I know that there are other concerns in PvP balance at the moment other than this and I’m not discounting those other valid concerns you might have.
I’m making this thread because Triune Ward is really an issue.
Back in the day, the impressive skill of mages was kiting and minimising damage taken till your next go. Triune ward just removes all of this skill ceiling and dramatically lowers the skill floor. It’s really just sort of boring class design and overtuned and honestly, totally ridiculous.
I’d like to know some other people’s opinions on this.
As a warlock in 2v2 against Rogue/Mage, a mage can genuinely just pillar bang me until his shield comes back again and the dots don’t break it. If I get too close, DB polly and begin from step one.
You can see endless videos of Mitch/Xar in 2v2 in 2.3k+ able to live LITERALLY infinitely to experienced and competent players on some classes due to it.
If you’re a mage reading this, try to rise above that instant abrasive reaction to someone else suggesting your class should be nerfed. We have to be honest with ourselves, that legendary is just anti-competitive, over-tuned, and awfully designed.
And Blizzard, if you read the forums. Please start talking to the community. Weekly, be it small balance tweaks would make a world of difference.
People say triune is oh-ao-overpowered, and meanwhile melee cleaves like arms-ret/turbo/anything with a WW don’t care and go right through it without issue.
Triune is currently absolutely necessary for mages to have any form of defense and the mage class will die without it, though. They keep nerfing our mobility every expansion and as of now, a warlock is better at kiting than a mage.
I don’t even know how to reply to this. This saddens me. Whenever someone brings up something overtuned on the forums, we all know it’s overtuned. But the bastions and white knights who play the class come and defend it blindly. Coldshade. The shield is too big. Reducing would not make your class useless. Nobody even trains your class because of how unkillable they are with blinks and alter time and ice block. That doesn’t mean you should have the capability to be infinitely unkillable to any melee class in the game as well as infinitely unkillable to any ranged class with adequate pillar usage.
Thank you for actually being honest.
Uhm, on the second part, I’d have to disagree. It’s very possible to kite melee as a mage. You literally see people like Mitch/Xar do it at 2.3k+ rating seamlessly and almost infinitely every day, for hours on stream.
Did you really just send me a video of the AWC where fire mages literally won the whole championship and were on half the winning teams, as an example of how fire mages don’t need nerfs and aren’t as strong as I’m suggesting?
Stand still and spam poly-dragon’s breath sometimes blink until 1 min cd combust comes back, dw you have Iceblock, Caut, Altertime if your hp goes low, oh shield came back already nvm
All I’m saying, is that this isn’t TBC or whatever anymore, melee are going to have very high uptime on ranged, even mages, which means they need to be able to tank damage somewhat decently
Compare mages and warlocks then if you wish to discuss so extensively.
Warlocks have a 40% wall on a three minute cooldown and a teleport/gate on a thirty second cooldown. They might also talent into howl or potentially mortal coil lasting 2.5s.
Mages have a 30k shield on an extremely low cooldown. They have alter time to literally revert all damage done to them on a one minute cooldown. They have ice block stopping them taking any damage (essentially 100% wall). They have two blink teleports on a very short cooldown that free themselves. Their ice blocks heals them for essentially their health pool. They have dragons breath peel, frost nova peel, mirror image peel.
Bearing in mind both these classes denoted are casters, and without even mentioning that a fire mage burst is far stronger than a lock. Explain to me why the extra shielding is justified in any way in comparison if, a lock, for example. Has to manage to do the exact same task, whilst always being trained in every comp they play, with far less utilities to handle that role, whilst doing less lethal burst.
The idea that you can suggest a mage does not have adequate kit to kite melee’s whilst linking a YouTube video of a fire mage team kiting melees successfully to win the arena world championship versus the single greatest melee DPS arena players the game has to offer is not a strawman, but a hilarious irony.
And soul leech, and demonic embrace, and healthstone, and demon armor
20k
Does not break or remove any sort of CC
And affliction warlock sustained damage is like 5 times higher (literally, not even a slight exaggeration) than fire mage sustained damage, turns out different classes and specs are good at different things
well and you can afford to do it. mages would probably not be very good if they literally just stopped to combust every 2 minutes and then continued to use every blink and nova to run away instead of doing whatever low amount of DPS they are doing now (which is mainly for resets anyway I guess)
at least dot specs kinda win out by just applying rot pressure and extending the game by running away
Not better than arcane mage or frost agreed, but fire kiting potential is fairly bad. Not defending triune ward though, but lock mobility is better than fire mages’.
All in all it will get nerfed probably, I just hope we get soul ash refund if they overkill it