It seems you misunderstood me, my friend! The fact is, I have never witnessed something like this in +20 keys. Even if it were to happen, and you can still continue the run, get the loot, and have some fun, why would you leave? To me, this argument seems pointless.
Usually when you do a key above a certain level you take for granted that people UNDERSTAND mechanics. They know WHAT to interrupt and what not, they also know when to use def cds if needed so they dont die like idiots. They also know why they are here, when to use their utility etc.
Tank routines usually everyone plays the same press W one as its the refined (we are late in the season, its not like week 2 that people experiment). I mean you can do like halls left or right, but most dungeons are just press W. I could see an issue at neltharus if party is inexperienced and cant play the giga chain pulls but thats only 1 dungeon. However is mandatory to time some keys.
Tanking moving too much if i dont have an issue as WW with faeline stomp losing dps then i dont see how other people have an issue.
There is however some toxicity due to low dps from a player, like “stop slacking” or “how can you do only 80k boss dmg” etc. As a matter of fact toxicity at higher level is usually due to low dps.
I could see some people leave at 21+ if they are there just for score. To give you an example i need nothing from m+ my character, i have around 36 Aspect’s Shadowflame Crest i cant use (because if you time 8-10 keys a week you get 8~ crests ) and what i would like is only some extra score. So finish out of time 21 keyholder still gets 20, leave 21, keyholder still gets 20. And if you really don’t need loot, dont need aspects, and need only score, you are there for score.
I do believe that there are people (on the forums mainly) that have A LOT of leavers and that is mainly due to
a) their own garbage performance that makes people leave keys
b) the are toxic to others that makes them leave
c) the invite 1 super high geared rio player and 4 potatoes and while the one player mostly shoulders all the dungeons, he might not want to put up with another 13 stacks of bursting or another complete dumbo pull where everyone dies to frontals
so for players who are decent and know how to form/select groups, yes leavers aren’t all that many.
That’s because you are speaking about 1 particular difficulty that is not done for score only for maximuzed weekly gv. And you deliberately completly ignore anything rhat is below and above that.
Will be interesting next week when a lot of people for maximizing of gv slots will without doubt SWAP to +16/17 whcih they can +2 /+3 instead waste time in +20
Very often yes IT is. Stop failing Basic mechanics do smei decent dps and people will stop leaving your keys.
Lets talk retro paladins in pugs. Every time i see retri WHO with all cds and who Has like 2200-2300 score and does liek 150k dps aoe burst instead 400-500k i cringe becausei already know how thsi run will go .
You don’t know me I’m a good players yes I will have occasional bad dungeon but everyone makes mistakes and some people leave at the first mistake.
You used freehold as an example with that first pull. That can very easily go wrong but I’ve have groups where it goes wrong and still time ok.
There is a group for timed 16 underrot. No one under 2100 Rio and no one under 435 gear. On the first pull there are 8 deaths even before the group is down.
Why should I not leave such a group?
Because you still will easily +2 the key. When you release you can continue where you left. And usually it is because people dodge the frontal and walk in ticks. You never want ticks. It happens. Just release and +2 the key.
Especially first pulls are not a reason to ever leave.
They are not going to introduce any negative tracking system. Leaver stats without context are pretty meaningless. Two others voting is no safeguard either.
As for a solo dungeon that rewards M+ gear is a non starter. It is a group activity against the clock.