I would like to propose a suggestion aimed at enhancing the overall enjoyment of the game, particularly for players striving for high-end gameplay and performance through best in slot gear.
Many players, including myself, have expressed frustration with the grinding required to achieve this goal, particularly for low drop chance, high-demand items such as a specific trinket from Grim Batol.
Proposed Solution:
I recommend the introduction of a new currency that players can earn upon successfully completing all dungeons (timed) at a level 10. This currency could be earned at a rate of one token per chest , for the completion of subsequent timed level 10 keys, with a weekly cap of 8 tokens.
I propose a new Vendor which allowed players to purchase any Heroic-quality item from the dungeon loot pool for 16 tokens, thus providing a high quality bit of equipment every 2 weeks which can be specifically targeted. Alternatively, I would add to the vendor a “greater vault re-roll” token for those who use this as a main source of gear upgrades.
This system would significantly improve the quality of life for players, encouraging them to achieve level 10 completions and promoting continued engagement with the M+ system. It would also provide a fair reward for the considerable time invested in obtaining hard-to-get items. Furthermore, it would benefit those who are not actively seeking gear from Mythic+, offering them a second chance at better gear through the vault.
If necessary, the token cost could be adjusted to 32 tokens to allow for item acquisition every four weeks instead of two weeks.
Thank you for considering my suggestion. I am currently enjoying the game and appreciate all the hard work you put into it.
Wow, a gentle, kind comment. Rare to find. Two things for you:
A) The devs rarely read the forums, however, at the same place where you can report bugs, you make suggestions. That is the platform for these kind of information.
B) Don’t you think that the real issue is the huge gap in performance between trinkets? If all the trinkets were performing at the most just 2% lower (the trinket, not you with the trinket), then would you still be compelled to farm that BiS trinket?
Here is my opinion. I think drops in M+ are fine. Its player’s mistake to farm dungeons for specific gear. The correct way to do it is to simply play dungeons, and gear will rain from the sky.
Basically. If you want some token that after 30 dungeons you get the item you want, so 30x 14 slots its a LOT of dungoens. Simply play that ammount of dungeons with out tokens or anything and you will get all your BiS gear way sooner.
The real elephant in the room when it comes to M+ gear is the fact that we depend on the vault RNG for upgrades. And that is where you should have tokens to allow you to choose deterministically what slot you want. To guarantee atleast 1 gear upgrade per week.
my problem with the m+ gearing system atm is getting geared via m+ after hero track is complete once you hit 626 is 10s only which atm ppl just leave way to easily and getting into them takes a while also, then on top of that building a grp is bad if you start the week with a key which isnt very popular, ive gotten a necrotic 10 from the vault 4 weeks in a row.
imo mythic track on vault should come from 8 s again like it did in dragonflight
I refuse to accept that our gearing track after Hero is a RNG dog poop from the Vault.
I would accept it if the difference between Hero and Myth was 5 ilvl like it used to. Because then the vault Myth Track is only a “nice to have”. But not 15 ilvl we have now, because it becomes a “must have” if you wanna push keys. And “must have” and RNG dont play very well.
Just think for a minute what is the purpose of the Vault. The purpose is to give you a “bad luck protection” in case you did not loot anything of value during the week. And give you one more chance to get 1 gear upgrade that week.
If you are a Raider, it fulfills its intended purpose. If you are an M+er it becomes your ONLY way to get a gear upgrade. Its not “bad luck protection” anylonger.
So they need to make the vault loot deterministic. For M+ atleast.
The raid vault does not fill it’s intended purpose since by the time you can fill it you’re extending and never see another slot until you’re done with the raid.
So if you raid, you get loot drops from bosses. And if you get nothing at all, or nothing that dropped is something you can use… you get another PL (its PL so you will never get something you cant equip) chance at looting something in the vault. At a propotion of ~ 1 chance per 2 boses.
When progressing mythic raids you stop reclearing after a point due to the time constraint and no longer have access to the vault.
Mythic+ could do with an eventual semi deterministic progression to myth track, sure, but the raid vault also sucks at its job for the way raid progression works and the whole system needs an overhaul.
Mythic Raiders stop doing this when most of the raid is ~ fully geared. So the vault is useless for them at that point. M+ vault slots included. So not only dont they not clear Mythic Raid bosses, nobody bothers doing 8 10s anymore either.
They dont handycap themselves at progression raiding by having a whole raid group with 5 to 10 ilvl less than max. Just to “save time”. Any smart raid leader will realize that re-clearing to gear up the whole raid will save them more time in the long run.
And a smart raid leader will also realize when the raid group is “geared enough” to stop doing re-clears.
IMO not “semi”. Fully deterministic.
I always propose that the 6 tokens they offer you should allow you to upgrade 1 peice of gear from Hero to Myth (if you did 8 +10 keys). So you have 1 guaranteed upgrade per week.
I’ve seen this before and I liked it then too. Just with the caveat that it should probably clear tertiaries, so that the meta isn’t to farm all your BiS as heroic track pieces with avoidance or whatever, and then vault-catalyze them.
Or maybe let that happen, but make it cost more than 6 tokens to upgrade then.
And what is the problem with farming terciaries ? Just nerf their effecs, as they have already done. And give them an appropriate diminishing returns.
If after all that people still want to spam M+ 10000 times to get 1% more leech… than dunno… I have seen crazier things than that.
No. It has to be 6. 1 upgrade per week. And I would even consider 2 upgrades per week guaranteed. But NOT 1 upgrade every 2 weeks or more. It would defeat the purpose.
You have to think that at 1 upgrade per week, you would take 16 weeks, or 4 months to be full myth geared. That would be guaranteed 4 months. Right now, its MORE than 4 months because ther can be weeks with out a single upgrade.
And MORE than 4 months in practice means that M+ enjoyers will NEVER be fully geared (not before the next patch rolls in).
That is contrasted to the 1.8 items per week (on average) of Mythic Raiders. Which implies that in 2 months they are fully geared. And some, even less. Depending on masterloot gimmics and things like that.
Imagine that you have 4 Myth Track items equipped. And you are missing 10 to be fully geared. The rest is Hero Gear.
You do 10 +8 keys, and you have 3 options to choose from. 3 things can happen:
(1) One of the 3 options is an upgrade. With the stats you want ect… So you take that. End of story.
(2) You get nothing at all. Or you get a Myth Track with the wrong stats. So you take the 6 tokens and upgrade 1 item.
(3) Neutral. You get for example a Myth Track tier piece as the best option of the 3. You could choose it and replace a Hero track Tier piece you already have. Or the 6 tokens. It changes nothing.
Currently option #2 dosent exist. But think about it… its THE most probable option for the vault. Out of all the loot from M+ you can roll, you know you will roll 2 rings and a cape with the wrong stats. You know it !
Point is that whatever you choose, it has to be a guaranteed upgrade every week. Even if you choose 6 tokens every single week. Dosent matter.
The problem is picking an actual vault item would always feel like a stupid choice, unless it too had tertiaries. You’d be better off farming the heroic version of the item until it dropped in its ideal form (whichever tertiary that would be) and upgrading it.
If you want to go through that absolute dumb and long process then be my guest… It also has an easy fix. 3 tokens == enchant 1 tertiary stat to an item.
Believe me that it would take longer to farm those items than to get geared Myth track.
that’s exactly what it is its rng also its not blp either, for example as a bm hunter if i kill 2 bosses on mythic and fill my m+ slots with 10s and all 4 slots come out with versa on them there is a very high chance im taking socket, they dont need to make it deterministic they need to remove the loot with the worst stat form each spec form the pool imo.
let me see if i can make it clearer for you if you are missing say the neck form 3rd boss still but you are on court mythic the raid team isn’t going to keep recleaning till everyone has it they are going to keep extending on court and queen till they are dead meaning that you are no longer getting vault slots form the 1st 6 that have already been killed
Raid leaders will eventually stop re-cleaning bosses when the majority of people are more or less geared up. OK that makes sense.
So in practice, what you are telling me is that out of 16 slots you can have, you have filled 15 with mythic gear except the neck. Which is missing. So it worked as intended for 15 slots.
I mean… I cant imagine any raid leader that stops reclears to progress a boss when people are still mostly on Hero Track gear… its kinda… counterproductive to say the least.
IMO its working as intended. And when it dosent, its because your raid leader chose not to kill bosses to begin with. So of course, if you dont kill things, you dont get a 2nd chance at loot. But that is your choice for not doing re-clears. Not the vault’s.