M+ simple changes mean dramatic consequences for PUG, casual players and M+ content

Yes…100% yes. When a trinket gives you a 1-2% dps increase yes, without a doubt, people will do raid for it. See all of Nyalo’tha for BIS azerites with BIS traits, skitra bow, skitra trinket, ra-den trinkets, slappy boy from ra-den, xanesh trinket, n’zoth trinket for tanks, maut trinket for healers, dare i even mention mages still running EP for the fontT??

Hell the skitra bow for me is between 4 and 6% dps increase over every single m+ ranged wep out there. Why the hell would i not raid for it?

Also its never just ‘a 30 min dungeon’. You have to get the key at the level you want to item at and run it multiple times (1 item drop per run for the 5). You could go 50 runs of that dung dry. Raid, while i agree could take some time to get to the boss you want, you have 19 other people that can trade you that trinket.

1 Like

You have any idea how long people tried to farm eternal palace mythic during this season only for the coral trinket? or even only for a titanforged version!

1 Like

Agree. And that is why M+ change is good. Now I’m not required to farm M+ and skip heroic raid to get gear for mythic raid.

It’s not worse quality. The weekly chest - which is the primary way to gear in M+ in BfA too - rewards the same ilevel as mythic raid, sans the last two bosses. Exactly like in BfA.

While technically it is less loot, because the dungeons do drop less, since that is not the primary way to gear from M+ anyway, it doesn’t really matter. And from the weekly chest, you will now have the option to choose from multiple items, with no duplicates within a single week, as long as you did 4 or more M+ runs, which ain’t that much. That will lead to faster gearing in SL, because you’ll have less chance of receiving a useless item. Especially at the start, it will be easier to choose an upgrade.

…and 3 ilevels won’t make a difference.

Thankfully, the vault will allow you to choose an item from multiple possibilities, and there won’t be duplicates! So the weekly vault will be a far more useful part of gearing than it is now.

With the removal of corruptions, azerite traits, and the DR on secondaries, the vault’s value is even bigger, because for the vast majority of cases, ilevel will be the biggest upgrade.

In BfA, yes. In Shadowlands? Nope, definitely not. Which is something people tend to forget when they cry about the m+ ilevel nerf: the vault will be a whole lot more useful than the weekly chest is now.

Lets do a bit of calculation! We have 14 gear slots in total, but will only really use 13, because one slot will be the legendary. So we have 13 slots of 210 gear. If we get 4 items from the vault that are useful, we’ll be at 214 average ilevel. Getting four good items when you can choose from at least 2 (assuming you do 4+ m+ runs a week, which ain’t much), when they won’t be duplicates within a single week, chances are, you will get 4 good items very soon. And if you do 10+ mythics, the pool will be even bigger.

Much faster than if the dungeon would drop 213 gear, and you only had a single random 226 from the vault.

Except, with the weekly vault, gear progression will be faster. The only thing the m+ changes slow down is people abusing M+ to get high enough ilevel, and be able to do split heroic raids and trade gear. They will no longer be able to do that, and that’s fine, split heroics were awful to begin with.

For everyone else, the new system is going to result in more upgrades than BfA, even after the loot and ilevel nerfs - because of the vault.

Some may prefer it for that reason, I prefer it over raids because due to my IRL commitments, I can’t commit to specific raid times. But even if I could, I still don’t like raiding, so there’s that too. I had my fair share of raiding a few expansions ago, that was enough, thank you very much. M+ is a whole lot more flexible, it has much more variety: a raid is the same every week, M+ isn’t, the affixes vary it up a bit.

Yep, but picking one from 2 or 3 items (where they are not going to be duplicates), will lead to faster gear progression, if we also keep in mind that secondary stats will have DRs, making ilevel the primary “stat” in many cases.

As it is now, when M+ gives same or higher ilevel than heroic raids, you can spam M+ to get any gear in any slot, and then in heroic raids, which you can’t spam, you’ll be able to trade gear to other chars. This is what split heroic raids were for.

If M+ drops below-heroic ilevel, that pretty much kills the entire reason for spit heroics, because you won’t be able to spam m+ to make your char be able to trade gear.

Many guilds ran split heroic raids prior to progressing further in M+, to get even more gear: log in on reset day, spam M+ during the day. By raid time, do split heroics, and then continue progressing in mythic. That was a ton of gear for mythic raiders, which did help progression.

Once you cleared mythic, it’s not important. But during progress, when you’re racing for world first, every bit of gear helps, thus split heroics - with armor stacks even! - were born. But if you can’t spam M+, split heroics become irrelevant.

And that is a good thing.

They can do 1 ilvl lower and drop chance the same as in BFA, but no they reduce it. They forced players to raid. Coz u can’t push M+ without gear, but can clear HC raid coz very casual friendly inrage boss timer + raids have BiS gear mostly thats already forced hight M+ pushers to do myth raid, it was a mandatory.

It took me 6 weeks for my EP coral in 8.3. Which is on the very low side. Had a guildy go 13 weeks without. Have a mage friend who is currently 23 weeks dry on font.

1 Like

No its not. weekly chest is an added bonus for pushing your key higher. The end of run chest is what i and many people i know geared up with. The extra 475 was a little bonus.

1 Like

Nothing new, you already had to raid to be able to do high-end M+. For anyone but highest key pushers, you’ll be able to do just fine in M+ without ever stepping foot in any raid, on any difficulty.

And to be honest, doing more content to achieve the top position is fine. WF raiders run M+ too, and top M+ pushers also raid. For the average player, though, that doesn’t matter, you will be able to do M+15 with M+ gear alone. Likewise, you’ll be able to raid just fine, even on Mythic level, without ever stepping foot in M+. Slower than if you would, and it might be a little harder, but still doable.

Noone is forced to do content they don’t like, as long as they’re not pushing for the top end - in which case, doing more content will always give you an advantage, and that’s ok.

The weekly chest gave the highest ilevel, though. That was the way to get the highest ilevel gear. That will remain the case in SL, except it will be much more useful. Instead of feeling like a bonus (which it really wasn’t, and shouldn’t have been), it will feel like an upgrade quite a lot of times.

So the end of dungeon chest will be considerably less important in the long run.

You’re forgetting you need to do like 10 m+ a week to fill your chest. Repeating the same redundant line “less loot blah blah” doesn’t make you sound smart. All of your problems are fixed by running your own key.

Which is fine but people what do commit should deserve better rewards. They put more effort in so they deserver better rewards. What people asking for is to get same rewards as mythic raiders but without putting in effort needed. And if you have irl issue to find time sorry but thats your problem not game. Game should not be desinged around players. Players should adapt to the game. And if they dont adapt they dont get rewards.

No, coz they reduced chance to drop to 20% per dungeon. Its now a wasting of time to do M+ keys, its became weekly chest basis or tryhard push after raiding gear. Thats was the same in Legion mostly, coz u have legendaries + tier sets that u can’t replace. In the same time it was a good content for alts and casual players coz have a lot of gear drop + titanforging.

1 Like

And what do you want? Keep same amounth of loot drops + determistic rewards from chest so people can be done with gearing in 1-2 weeks and quit of boredom?

I am pretty sure it is base amount of loot. That is currently in BFa (and legion) 2. We are getting +1 for timing (also on current ptr/beta), and who knows how many extra bonus items when you do higher M+.

Saw some streams there was a 10 M+ runs without any loot.

Same as has been in BFA. Which i feel was more than fair as both a heroic raider and m+ runner above 15.

It took me a good 4 or 5 months from release of 8.3 to get decked out in arond 470 gear from both heroic raid and M+ (most gear was 460/465 from aid m+ with the odd 475 from a weekly chest). Push that to 6 or 7 to have BIS corruptions, trinkets, azerite too. To think you can gear to BIS for your char in 2 weeks from purely m+ is delusional.

Maybe if you’re a top 100 world first raid guild but there again who the hell is doing what these guys do with 18-20 hour days, on multiple alts of gearing before mythic raid release?

1 Like

That is then another different story. It should not give none anyway :thinking:

I think most is a stretch lol

Anyway in BFA basis was 2 peace of gear per dung, in SL only 1. Its cuted twice + lower ilvl. I preffer do not wasting my own lifetime to do M+ other than weekly chest when i get gear in another source.

It’s not worse quality

Wrong: currently doing +13 gives you ilvl 465 items - raid HC 460. In SL M+ drops 3ilvl under HC raid (im not talking about the chest).

While technically it is less loot, because the dungeons do drop less, since that is not the primary way to gear from M+ anyway , it doesn’t really matter

And wrong again so, currently you farm your full 465 stuff and then get a 475 from the chest every week. With recent modification, you have no motivation farming stuff since your chance to drope are so little and its worse quality :slight_smile: result will trigger the problem I’m exposing :slight_smile:

blizzard are hoping for this. but imma Say, no. no people wont lol. PuG players Rarely do content for “fun”. they’re generally looking at progression paths.

remember they’re also looking at bringing back tier sets

but mid SL there wont be a point to M+ in the slightest and people will shift to raiding or quit pretty much. weather thats better for the game or not… its mostl likely better for the game.

If M+ Loses any purpose. they dont need to balance around it… making balancig that much easier… it’ll also push a stronger narrative to which convenants BiS as we wont need to be concerned about doing multiple types of content.

blizzarfd obviously have a goal With these changes and its likely Against the PuG world. the games designed quite heavily around not being in the pug world.