probably a raider who hopes m+ dies for whatever reason.
raiders are some special people
I also happen to believe that mobs should be sensitive to stuns and other kinds of cc since this would make spells queues more bearable in my mind.
Nobody likes Peril. Letâs be honest for a second here, dying happens and is already a sufficient penalty in the form of less interuppt, less dps and mobs staying alive longer.
Iâve witnessed many keys that could have been successful runs if this penalty was completely removed, weâre talking about 2 minutes here.
That would be neat. I was happy with doing 17âs for my weekly vault and now I have to run portal levels ?! Whatâs the logic behind ?
There is something that could be done, but this may trigger a part of the community, but I will go ahead anyway : Separating M+ and raiding gear. This could be achieved by nerfing ilvl by 10 or 15 from the other content, such as raiding gear becomes irrelevant in M+ and vice-versa, with different bonus sets to ensure balancing is not messing up both at the same time (Ie, fury warrior being too good in raid pushing blizzard into nerfing them hard which affects our M+ performances)
The only path is to ensure both raiding and M+ become separate environements that donât impact each other. Thatâs a healthier design imo.
Leniency is in fact good, tight timers are just creating unecessary stress.
I also want to add that they should add old key system, there are a lot of players of low level owning 10 key etc, this is not fun at all.
Skill floor for DPS should be raised as well. Make proving grounds
If anything, they should add MORE keys, than remove them
Class balance is also pretty bad and blizzard just let them run with broken specs for months or week(s), they will skew the io
I did all 9 on tyr as healer and did not notice a big difference myself between those keys. Now I finished all +10 timed. If you heal fortefied +9 and go to +10. then of course it will be difficult. Follow the progression
if you did not heal +9 COT on tyr, there is no chance you will be prepared for +10 COT for example.
You can achieve form of progression in these keys, but it is hard from what I heard from 11 to 12 though. âŚand from heroic dungeons to m0.
Shadowlands was peak m+
We should return to that type of level. at least then you would know how big of jump is from 11-12.
M+ is the one of the two reasons people still play this game. Second are mounts/mogs/pets collectors. They will play this game even if there will be no new content and game will be free to play and in maintained state.
Itâs the ideal mode to play with your friends, ideally 5 people which we for examlpe do for like 4 years straight. But this M+ season is something else. The only reason we still play is just because we enjoy our company. If I played solo, I wouldâve dropped this game like 3 weeks after the expansion launch. Canât even describe what I feel about these decisions like +15sec death timer and mobs recasts after AOE stops. A person who did this probably hates m+ community.
Did you mean raiding?
Because 95% of it is just boosting, this is also the reason why Blizzard locks the gear behind the raid. They need those money from people who buy boosts for gear for M+
The two are not even comparable. You think too much about M+
I did not play Dragonflight because Blizzard ignored Radeon driver issues that were fixed 2 months before The War Within expansion release, still waiting for proper compensation on that, so no idea what m+ was like during DF because i did not play it not gonna ruin my group experience and crash non stop just because Blizzard choosen to ignore it.
m+ this season so far especially when you push towards 10+ is filled with toxicity, i hate it, i am already dealing with depression i do not want to deal with toxicityâŚ
And yeah i could get friends, but we all know those do not exist having autism does not make it easier either.
Other games have dealt with toxicity a lot better then wow, why can they not deal with that.
M+'s failure is not the gear/loot, difficulty or class balance problem. Those are merely superficial issues of numbers. They can be easily fixed by modify numbers (buff/nerf/hotfix).
M+'s failure is the content and format itself. If the dungeons themselves are not fun, if the timed/key depletion format are not fun, nothing can save it. Players will not play it no matter how balanced the specs are, or how good the loots are.
There are some basic changes can be done:
-
Remove M+ keys. They are unnecessary. Players shall be able to do any dungeons at any level that are unlocked. Keys only artificially limit playerâs choice of dungeons and levels they can or want to do.
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M+ shall work like Torghast or Delves. Players unlock a dungeonâs M+ tier level by level. (You can only have access to +3 when you have completed +2 in time, etc.)
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Add LFD for M+. Players can only queue a dungeon +N if he has completed this dungeon on +(N-1) and meet the recommended item level.
Nothing can save the dying M+ if its content and format remains the same. The reason is very simple: players donât find it fun.
That is a 5 man raid what you are describing. Go bother them for that. Leave M+ as it is.
You are literally in every post claiming nobody does M+. Yet I gave you data a couple of post before. Where even in the WORST season ever in participation, there are more WEEKLY M+ runs than unique characters doing the Raid in the WHOLE season.
You are literally behaving like flat earthers in the space station claiming that what they have in front of their eyes is a hologram. Get it in your thick skull : Every metric says that there are more people doing M+ than any other game mode. By a LOT.
Sorry but stop asking for moronic things. âMake M+ like delves or torgast?â That is so stupid. If you want that, go do delves and torghast. Nothing wrong with that.
The reason people play M+ is that they get way higher rewards compared to the skill, time, and effort put in Mythic Raiding. M+ itself is a bad game mode on an intrinsic level, and I think this season shows that very well, because rewards are now slightly more difficult to get, though still way easier than mythic raids, but people are already quitting the season.
m+ was put into the game in blizzards own words to âcater for friends, family and guilds who can not make the 20 person rostaâ to have a challenge and have gear of same standard.
No.
I like m+ because I donât have to play on a schedule. If Iâd have to play on a schedule Iâd look for another game.
Raiding sucks because you have to play on a schedule.
I donât do scheduling fun. I want to play when I feel like it, which m+ allows.
If M+ was as hard as the Mythic raid for the same reward, youâd also have to play on a schedule. If it was only about schedule, the answer would be delves.
No.
M+ only requires 5 people. Raid requires 20.
So can you just log on and do a +14?
Totally missing the point.
No, Iâm not missing the point. If M+ was as hard as Mythic Raiding, youâd also need a schedule to play with premades. A pug couldnât get a dungeon done.
Your point is that you wanna be able to pug quickly. Iâm definitely not missing the point at all.
Iâve gone up to +28 in the old system.
The early mythic raid bosses are easier to pug than that.