Not as a baseline. Will have to be decided upon on a case by case basis.
The MT has very obviously shown it is NOT okay in balance and difficulty. So yeah, I think action is required. Doesn’t mean it should be nerfed into nothingness.
Hell, the best option IMO, would be a difficulty choice. That way everyone can get what they want.
Everything. But of course it’s subjective, like most aspects of gaming.
You keep going back to hyperbole nonsensic arguments.
Nobody is asking for it to be a ‘push over’.
You basically need defensives for annhilate the rest of the damage is, as you addmitted yourself, rather low. So there is no such situation where you have to use a defensive but have to dps instead in MT.
Because, again damage is low in that challenge if you play it correctly and it would be totally faceroll if you could simply run around platform dotting eveything, because nothing would put you under stress.
In fact P1 is a walk in the park compared to P2.exactly cause of that.
Group content =/= Solo content
And if you do 2 k dps total as a tank then yeah you are being a slog for your party.
Just because dps are picking up your slack does not mean you are playing properly.
Also actually there is a dps check in raid as well for tanks, because if you do stupidly low dps you Force the other tank to follow you to avoid picking aggro at bad moments.
I told u why, you just dont like it.
Now if you want to argue that the check is too tight then yeah, go ahead, that is a different matter and i agree.
As a VDH i got it no flask, no oil, no pot, only BL and deleted it in like 3 tries just to get the defensive usage properly.
I think the mage tower is good as it is for now. It’s not easy but it isnt hard either, it’s at just the right spot where a little practice goes a long way.
What do you mean? Any time there is any difficult content in this game the tanks DPS is a massive factor, try look at any M+ run of a 25, the tank is a DPS GOD. Listen to any world first race raid leader talking about their tanks, those players are among the best DPS players in the world and are often pushed into the role of tanking.
It’s the same for healers, any challenging content and the healers are also doing DPS and what makes or breaks a good healer can be their capability to keep the group up while also dealing a lot of DPS. Again in M+ the healer DPS can make or break the group, in S1 it was even a problem because Venthyr Holy Paladins were too good at it compared to the others.
The Mage Tower is a solo challenge also, meaning you have to cover many aspects. If they reduced the DPS requirement it’d be way too easy, if they focussed solely on survival (which does not mirror any content in the game) they would have to redesign it specifically for each tank class, since for example a Blood DK may have infinite self healing while a Warrior has a lot less.
This thread is just people who are not good enough at the game trying to find excuses to protect their egos, all in the hope that Blizzard makes the challenge easier so they can feel better about themselves… If you’re good at the game you can do this challenge, whether it takes you 15 or 150 tries is about how well you adapt and learn, if it takes you 150 tries and you finally beat it you’re a better player for it.
A good portion of the tank’s threat comes from damage though, so I do not see why as a tank you do not try to atleast do some form of damage.
As a tank you always have to weight the situation, and if you know that for a good while there is nothing in the fight that pose any sort of danger to you (like in the second phase of the tank challenge) your obvious other solution is to shift your GCDs over to increase your damage output. Most active mitigation abilities are off the global cooldown anyway, so it is not like you have to worry about that GCD preventing you from using your active mitigation when it is needed.
Tanking is incredibly boring and one dimensional if you just think about it as a defensive pressing simulator, and the game was obviously designed with the opposite in mind.
Take it from a former tank main: both tank and healing roles are versatile, and stooping yourself down to the level of “but this isn’t part of my job” will not help you improve on your play as a tank. You need to make the most of your toolkit, which includes doing damage as well.
The questions that should pop into your mind if you do not meet the DPS check isn’t “this isn’t even my job, wtf” but rather “Did I mis-manage my cooldowns? Where should I position to reduce my downtime? Am I utilizing my cooldowns properly?” Not even the mage tower requires perfect execution, but it requires good execution.
It also asks for many tasks from your role that as a tank you should be familiar with: Picking up adds, watching timings, positioning, interrupts, damage on demand. The challenge asks all of this from you, and every tank has it in their toolkit to handle these. Most content does not require this from tanks however, which is why I understand if you did not have to make the most you can with these in mind before.
After a good 20-ish attempt I was able to clear it on my druid without using consumables.
I honestly underestimated the difficulty. Compared to Legion it was quite challenging even though I was “geared”. Especially the last part of the second phase kept screwing me over because of bad CD timing on my part.
There are tons of different types of content in this game, and the majority can be done by anyone, so maybe realize that the mage tower might not be for you? Or simply use the good old “trial and error” until you get it.
Nobody is mentioning that you should really install Deadly Boss Mods (DBM) to track everything that is going on.
Maybe the devs are assuming you are using that or something similar when they tune it.
I personally hate that encounters are so depended on tracking add-ons, but after about 10 tries without it, and failing, I almost got to phase 2 the first attempt with DBM.
Back at it again after 158 replies later.
i have done 53 runs total at this point.
today did the 13 (atm of commenting).
so stat wise imma try to add details.
variss takes about 200 damage per second from me plus extra from trinkets.
it takes me appriximitly 3 minutes and 30 seconds to kill varis and get to next phase.
this is pretty long time to get to next phase.
what i calculated by other bear players.
min maxed boomkin takes about 2 mins and maybe bit under.
tactical bear player takes 4:30 to 5 minutes due to the orbs and final phase.
and good bear player takes about 2:30 maybe bit under with bear/boomkin.
this is my profile that i use, its my high versa profile from bfa, i try to make more high versa focused. added ghost dragonlin with void twisted titanshard