God bless you!
Generally this new model could be fine, but:
- +7 affix must go, its stupid and it encourages abandoning keys and amplifies everything ppl disliked so far about the timers
- CC change is indeed obnoxious and should be reverted to how it was; no need to fix what is not broken to begin with
- The timers need to be adjusted to much more lenient to something like Sanginue Depths or De Other Side was in SL (41 and 43 minutes). I much prefer when the actual fear inducer is the content in the dungeon (bosses, trash packsâŠetc) and not the an arbitrary timer. The timer should only become worrisome if you play really badly. Actually I think this is what most of the ppl who complain about the timed aspect of m+, really dont like about it.
- If this tyrannical+fortified concept is to be retained, then it should come earlier, because without overgearing, the jump in difficulty between 9 and 10 is quite a surprise especially as tank. The 12 breakpoint must feel even worse, I did not care to push that yet, but I would very likely hate it as well, not to mention losing the positive affixes.
Regarding the impact of raid gear: this will likely never be fixed, because it would mean the raids will be played even less, if m+ does not need it at all (and unfortunately blizzard has shown no quarter so far, to any modernization or improvements to the current raid system).
What I would propose is restricting some of the particularly powerful items (like trinkets and other equip effect items) to not to work in other endgame content for their full potential (still works, but with slight nerfs here and there), so each endgame mode would work the best with their native gear.
Otherwise, I mostly love the new seasonals as they are, tho m+ feels a little static without the old affixes, but still better than a Sanguine Necrotic Fortified week. I dont want them to be nerfed. Thundering felt awful in DF s1, because not only it was an annoying garbage mechanic, but the payoff was so little that sometimes I did not even notice. It was a horrible affix design which is hopefully gone, once and for all.
I got used to the key squish as well. Actually m0s are already pretty much obliterated by every group so I think it was overall a good change.
With the gilded crests being obtainable from 8s as well, I think the gearing is okay now, at least ilvl-wise.
I can only speak for myself, but for me it feels bad to hit my wall this early in the season. Ofc i might be able to overcome those 10âs with more gear, but its not fun struggeling through that weekly 10 right now.
It wasent. I was there. I did not steamroll 25s to then suffer in a 26. Like I do now. A 25 was hard, and a 26 was harder.
Basically there was a very possible chance to deplete your key twice. Once in 26 and then again in 25. Today, I have to deliberately try to deplete an 11. Like, troll the key. Its the only way to depleate it.
In past seasons (DF) I had to reach 28s and 29s to be in the situation I am in a 12. And that is OK. Not everyone should reach 0.1% and that is not the point.
The point is that there were keys between a 21 and a 28 where you would slowly climb through the season. And the âtrip is more important then the destinationâ if you know what I mean.
You donât jump from a 21 to a 28 in 1 week like you do here. Its literally season over for me at this point. And we still have like 4 months to go.
It is not fun to steamroll anything bellow an 11 and get mauled in a 12.
It is true. Eventually you will get mauled in M+. But its not so sudden, its not a wall. It a gradual process. And you learn from this gradual process and you enjoy it piece by piece.
If it were kicks for example, in low key you can ignore kicks. In higher and higher keys you begin having to kick important things. Then more keys and you have to deal with the ârandom boltsâ and eventually you reach a point where you either kick everything perfect or you brick the key.
Today its this : You ignore all kicks on an 11. And on a 12 if you donât kick everything perfect you brick the key. The fact that there is no âin-betweenâ makes it really frustrating.
ALL of you miss the point. This modifier has always existed. It has always been like that. And I will agree even more with it : It STILL exists today in WW.
What did NOT happen in the past is adding even more modifiers to those modifiers.
SO in the past, the difference between a 9 and a 10 was :
[ Base * 1.1 ^ (9 - 1) ] â> [ Base * 1.1 ^ (10 - 1) ]
TODAY it is :
[ Base * 1.1 ^ (9 - 1) ] â> [ Base * 1.1 ^ (10 - 1) ] + 30% [tyranical/fortified]
In the past, the difference between a 11 and a 12 was :
[ Base * 1.1 ^ (11 - 1) ] â> [ Base * 1.1 ^ (12 - 1) ]
TODAY it is :
[ Base * 1.1 ^ (11 - 1) ] â> [ Base(x1.1) * 1.1 ^ (12 - 1) ] + 20/30% loss of Gile
See the difference ? And why I am complaining ? It is NOT like it used to be in the past. Those 2 levels have something EXTRA on top of the ânormal modifiersâ that we did not have.
That is one of many reasons why condensed difficulty is a good thing. Back when weekly loot point was m18/m20 people would blast thru keys until idk about m12 and then had no idea what to do.
Yes. i agree about affixes. Not sure what is even the point of tyr/fort since score is merged.
Yes and no.
And like I said before. High keys feed on lower key players and vice-versa.
90% of people steamrolled throught lower keys. But then in higher keys they slowly, step by step improved their skills and increased in key level. Key word here: step by step.
Sure. There were a small minority of people that refused to go through that process⊠but its OK. There are always people like that and its a small price to pay. Carries exist even today.
What matters is that in the end you had a nice gaussian curve of participation across key levels.
Flash forward to today and latest data from WoWHead suggest a 95% participation drop between an 11 and a 12. 95%. Let that sink in.
In no other season in history did you have such a drop. The only place where you had something like that was the old 20/21 bracket. And that is because people did not want to do 21s because there was no reward. Not because it was particularly difficult.
While learning at m12/m13 they were bricking keys of the people who wanted to push. I remember my personal scenarios of having an m16, goes to 15, then 14, then 13, people learning. Yeah, long way to re-push to 16 if at all.
Much better to learn in lower keys. Not to mention that itâs âimpossibleâ to drop that many levels in this condensed scenario.
I find it interesting how this season illustrates the point a lot of people tried to make during DF when there were complaints about the amount of keys. How that allows for gradual progression and growth as a player and/or team. I hope all you M+ lovers get a more fun version again.
So ? Everyone had a âbad dayâ of bricking keys. But ONE day, not every day. And eventually you got there.
Now its permanent ping/pong. With a PREMADE. Not with random PuGs.
I am 3 chesting 11s with my premade. And then a 12 we brick 95% of them because of 1 mistake. ONE. That is not normal.
I barely played this season but I liked all the changes they did. I think they did the right thing with every change. The only thing I didnât like is very high level required for mythic emblems and gear. Should be lower. Inaccessible to me.
I never understood the argument of amount of keys. Nobody played every keylevel anyway. It wasnât that +2-30 needed you to play every key 100 times.
I started season 3 on my main with a +16 key, and i timed up to +26. So i runned +16 to +27. That is also just 12 key-levels.
With almost 2 months in to the current season this is not going to happen. Maybe in S2.
The horrendous class balancing also adds a lot to it.
I had low expectations for S1 but this is something else.
this 100% the one thing that makes me not want to push hero
Agreed, the argument over itâs too much spread over the playerbase is still the case now with lower key levels.
You have to become a tyran when you make your group for a +8 as you donât want any reason to destroy the key.
Delve also does not help as everybody got the same ilvl since this is extremely simple to do +8 since week 2 after launch.
Anyway, amen to all of Udaâs rant, I cannot agree more even though this season Iâm only going to reach KSM then I will take the bench.
I have a suspicion that all this dumpster fire of M+ season has something to do with this :
https://news.blizzard.com/en-us/world-of-warcraft/24135749/awc-and-mdi-plans-revealed-for-the-war-within
They dont want to change anything untill their stupid e-sport event is finished. And they are prepared to sacrifice the fun of millions of paying players to apease a minority of people doing these eventsâŠ
Its moronic and disgusting⊠I have seen this before, and I dont understand why in gods name they dont split the servers of MDI with retail. Have them with their own rules, their own class balance, their own everythingâŠ
blizz only has 2 devs, so they cant split.
they cannot even split m+ from raids like it should be.
i genuinly dont understand what they wanted to achieve with this seaon.
i thought they wanted to retain players and not make them unsub.
DF season 3 was generally seen as fun.
you can do rathrr chill +20 keys for max rewards and you can push for fun to 30s.
what was wrong with that?
M+ has been dead for years. There is no âmillions of playersâ for M+âŠ
And the viewer of MDI and AWC is also an absolutely minority.
Nobody really cares about M+ and nobody cares about MDI/AWC, not even Blizzard.
You think too much.
Data sais otherwise :
https://www.wowhead.com/news/mythic-data-for-patch-11-0-2-looking-back-at-the-war-within-season-1-348645
https://www.reddit.com/r/CompetitiveWoW/comments/1gazy2j/tww_m_runs_per_week_season_1_week_5/
You make up this âdead M+â. If anything, its the contrary. WoW is being kept alive thanks to M+.
So if you are going to claim your doom and gloom tin-foil hat hypothesis you better have data to prove it.
The 15 second penalty really has to go, one wipe and the key is over. It really removes the enthusiasm for staying and finishing the key.
and mythic gear in vault down to 8 keys