The number of people playing it successfully as given by the statistics weâve been discussing. So the numbers on raider.io which shows Mages being about 10% of DPS at 25+, or the numbers on check-pvp which pretty consistently ranks mages near the bottom and has done so for a very, very long time.
I think this number is super important - far more important than the subjective opinion of rank 1 players, and I can tell you for a fact that this guy isnât releasing the grand sum total of what all the top players think.
+25 is a really great indicator of viability at high levels of play, but once you get to +28 or even +30, as some have done here, you reach a point where it just stops making sense because now itâs so few people that weâre talking about that it hardly even matters. Like, if youâre trying to become a really great player, if youâre going for that 0.5% title, being a demo lock is not going to stop you. There is no disparity unless you talk literally rank 1 play, but you donât need literally rank 1 play for 0.5%. You âjustâ need amazing play.
I donât really agree. Theyâre selling knowledge, so if their knowledge is total trash then certainly their opinions based on that canât be much better.
They are, but that didnât help 3âs any. 3âs just isnât fun, and Blizzardâs obsession with it has been a great source of damage to this gameâs PvP.
I will never understand how itâs taken 20 years to get to a point where we might have solo queue RBGâs. I mean, compared to solo shuffle it is literally the most obvious idea of all time. Itâs literally just BGâs with rating. And now theyâre doing all sorts of weird stuff with it that nobody asked for, but at least it doesnât totally ruin the fun.
Yes, thatâs basically exactly what Iâve written for a while.
Itâs really no good to look at like the top 200 spots and conclude that one spec is totally out of line and ignoring every rating that normal people actually play at, because itâs going to cause some serious imbalance where people actually play.
In this case itâs pretty easy to conclude that fire is just plain OP, but issue is that the way fire mages play really only comes into its own when mobs live for 60-90 seconds and are clumped up in groups of around 8-12 and you need priority damage. This is the case in a perfectly executed +29, but if you nerf fire based on this to get them out of that end by just reducing percentages, then you just nerf all normal fire mages into the ground for something that doesnât even matter to you.
Thatâs what I meant when I said itâs going to have really negative consequences if some warlock at +25 suggests nerfing all mages because theyâre good at +30. Itâs a nonsense - when you look at where sheâs at, mages and warlocks are in fact balanced perfectly against one another, and this continues for several difficulty levels more - and there are even warlocks with +29 and +30 as well, so thereâs no reason for her to be doing this. There is a separate problem within warlocks with balance between the specs though, yes there is. But this has nothing to do with mages.
Like, I can understand when Moist comes in here and complains about his Frost DK. I totally get that. Itâs a really disappointing situation for him because his progress is just blockaded due to balance issues, and I also agree with his takes on fire mages. But in this case I think the right call is to buff DK, because DK is objectively weak.
If I were to suggest a change to fire mage that would alleviate this situation, I would suggest a nerf to ignite or ignite spread. Mastery is way too strong anyway, so it makes sense from multiple different angles - but when this is done itâs important to make sure thereâs not just an overall massive nerf going out to the rest of the ladder, either - because again, fire, frost, and arcane are pretty well balanced against each other and sit at 10% for 3 out of 26 specs. In general itâs actually quite impressively well balanced.