M+ simple changes mean dramatic consequences for PUG, casual players and M+ content

First of all I’m trying to convince you that something is right or wrong, best or worst. I’m just trying to show by simple deductions and player behaviors what could happen with M+ content due to recent changes announcement.

Less loot => Less chance of loot => Loot less rewarding than HC raid => No reasons to spam m+ => Less M+ for PUG and casual players => Higher concurrence to enter group => higher requirements to get grouped => => Casual / occasional players left behind

Less loot => Less chance of loot => Loot less rewarding than HC raid => Raid focused players not forced to do m+ anymore => Overall M+ player base decreasing

Less loot => Less chance of loot => Players less tolerant to failers => Higher requirements needed to find a group (rio score, “right” spec / covenant / soulbind / legendary) => Casual / occasional / non min-maxers players left behind

Less loot => Less chance of loot => Players less tolerant to failers => Tanks and Healers will eventually no longer run m+ with randoms => Rarification of key classes => Less M+ games for PUG and casual players => Higher concurrence to enter group => higher requirements to get grouped => => Casual / occasional players left behind

Less loot => Less chance of loot => Players group in armor types to be able to trade loot => Segmentation of players => Wrong armor types left behind (mail tank Blizzard, survival maybe?)

Conclusions:

Players tend to do less m+ (less rewarding, less chance of loot) = less available games and huge concurrence to find a group.

Players tend to do less PUG and group with friends or guildies = less available games and huge concurrence to find a group.

Players tend to do m+ with specific armor types to maximize their chances to gear up = segmentation and huge concurrence to find a group.

Players get their gear from HC raid or higher and do not need to do m+ anymore (apart from one for the chest) = less available games and huge concurrence to find a group.

Consequences:

M+ content will slowly die or be deserted => some player will eventually stop playing WoW because one huge type of content just disappeared.

5 Likes

I hope you realize that even with the reduced loot an ilevel, gearing from M+ will still be faster and more reliable in SL, than it is in BfA. The weekly chest was the primary way to gear from M+ in BfA, just like it will be in SL. The ilevel of the end-of-dungeon chest doesn’t matter. The amount of loot you get from the dungeon matters little too, because it’s the weekly item you’re looking forward to anyway.

And with the Vault, you’re encouraged to do more than one weekly: if you do only four, you’ll have double the choices. That’s 3 times more M+ than in BfA.

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Humm not really, its less loot and worse quality?
Ready carefully every stages are detailed :slight_smile:

3 Likes

Half of your post is just “?”
Most ppl will push keys anyway for fun,i mean cap is in 15 now and most of gear is useless anyway,also only small fraction of ppl reach 15 anyway so it wont change much overall

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The dungeon end chest is still the biggest resource for gear in BFa :thinking: The weekly chest is so slow and bad with the big loot table that most of the gear is 465 from the dungeons itself.

1 Like

U will have choice in sl

Not rly,its still kinda low lvl,i feel like most ppl gear is from weekly or some myth bosses

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OK, well i dont raid mythic. I sort of not raid anyway. I got my trinkets and hand piece (heroic).

I played the whole season. Got 2 +14 weekly chests and for the rest of the season +15 (or higher but 15 is the cap). I stil dont have any shield or boots from the weekly chest. I am using only 3 items from the weekly. It is a pretty bad resource for gear.

Rofl how exactly is this issue? This is exactly what mmorpgs are about lol.

2 Likes

So when this was happening to raids its ok but as long as it happens to dungeons whichb is only issue for pugs its suddenly issue.

not saying its an issue, it’s an assertion :slight_smile:
Once again not trying to defend one point or another, just explaining whats gona happen due to player behaviors

1 Like

Forget it they do think about 0.1% of players and WF race when do this changes. M+ is a dead horse, raids is mandatory. And ofc they want to slowly down gear progression significantly. They do think thats new classic experience is a good way to go for retail only players.

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Before this change it was mythis+ what was mandatory. People compeltly stoped doing raids and so many guilds died during last expansions it was insane. Finaly we are getting back into state where harder content rewards better gear.

4 Likes

To AFK in HC raid and get loot? Oh, please i did this content.

You seem to forget the Mythic level gear you will receive at the end of the week, and you will want to run more than 1 M15 to have a choice in the chest.

Because let’s be honest having 3 Mythic level choice is way more important than a 465 spammable piece in the long run.

Having to do 7 (don’t remember the number) M15 per week to increase your chance of a good piece is actually an higher number of keys than the average player used to do per week.

2 Likes

Have you ever tryied organized raid group or entire guild? Mythic+ isnt even close to amounth of effort you have to put into managing that. Raids are far far more socialy and logisticaly harder to do than mythic+.

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Players preffer M+ coz flexible time gates to play.

No they prefer it becouse its path of least resistance in order to get high end gear.

2 Likes

Dont forget at the end you can just pick one you know :). And reasoning like you do will put even more stress in group composition which reinforce one of my point. Completing 10 m+ for casual or PUG can be very very challenging (youve probably noticed)

I preffer M+ coz flexible timegate to play to get gear and better players to play with. I srsly bored of this raid AFKers with curve thats have no clue what to do and get loot for nothing and spending to much time. 1/3 - half of raid do gray logs or dead in the end of boss fight. This get me tired and mad. This cost a lot of wipes and a lot of time. I srsly was happy when i finally stopped do any raids activity.

Yes but, you know one thing is opening the chest and getting stuck with 1 item, another one is having to choose between 3.
Maybe all 3 will be poop, sure but still you have more control over what you choose.

Still it is a reason to not quit M+ and spam them even as a causal, if anything this should also incentivize people to reach a level they can do M+15 comfortably instead of doing 1 each week.

The end of dungeon loot chest should never be on par with HC raiding tho, it basically invalidates the raid in that difficulty.

Why do normal raids if i can just spam M+ and get rewarded with better loot?
What’s the point of a weekly lock out if the gear can be acquired somewhere else faster?

And thank god there were good azerite gear, weap ans trinkets otherwise raid would be dead this patch betweem M+ and Horrific Vision.