Hello guys ! I usually dont do ranting posts, but I have to admit that this season is pure garbage. Worse than any other season I have ever played in. Its not fun to play. Its not fun to heal. It has ZERO sense of progression.
I seriously dont understand what Blizzard is doing and why hotfix after hotfix we are still in this situation. I really cant.
I am tired of ping/ponging 11/12s. Its absurd that an 11 is a total meme of a dungeon I can heal with my eyes closed. But a 12 its 1 mistake from anyone and the key is bricked. It is so frustratingâŚ
You cant expect people to do an 11 and have a ton of leeway, but 1 key level after that you have to play like a Method Pro to gain some rio. Makes⌠no⌠senseâŚ
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So TLDR what I want is to nerf the difficulty of the dungeons. Because it dosent matter at what level of M+ you play in. You need PEOPLE to play! So even âkey pushersâ benefit from a large comunity at the other end of the difficulty spectrum. We feed on eachother, and we need eachother. Its not 2 seperate communities like Blizzard thinks.
In addition, I want a linear progression in difficulty. Its not fun to have to claw a brick wall for each key level. So I want the affixes that feed this progression âstaircaseâ gone, and the kiss/curse affixes to apply to every key level across the board. I am willing to sacrifice not having âpush weeksâ to get that.
And I have a suspicion that all this dumpster fire of M+ season has something to do with this :
https://news.blizzard.com/en-us/world-of-warcraft/24135749/awc-and-mdi-plans-revealed-for-the-war-within
They dont want to change anything untill their e-sport event is finished.
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Blizzard stated that they want to end the 1-shot mechanics in DF. They said they wanted to make healing less stressfull. What do they do ? Give us more HP. Great !
But they also changed the spell quews of mobs, AND put 5 casters per pack âmachine-gunningâ bolts that overlap with nasty unavoidable AoE. Seriously ? Nothing hits that hard. But if you throw all that at the same time with ZERO way of stoping it, then its as if it was a 1-shot.
SOLUTION : Revert back to the CC situation we had in DF. I cant expect them to re-design all the dungeons from scratch and remove all the casters and AoE monsters. So change the spell quew NOW.
I also want kicks to get the âdispelâ treatment. If you dont kick anything, you dont incur a CD on your kick. This also needs to happen NOW.
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Enough with the dispels. Organize this. There are some dungeons with unavoidable DoTs that truck like crazy (DB) and others that also truck, except for those that can dispel it (Arakara, GB). I have been sick of this situation since Vanilla.
SOLUTION: When it comes to healers, either we can ALL dispel something. Or none of us can. In arakara, for the poisons at the beginning of the dungeon and the last boss. Choose to either classify it as âmagicâ or âvenomâ (which nobody an dispell). And do that for ALL dots, in ALL dungeons.
And there needs to be something for DDs to dispel (to add flavour) then whatever that is, it CANT be a boss mechanic. And 2nd, nerf the damage a LOT so that it dosent truck that much. You have to make it a ânice to haveâ and not a âneed to haveâ mechanic. And that includes Affixes.
And revert the changes to Poison Clensing Totem and MD please.
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Affixes. Get rid of the Gile at +12. PERIOD. Get rid of the 15s death penalty. PERIOD. And I expect this to happen like⌠3 weeks ago !!!
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Get rid of the key level squish. Nerf ALL dungeon base damage by 50% effectively removing the squish. And to prevent big changes in difficulty, nerf the buff the affixes give you by 50%. Having BL for 50% of the duration of the dungeon is too much of a Buff.
Blizzard already tried to ânerfâ the dungeons by increasing the duration of the kiss buff by 30%. But that is a bad solution. They to nerf the base damage of mobs, AND nerf the kiss part of the affix.
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Return to the itemization we had in DF S3. Myth track gear on a +16 (+6 today) and DONE.
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I am tired of reading âraid thisâ and âraid thatâ every single patch⌠The amount of people doing M+ vs. those doing Mythic Raiding are orders of magnitude larger. I dont understand why M+ is at the mercy of Raiders all the time. It makes no sense.
So basically Blizzard trashed M+ gearing because they dont want Raiders to get gear so easely. Well⌠Im tired. NOT MY PROBLEM. Reform the Raiding scene to fix Raiding issues (which by the way hasent changed since 2004. Its long overdue). But its ridiculous to reform the M+ scene to fix Raiding issues. Its moronic.
SOLUTION: If blizzard insists on giving Mythic Raiders âspecialâ treatment, I want it too. I want OP trinkets like the Spymasters Web in M+. And I want deterministic Myth Track drops. Either from the vault or drops from dungeons. I refuse to be treated like 2nd class citicen because of Raiders.
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Give ALL dungeons an extra 3 minute timer. Across the board.
---------Conclusion : -----------
Thanks for reading this rant. And I hope we see the necessary changes soon. Because I give this season 1 more week before I hang the coat and go play something else untill season 2.
And to be honest, it takes a lot of frustration to get me to stop doing M+. I continued to play even in S2 with Exodia in full force. Or S1 of DF which was also really difficult. I even continued to play in SL when people were quitting in droves.
But this season⌠its too muchâŚ
We had a great thing going on in S3 of DF. HUGE participation numbers. Everyone was happy and we had a healthy community.
ALL blizzard had to do is remove affixes and put kiss/curse ones. For EVERYONE (including high keys). Thatâs IT. But no. They over-engeneered the M+ dungeons and came up with this BS of season.
So basically what I want is for them to go back to what used to be in S3 DF. With kiss/curse affixes (even for high keys). DONE.