M+ week two? three? Already done

U do :stuck_out_tongue: well seems like they’re checking your io then before joining then :wink:

I’m going to disagree with you here. I agree with the above in principle but they’ve broken the relationship between difficulty and reward in delves and m+ a bit.

Delves - too easy to get 603 gear. M+ a little too hard, hence it doesn’t feel fun, rewarding or worth the time to do it. You have to climb to 6/7 to even start getting rewards because of delves. Thats just off.

I’d kill for stats on this but atm all I have is conjecture. I think participation is going to be at an all time low. It will start high, it always does but there are too many things wrong atm. The dungeons are a huge miss overall.

And I know there will be people that will step in with their anecdotal evidence of “well I’m having fun!”. But for every one of them I’ll bet 10 are quitting.

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Its also a result of the gearing path being akward in this season.

Gilded crests only at +9
Runed crafted gear being 17 ilvls lower than gilded crafted (seriously why?)

Its very hard for pug players to get good gear to do +9/10 reliably because of this.

Im guessing alot of pug players dont want to bother with this season, since there isnt a smooth gearing progression like in most of the DF seasons.

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For my part the lack of playtime in m+ is because prot paladin is in the dumpster and holy priest is awful too.

I’m thinking about bailing from this expansion due to this. I’m so over it at this point, both specs are gonna get okayish at the middle of the expansion most likely and I’m not willing to stick around until then playing something that’s awful.

So far it feels like a repeat of DF season 1 where holy priest was just absolutely awful for the longest of time, with them getting buffed several times and then they had to nerf the dungeons into the ground for it to finally feel playable compared to playing a resto druid. Except now it’s another healer that’s taken resto druids place.

Ever since m+ announced, first time ever i feel i rather raid than m+. Certain m+ dungeons trash has more mechanics than a heroic raid boss.

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IMO the challenge is OKAY.

what is not okay is making myth gear track in +10 when its this hard.

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And that’s exactly Blizzard goal .

To force players back into raiding.

They made m+ into literal toxic wasteland and are giving away free gear in dvelves to avhieve that.

GG Ion . Another huge “fun detected fun destroyed”

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What are you talking about ? there was plenty of low level keys. You could even find groups with a low geared dps with a little bit of patience.

he has a point.

if +2 dropped better crests much more people would farm them

since they drop in +4 with tyrnaical ? people just cba.

imo if blizzard want to have immediate resoults they should remove tyranical affix from game. completly .

this would being back the m+ difficulty to acceptable levels

They have messes up all with Mythic raid - Mythic+ and Delves.

Is not about the easy gearing that you get in Delves~ (This gear should be a boost for people that are doing m+ since the ilvl would just help them )

The problem begins with the crests ~

Hero gear easy obtainable ~ not possible to earn the crest and upgrade further if you are not doing Mythic Raid ~ Mythic +9/10,

Mythic+ weekly +5/6/7/8/9 you get Hero item ~ To upgrade the item at the highest lvl you of 9/10 that is not easy approachable by the vast majority .

Delves ~ 1 weekly Hero item ~ You will never be able to upgrade since the crest you need doesn’t drop even in T11 and you need Mythic Raid-Mythic+9/10. Again you are getting an item that you cannot upgrade .

Also the Heroic Raiders…again the same , the gear is easy obtainable but to upgrade it’s again way difficult .

So basically an easy acquirable gear cannot fully be upgraded because the demand is to do Higher difficulty in order to upgrade a piece you already own .

With higher demands many are left outside meaning they cannot further process since they hit a limit on gear and upgrades so basically Heroic/ Delves/ mythic player 1 to 8 are going to end with hero gear at 4/6~.

If we are talking about accesible you Do the content and you earn the item of 619 ilvl were the item should be at 626 ilvl . Those 7 ilvl play a huge part in performance and being accepted .

That’s totally dumb *

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thats not true though .

you can get multiple hero pieces a week from dvelves if you farm them hard enough to get maps.

community reported that map weekly cap is around 4-5

so you can get +/-5 hero pieces from mindlessly famring enough dvelves for zekvir to spawn enough times.

and maybe 2 crests from completin g them is not much . but in long run you will have full 619 gear and 4-5 set from catalyst.

Just use the heroic gear you get from 7s to run 9s and then upgrade that until you can run 10s.

People will eventually plateau at champion gear with a few hero pieces sprinkled in(unless somebody is really lucky to get upgrades from every map&vault) and then move into higher m+ or raids.

Also there has always been difficulty…differences in previous expansions and seasons. Mythic raid boss 1 and final boss? The difficulty difference is tremendous yet both reward myth level gear. M+, there will be dungeons which will be an “easy weekly farm for +10” and dungeons where you do it once on a +10 for score/achieve and then forget about it… yet once again. Both reward the same myth vault option.

they will or they want.

depends if they even want mythic gear in first place.

with seasons being compelte gear reset ? there isnt much point unless you plan to push keys above +10 or mythic raids.

lik i personaly dont mind mythic track gear being from +10 . it means i just wont have it. its ok for me - i just want portals i dont have yet and possible KSH if there is a herward this season . i will get it by choosing most meta spec out of my alts in 3 months and then pushing m+ for 2 weeks hard on cchar which will be starting on 619 itlv. most likely one of tanks to make it 10 times easier for myself.

but its deadly for m+ itself

I know but this week have completed 40 t8 on main and got 1 Map ~ need 5 more to cap . (crests )

Also playing with 5 more alts and didn’t get a single Map

On average i did with 4 of them the 8x for the weekly so Close to to 80+ runs to have 1 map ~

For me this is enough of TWW .

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well i can tell you my experience - 3 maps out of 14 dvelves done on 4 alts. 2 out of zekvir 1 of chest at the end of dungeon. since i will do more to get 4x8 for GV i hope for at least 1-2 more maps.

Yes, never seen more boring dungeons than this one. pulls with 3-6 mobs at a time. I love m+, played it since BFA but I’m already done this xpac.

The whole difficulty curve in this expansion feels wonky.

Normal, Heroic, and even Mythic dungeons did not prepare the folks of the challenges that comes from the revamped harsh scaling of m+, which although was present in DF S4, but now there was a hard gear reset as well, given it’s a S1 of a new expansion. Also did not help that there were an item level disparity between the available rewards thanks to bountiful delves giving champion gear, while instanced content were capped at veteran at most. I have characters that never entered a single Mythic or m+ dungeon and are 605-608 item level, that would make everything below a +7 entirely pointless to run.

So you either grind score from “pointless” dungeons, or try get an invite into a relevant one (which will not happen unless you have friends or are a coveted spec). The m+ reward shuffle, as in biggest crest comes from 9+ also kind of feels off.

The new affix system on the other hand is meaningful, every new affix is a noticeable difficulty change, which I kind of enjoy. So for my personal taste there were some hits, but also a lot of misses.

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time is boring people leaving on first boss gearing being in only near impossible for majority of player base to do

remove timer let the mmorpg feeling take playes make the key scale instead but without the timer.

People did like doing them so who are you to say no ? thats why there is now a decline in m+ number.
The old 2-20 was better for all players, now the players who were doing 2-10 now are doing 0’s and 2’s and bored.

Blizzard thought process was m+ back in Legion was made for groups of friends and small guilds/community’s who wanted a challenge when Mythic raids were bought it and removed 10man raiding.