Very short version : BM Hunters are still “middle of the pack” with Crowd Control options that are mostly ignored by either the mechanics of the dungeons or the population of PUGhell, but so many other classes bring the same utilities and tremendously more damge PLUS more utilities that the perception of the PUGhell population shifted towards “needs to be babysat”.
From my own experience, honestly limited, the S2 tier set is much better than the S1 tier set (because it’s always on instead of having a 30% probability of activating) despite the bonii being oriented towards CD reduction instead of pure damage boost.
The general damage output is still roughly the same, the self-defensives and self-healing are also still the same (and I’ve found them lacking since Dec 2021 when I started playing again after a 10-years break), mobility took a hit with the loss of Spirit Form but that has not changed.
Some of our crowd control capabilities (Tar Trap and Binding Arrow) lost value, simply because in BH for example, where there are a lot of “escaping mobs”, those mobs are totally immune to those forms of CC, but wierdly an Ice Trap or Concussive Shot works nicely … too bad about almost every guide out there telling us to forego Concussive Shot.
The biggest differences lies in the incoming damage from “hostiles” in M+ that is much higher with the current M+ dungeons rotation (seriously, unavoidable damage like HOI, VP and NELT were already a pain in “normal Mythic” in S1, but in M+ it rises exponentially to “nuke them from orbit” very quickly), the new affixes with only ONE that we can do anything against (Incorporeal, but then, we can neutralize those two extra adds in 2 seconds with one Ice Trap and one Intimidate), and the inescapable fact that some other specs were buffed through to roof while BM Hunters either got bug fixes or a 5% increase to pet damage.
Honestly, the number of keys listed in PUGhell with “SL priest only” is nauseating.
Most of the time, in PUGhell, I’ll get people asking if I have BL (funny because that acronym comes from the Hunter Talent while other classes have it too), but sheople will prefer Drachthyrs or Shamans because those have also a BL BUT they can heal and give numerous other boosts to the group.
It’s now really hard to convince PUGhell sheople that a BM Hunter can actually be very useful, while premade groups and players with a bit more knowledge recognize the value we can have.
There are indeed a huge number of horrendously bad BM Hunters in the game, it looks very easy to play due to the reputation of “LOL only 3 buttons rotation” while in actual gameplay it’s much harder than that with CDs being longer than the effects, reactions to mechanics often breaking that “perfect rotation cycle”, positionning being absolutely vital and also hard to learn, and all the very small details that make of break the spec.
I consider myself somewhere between “decent” and “slightly below average” (and my parses and logs comfirm that), I know my mistakes and I’m working on them, but it looks like my attittude of “owning my mistakes, learning from them, blaming myself rather than others and trying to improve” is the exception, leading to a general perception of BM = bad.
I cannot restrain myself from an anecdote : I was in PUGhell in a BH +14, with a Demolock that had a whole tribe of pets following him around, and I saw the behaviour of his(her/its) pets meaning there were set on “defend master mode”.
Those pets roamed around and body-pulled the numerous hidden ambushers and slimes, but it was me that was kicked from the group with the justification “pets aggroes” while my pets were either in passive mode, or unsummoned outside of combat, and I know where those hidden ambushers are PLUS I can reveal them safely with Flares, but nope, “blame the hunter and kick him”.
Last words : BM hunters are still the same, with decades-old problems, it’s other specs that were overboosted and the perception of the PUGhell population that changed.
Edited several times for readabiliity and typos.