Mage Mobility shows the current state of the game

am i the only one, or is this type of Gameplay the wrong direction when it comes to fun and gameplay health?

I HAVE NEVER experiencend a more unfun matchup than into mage since tww, and im playing wow for 20 years now

Gameplay pov as meele looks like, chasing a wizzard what is untouchable, u have every 2 Minutes a 2-4 sec kill window in a stun to get the mage from 100-0

he also have full controll on the positioning, sometimes u have to swap otherwise u line your own healer, but if u swap he getting all cd´s back and u start from new again

am i the only one what experience this unfun gameplay since df/tww?

i dont care nerf meele mobility even more BUT PLS, rework mage buff his health whatever but the untouchable gameplay aint it

Gap closers/ Mobility from some ranges are anyway out of touch, but mage is a god compared to other classes, they have to prune it a bit… im tired of 24/7 Anime Fights

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ive noted and talked it over with some friends and other ppl, that most players complain about WINNING vs a mage because chasing him is frustrating, over dying to some random zugzug mid fight melee gameplay.

chasing is more frustating even when winning
than losing but actually heabutting dps race mid.

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I thought we’ve all gotten used to the mage being the main character.

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Because it is. At least against the zugzug melee you partly get to play the game (partly because of the abundance of micro cc amd kicks).

The mobility wouldn’t be so bad, if it wasn’t that Frost mage is also loaded with a ton of cc. You’re either chasing the mage or standing somewhere constantly rooted taking frostbolts to the face.

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Not to mention they are not as shuishy as they used to be.
The absorb shields, 2 blocks and alter time really should come at a cost.

pheraphs, but shouldn’t the fact that % is not azs present as people make it sound and % doesn’t even win as often count ?

believe me, i feel the same about certaina spect of pvp “id rather not play, even when im winning im not enjoying my time” is literally how i feel about the ENTIRE arena enviroment, and thats how i felt for ages, in fact im super glad there is no vault to cap in pvp anymore, i can just play FOR FUN

but tbh, as an ARCANE MAGE i rly don’t see melee struggling as much as they claim they do to catch, watcher 2 friends duel 2 days ago, arcane mage vs fury, now the fury was glad exp, and the arcane was duelist exp, i swear the fury won at full hp without that much of an issue, he dominated the entire fight

the mage did play blink over shimmeer to get away from stormbolt/shockwave but that gave the warr like 90% of uptime, after the first big burst mage was in iceblock and warrior already shattering

and warrior is “supposed” (or thats what people say at least" to be free for mages…
i think retri and ww are lowkey a bit easier nowdays compared to warr, like, even in SL necrolord warriors were a menace for mages

warrior was a free kill to mages back in the day, but there were definetly patches were warrior was doing fine but the victim mentality that most players do have makes them think its unplayable
mage feels often uplayable nowdays, its giga undertuned in dmg, and ASIDE FROM FROST it doesn’t dominate anyone 1v1

i know, this is the arena forum, but not everyone plays only arena, in fact, very few mages are, look at drustvar gg, or checkpvp stats about spec pop and check fire/arcane, frost is played because it has better ccs, better dmg, more instants, a stun and frostbite procs, and double block…
well not everyone wants to play whatss strong some people want to play what they like, and i believe the game would be infinitely more healthy if people stopped worrying about their rating and just played what they enjoyed for once… (oh btw im not playing at all, arcane and fire have become very hollow… fire dps rotation feels just bad, and arcane just doens’t have the dps and other design issues…)

yeah, even if u win its completely frustrating, some stuff feels kinda overloaded, it´s not just mage

I don’t know if Feral 0.5 sec Hearth of the Wild Cyclone Gameplay is also good for the game

maybe they step a bit back with the next xpac who knows

yeah i remember in wod/legion even bfa when they where completely squischy and also had a way longer cd on temp etc

what? even with 2 grips and 2 root breaking horses i have to play clawing shadows build to even do dmg to arcane mages.
like i get what ur saying its not like mage win rates are crazy high but claiming melees dont have major issues connecting to them is crazy bias.

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I dare say the Mage shouldn’t get touched once in an open field.

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This is the truth.

a glad surprising a duelist mage in a duel and blowing him up with fury’s current damage doesn’t mean anything when the other 99 times the mage kites him forever. i’ve had shadow priests jump me in a bg and nuke me while i was absent minded and i die, doesn’t mean anything. 99/100 times i sit on them and they die even if they’re 1k rated higher than me simply because my class lawnmowers over everything they can do.

when we see mages start using blink stun again and respecting stormbolt, that is when we’ll know mages are even slightly pressed by warriors in a 1v1, but right now and for the past 6+ years, they’ve used nothing but double blink because a warrior fondling you for 4 seconds every 30 seconds doesn’t mean anything when you get 26 seconds of uptime on him every 30 seconds.

winning against a mage in a duel doesn’t feel good for the same reason winning against a warrior as a spriest or aff lock doesn’t feel good. you didn’t win - they lost.

well, if u gotta shimmer to land a sheep on a fade priest and get instantly trained, yes … probably

u don’t rly get 26 seconds of uptime as arcane tho, u can hardly get cast (IMPORTANT ONES) off very often, i struggle vs some warriors, for ages now i stopped thinking mages counter warriors, when u get the field advantage u can control the fight, but u seriously can find yourself struggling to land the kill vs good warriors, simply because arcane dmg is virtually noexistant, every 1 minute u can do 2 chaosbolts of dmg
but enemies have infinite ccs/mobility/defensives to survive

Trillebartom did test frost mage and he could do 6+ blinks in a row or similar ridiculous number, with alter time ect.

Yes, you are giga fried as per usual, moving on.

when you have struggle as a feral to keep uptime on a mage u know this game is in a weird state.

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There’s zero chance in 2025 anyone wouldn’t know that mages are free elo on training wheels. You have to be biased and fried at the same time.

Then you got these gremlins who will intentionally play the “weakest” spec to pull a victim card while having the access to free elo. In case of a mage these specs are called “balanced” and not weak.

It reminds me of this streamer Venruki, who will no matter the meta change always find the absolute worst performing class/spec in the game just so he has something to complain about and can produce more annoying content.

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Hidden FOTM mages are appearing here for solid defense of this nonsense. I hope more of them abuse the current state, so next Wednesday we see some sub rogue or survival hunter treatment for them.

after the hunter nerf, ( the mages enemy )

we shall see mages on the 11 march FOTM rerollers
followed by Ret pala i assume.

happy hunting for those with alts