oh boy here we go…
Self-healing in M+ rarely matter at all if its not passively done or heal a huge amount at once. Especially on higher keys its more important to survive huge dmg, spamming my heal rarely saves, a DR will be allways better.
Does selfheal sometimes make a difference? Yes… but for classes that have to cast their Selfheal they trade a lot of momentum or dmg for that.
And guess what, Mage have greater invis (60% DR on 2 min CD), A low CD Absorb with barrier for the whole group, an immunity or 70% DR, A health reset with Alter time (on a 1 min CD), a 20% DR with Mirror Images… And ofc a spec specific Deff, with either cauterize or double Iceblock (arcanes magic DR with barrier is also great)
Do you even realize how much deff that is? And yes they can have all this without a proiblem. If mages know what they are doing they cant die.
And mages where supposed to be squishy…
Yet we dont even have talked about the mobility mages have which also adds a lot of safety to them.
And?
They have Spellsteal (the strongest purge ingame), Decurse, BL, Int-buff, and a barrier for the whole party. + multiple roots, mass CC to interupt spell-casting in Dragon Breath and blastwave → Which is also a insane knockback + slow… oh yeah the amount of slows they have + poly.
Mage has an insane toolkit for M+
look above… but technically there are talents like Tempest barrier that enhance your deffs with more passive healing and shielding (due to points you dont skill most of them tho)
look above (BL + Int-buff says hi)
The interupt is the standart interupt CD for Range-classes. Funny enough they can even reduce the CD by 4 seconds + it has a long range.
Since I guess melee interupts have shorter CD, I guess I will give you that?
Mass barrier > Mass invis in most situations
Srsly, you have to be delusional to not see how strong the mage kit is especially with the amount of damage they deal.