying to make enemies. Mate is a form of friendliness towards someone else. And if you refresh top M+ runs Pumpkinfarts who is a resto druid already did a higher key.
I’m also average PvP player and when I compare myself to Zeepeye I’m noone. It works the same in M+ for sure and yes I agree but no doubt Shadow is definetely stronger than any Priest healing spec - no doubts about it.
That Panier is just a player who pushes disc to it’s limit but if you take a look at M+ ladder there are multiple R Druids around him.
I never said there isn’t an over representance of resto druids (or rogues), because yes there is. But a class can not suck when kind of the highest dungeons are done with that class. The class then just not suck.
Yes and no. It might be player and spec combination. Panier might know some nuances that make Disc viable for him or maybe he has something other healers doesn’t so his teammates compansate his weaker healing we don’t know. Same things happen in many games. For example at the end of Legion people played 3x Monk - Brewmaster/WW/MW and get rank 1 with it. Basically BW defended both MW and WW and MW dealt much more damage than other healers so he compensated BW’s lack of damage. Strange things may work.
In normal meta gaming R Druid is way superior to any other healer in M+. Disc might suck in traditional way but maybe because of something he is awsome. I don’t know - probably we need to tak to Panier
I 100% agree, he is outstanding as a priest. Even Josh in Method hasn’t tried to push disc in M+ even though he broke raid healing records on that spec.
In the top 100 heals in the world nearly all are druids, a handful of monks and pallys and two preists, the other priest is 97 and Panier is No. 3 so he is miles ahead of anyone else on that class.
Now I wonder does he give priest lessons, I’d certainly be interested
You see. We can find consensus and trust me guys I don’t hate on PvE. It’s not my thing in WoW - I prefer fighting other players, mindgames, tricking them etc. but I respect PvE players. I’m huge fan of WoW like you and even though I don’t focus on PvE I still like it and support it watching MDI for example. I don’t want to harm you as players. My desired change in the system will reduce the amount of drops so less gear early but will allow you to get your desired pieces easier. You can target trinket you want, you can target a ring you need. Currently you have to hope for TW or WF to get an upgrade. At the end gearing would be probably similar but you will have less useless drops that you scrap/disenchant anyway and more drops that are actually useful. Peace!
M+ drops more gear, but also much worse gear than raiding.
I have decided not to raid as i don’t have a consistent time schedule and therefore i am only sitting at 413, geared from m+. Meanwhile my mates who raid mythic are 415+ because guess what, raiding is still much better for gearing.
M+ grants a base 400 ilvl, that i HC, that is garbage level gear, you can only use it if it titanforges once you have played for some weeks.
To some extent i agree that weekly chest giving close to mythic quality for something as easy as a 10 might feel ridiculous, but first boss mythic is much easier than a +10 tbh, and if you’re raiding somewhat seriously you should have 8 bosses on farm by now or enough gear to extent.
Raiding is way way more rewarding as you on average need to do something like 25 runs of +10, statistically, to get a mythic quality piece of gear, which is a hell of a lot more investment than doing 3 bosses on mythic before you on average get a piece of gear.
I would like to see higher m+ reward better gear for us somewhat serious m+ players who don’t have time to do mythic raiding anymore.