M+ stop depleting madness

Like pretty much FFXIV or any other game? Want to level up, casual quest, LFR level raiding? Sure, pug and automated group finder tools. Want to higher end-game content = organized groups.

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People can’t accept that maybe, just maybe they shouldn’t be attempting a key at that level.

This is the games way of forcing reality on you.

Otherwise you’ll build up to a key level where you don’t really belong and then make groups and ruin them with the key never lowering and the holder always reckoning its the other 4 that were dragging the group down.

It’s a terrible idea and people who advocate it fail once again to link proposed actions with consequences.

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The guild matches my goals.
1 or 2 months off active gameplay at the start of the season and then enjoyment off other games while casually logging in to do something :rofl: .

The progress is fine, we get curve every raid tier and I get the KSM and above pugging M+.
Nothing wrong with that :slight_smile:

No problems here :person_shrugging:

This is the easiest way to implement it. This takes the nasty edge off a non-timed run.

Another option is to put a 2hr Cooldown on a Key, which resets if the dungeon is completed (timed or not). If the run entirely fails then the key holder can try again after an hour and a half or whatever, so no instant resets.

This would not change anything anyway given that most of the times people that keeps going to complete a key even if depeletd probably agreed before to do so, or are in a group of friends.

You just killed High keys pushing with this change.

He just killed pugging keys in general.

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Lol sure. Because this :point_down: doesnt happend ever.

Like dude…youre contradicting yourself even in your first post…

Why?
Is it really that much better to run a depleted key than to finish a non-timed key and start again (without needing to re-up a depleted key)?

What is a depleted key? They do not exist anymore since somewhere halfway Legion. You can not run what does not exist.

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What happened if a run completes but is not timed?
How is this different to just abandoning a run?

I’m speaking as impartial observer as I don’t M+. I have no idea how the system works but sometimes people can’t see the wood for the trees so an outsider’s opinion can shed some new light on a situation.

-1 but new dungeon key.
Chance on loot depending how much overtime you have.

-1 but same dungeon key.
You get to join my ignore list cuz you toxic.

To my (admittedly inexpert) eyes this looks quite a lot like a depleted key.

Whats the point of going on if you are doing a key for score only?

Afaik, I never did M+ in Legion but…
Depleted keystones was what you obtained after failing a run, overtime or abandonding.
This depleted keystone had to be completed with NO reward in order to obtain another useable keystone.

These days your keystone just downgrades one level. But does not deplete.

EDIT: Found this blue post about Legion M+ release.
If you successfully beat the time, your Keystone will be upgraded to a higher level and attuned to a new random dungeon. If you don’t beat the time, your Mythic Keystone is “depleted.” A depleted Keystone can be used to try to beat the timer in the hopes of getting a fresh upgraded Keystone, but runs started with a depleted Keystone will not award loot.

This symantec distinction is taking pedantry a little far and isn’t particularly helpful to the discussion. Everyone know what the topic referring to. A key get Downgraded / Depleted (basically means the same thing) to where it is not as good as it was before.

I agree with th OP that completing a non-timed run should just give you the same key you started with so you can re-try the same run and hopefully do better if you’ve learnt from your previous attempt.
The demishment of the key doesn’t really add anything to the game. You don’t try any harder at the run, you don’t get any more sense of achievement for success nor any other benefit from have a key-1 versus a key-0.

Hey, I just replied to your question :man_shrugging: .
Stopping keys from downgrading is the worst idea ever.
It’s even worse then making DF cost 50 euro’s…

Yes, you kept the same keystone till you timed the key. You were able to rerun the key over and over again till timing (but without loot).

In the current system keys do not deplete but just go 1 key level lower. So depleted keys do not exist anymore.

fair enough. the details are appreciated.

I’m curious to know why.
What would players do if got a key of the same level rather than a key-1 with a non-timed run (leaving out abandoned runs and resetting, there are ways to handle that)?

With the elitism going on in every game right now…

Just 2 examples.

  1. Kick you and restart the key, for a various off reasons. Like doing to low dmg, bieing non-meta covenant, not interrupting a certain add, dying once on accident.
  2. If the initially pulls go wrong it’s a reset fest.
    For example the first murloc pull in Gambit.
    Same goes for skips, cheeses, etc etc.

It’ll just encourage endless resetting untill you find the “perfect”.