M+ needs completetly rework!

Yes, you hear! It is time to whipe M+ system coz it is very bad. You play more to spend time by searching group than play the game, it is what we are doing. Queue Mythic+ would be nice so you can play more the game, now it seems much less players to play M+ which it makes hard to find any group! It is not fun anymore!

Make it stop and rework next expansion! You get it, devs?

Thank you!

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Join a community. Play a key. Ask to do some more keys. Play the whole evening. GG?

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Don’t treat it like a Solo Que game, join communitys or make friends with the people you actually get to play with, instead of just typing “GG ty for key” and leaving group the second the key is finished.

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Pretty sure a queue system needs participants…like tanks and healers. You know…the people that are already rare to begin with. Good luck waiting 2h for a healer / tank just to deplete the key at the first pull.

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No matter what, we need completetly new system. More fun than this current system is getting old since Legion. It is unbelievable old system! :face_with_monocle:

To play more keys, you need players. Solo or not.

If you cant find Healers and Tanks in LFG you wont find them either in a Solo Q. So you will still wait the times you wait right now.

With the main difference that with LFG system everything is a player choice. With a Solo Q it would be random choice.

Which means that you will fail most of the dungeons you do. Because you will end up in groups with 3 warriors and 1 holy priest for example. Why ? Because many people play warriors (for RP reasons).

The reason you are having trouble finding a group as a SPriest, especially in the 10s and 9s you are trying to do, is 100% due to the fact that DPriest is played often. Nothing else.

Its not the system.

Play tank or heal and always have insta group even if the previous group removes you :smiley: As a dps you will always have to stand out with high ilvl and high score to have a chance at invites. Otherwise you will have to run your own key.

I am not talking about class! Only the system else nothing! We need new system! It is all!

Happy Tuesday!

Your system is not going to solve your problem.

Because you say so ?

If the product of your change acheived the same result it is defined as “a waste of time”.

Think about it: You have a red car. And you decide to strip the paint and paint it red again. Waste of time.

i like the cata way. do dungeons and get valor points., buy what gear you want. timegated by 1600 valors per week but you get more chances in the heroic raid. next week repeat. no need to endesly grind m+ with pugs

nah, people just invite people to 10s that cleared several 10s already.
even with 660 ilvl and 2350 rio i rarely get inv to 10s and i play healer…
if you needs 10s and didnt time them yet, you basically have to run your own key

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Thats not really the systems problem, the biggest issue this game has is the players itself, for a +2 they want meta specs or high Rio players its insane. The players are destroying their own game.

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You may be interested in an upcoming MODA (Multiplayer Online Dungeon Adventure) game called Fellowship which will be going into Early Access later this year.

I played the open beta during Steam Next Fest and despite a low number of dungeons, lack of playable heroes (yes, they use heroes instead of classes), and very long queue times for low level keys (an issue with Quickplay being very unrewarding), it played almost just like WoW, minus the elitism, the gatekeeping, the toxicity, the days /played of grinding, and everything that makes endgame WoW so insufferable.

Fellowship may actually give Blizzard the kick up the backside they need to rework Mythic+ and make it a more accessible experience for solo/pug players. I mean… RWF and MDI are the only esports where their respective games lack a solo queue - even Arena has one for crying out loud.

They should ban people for leaving to much m+ with a ban off the season, repeated season bans should result in a ban from doing m+ completly, obviously not without warning, for the season or full on ban, just cut the crap already did so many runs today, and almost every single one had least 1 leaver got so fed up with it, or people pulling stunts like pulling extra pack to wipe the group.

m+ should go back to shadowlands m+ era make tyrannical also matter again, let people learn mechanics instead of being flamed for not knowing them because every single fight is to fast for them to learn anything.

And start doing next ban wave already had nothing but leavers today or trolls over pulling for the tank then leaving when crap go’s bad or leaving after 1 single wipe that was not even my fault.

IIRC, World of Warcraft have no-such rules against inting, which is crazy when Blizzard are so insistent on making everything about the game into the next big esport.

Personally, I’d make a few changes to how dungeons work:

  1. Players have to sign a code of conduct to queue for endgame (Heroic plus) content. This goes further than the code that you need to sign when logging in, and specifically targets acts of griefing or inting.
  2. Solo queue (with a separate rating system) for Mythic and Mythic+ dungeon content.
  3. Proving Grounds reworked to be more tailored towards individual specs and needs to be completed on Bronze for Mythics and Silver for Mythic+ for the specific spec you want to queue as. It resets at the beginning of each new season.
  4. Every Mythic+ season is a rotation of 10 dungeons, including 4 dungeons from the main expansion and 6 rotating guest dungeons ranging from Classic to Dragonflight.
  5. Loot lockouts removed from LFR Raids and regular Mythic dungeons. LFR has very long queue times (30+ minute for healer/tanks, and expect to wait hours as a DPS) and Mythic dungeons are seldom ran except during Dungeon Events.
  6. Fix level scaling in normal dungeons, so mobs and bosses don’t die in a single rotation…

You can have me sign a paper that commits me to giving you 1M E. No enforcement is equivalent to signing toilet paper.

There already is enforcement against being a jerk in M+. Its just really hard to catch. And it will continue to be so even after signing fancy contracts.

NO. Its even worse option. We already have problems with healer/tank populations. And now you want to split the community in 2 so that we have even MORE problems with healer/tank population?

How do I know this? Because it has already been done. With Arenas.

PvP had its issues. People thought that SoloQ would magically solve those issues. It did not. It made them worse.

Why? Just do a +2.

Classic dungeons are really bad. They should not be in the quew. But I dont know why you ask this. This is what we already have. Except its 8 dungeons not 10.

WHY? Just do Delves.

Again. Why? Why would anyone do a normal dungeon to begin with?

I would like Proving Grounds as well. Gold should be equal to just barely timing and appropriate level dungeon encounter.

And why? Because you cannot get carried in a Proving Ground. You are solo and everything is scripted, nothing is random.

Group content, no matter of the reward, should always require a group effort. If a retribution paladin in leveling gear can just pop wings and kill a boss in 15 seconds, then it’s not a group content. IMO

It is so dead in season 2 for some reasons and it is very old M+ system! The biggest problem is:

M+ is too hard for casual coz most is trying to join any +10 with lower rio like +2500 and +7-9 and we declined those. Players want highest ilvl for the vault, casual cant do! You cant find healer or tank at +10 due to too hard as I said earlier and I think it would solve problem if you change from +10 to +8, there is no reason to keep +10 like WHY IT HAS TO BE HARD?

I hope you realize it now or sooner? What I am trying to say is, we need more players who do m+ and it should be easier than now is disaster and it makes players run away. I hope you understand! I have no words why do you keep old crap system since legoin?

Everything is repeat so it is time to rework M+ system! Thank you!

Im sorry. And a level 8 delve is not the appropriate place for a 2+? A 2+ is so ridiculously easy that there is no need to block people in some arbitrary proving grounds. All just to show that gold would be orders of magnitude harder than a 2+.

None of that will prevent “carries”. Also, they are much less common than you think.

If a retribution paladin kills a boss in 15 seconds what is he doing in a Heroic? There are difficulty tiers to dungeons for a reason.

And for those that like to kill bosses in 15s heroic is the place to go.