Mages are apparently Fine

Hating on mages is a warrior thing. They get dunked on by a lot of other classes/specs - ask an mm hunter or most other casters if they think mages need nerfs.

Also, what do you propose? You know exactly what you do to a mage who doesn’t have mobility.

1 Like

what? call cops he’s smoking

i agree nothing should be able to kite a warrior they should be unstoppable war machines that are going to be busted next patch

And then theres a priest…that doesnt have either.
I love how he complains about how he gets kited by mages…but completely ignoring the fact that its literaly impossible as shadow to kite warrior…thats aparently fine.

3 Likes

I advice people looking at top 50 of ss ladder

Literally all u see is

Mage
Aug
MM
Destro
Ele

Coincidence, i think not. Obviously those player are also just very good but like Aug for example has been out for about 2 months and suddenly everyone mastered Aug?

Ure able to program bots to do massive dmg on Ele which prob shows u its viablility, Arcane ah well no words for what that abomination is, i do think theres issues if u have smthn like MM and Mages hard countering stuff, MM shoudlnt hard counter mage but i dont think mage should hard counter warrior either, its outdated and dumb design. Felt like we moved forward in PvP design but yet some things are always true about such as MM/Mage/Warrior.

Before displacement was added if you outplayed the blast wave by pre bladestorming it you could get uptime, if you failed to outplay the blast wave you wouldn’t get uptime. Now how it works is that even if you outplay the blast wave you still don’t get uptime.

2 Likes

Would all so like to say how unfair it is for mages fighting hunters at the moment, both issues need to be addressed. Class design shouldn’t be this brutal in to hard counters, wrecking throw is too strong vs warlocks as well. Countering another class is fine but hard countering to this level is silly.

1 Like

Instead you get elevator music playing while you walk in slow-motion to the mage

1 Like

Its extremely obvious that you don’t understand the basic principles of PvP yet, that is totally fine.

Tanky in PvE means a class wears plate (+/- shield or fur), has tons of HP and Armor, can take big hits and soak them, whatever. Basically you can “face tank” damage.

Tanky in PvP has multiple variations, but can be either Passive or Active.
Warriors, DK, Lock lets say are more passively tanky, have bigger hp/armor/built in damage reductions. Or low cd active abilities like ignore pain that basically function like “passive” tankiness because they increase “effective hp” more or less.

Mages and rogues has active tankiness, using their multiple defensive, mobility and CC cooldowns to “not take the damage” in the first place. This makes them not “squshy” even if they wear cloth or leather, and even makes them a less favourable target then the “passive” plate wearing classes. Coincidentaly, they also have cheat death mechanics, which make them even less prone to being main targets.
I am of course talking about players that can use these to their full potential.

Hope you understand what this mage tankiness actually refers to, not the ability to eat big warrior hits all day, but the ability to survive by using all means of it’s toolkit.

This sound like a good logic for 1v1 situations where a meele has to trade mobility to catch mage, but in arena the situation becomes unfavorable for the meele: you also need to use your mobility for target switching, landing a fear or kick on the healer then going back, etc. The mage doesn’t need to use anything, as he can simply tab to any target that is in LoS and 40yd away to poly/cs. The meele will fall behind after a while, especially against a dreaded “spellcleave”, where any action against a secondary target will cost a mobility charge.

This is a bit of a stretch to be fair.

What’re you talking about is survivability (mobilty + tankyness + self healing + avoidance). Tankyness is only how much damage a class can take without dying. A retribution paladin is far more tanky than a mage or a hunter, because it can take a lot more damage/punishment when caught out.

But it doesn’t matter that much.

Yeah, that’s ranged classes for you.

Isn’t your class broken every season ?

Oh yea, you are the guy who said one shot mechanics is perfectly fine.

i just went 0-6 into shuffle because the teams had no real winconditions for me, and i was trained each and every round till it was over

while u might be able to kite, ONE SINGLE WARRIOR JUST FINE

u wont stand a chance in a double dps + 1 healer scenario

so yeah mage outclass warrior in 1v1, just like mage getrs clowned by dh, ferals, hunters and shamans pretty easily :wink:

u do understand nuance right?

U seem to be playing around 1800-2k, theres a massive difference between mage skill cap. While ull prob notice a difference between joefernandes and some random 1800 warrior pleb, u would notice it 10x more if u watched Thesia on mage compared to some random 1800 mage.

The fact is quite simple and sadly most people dont like to hear it, mage and especially arcane are oppressively strong atm, just check the ladder urself, not to mention u have main mages such as venruki even admitting so and finding it pretty hilarious.

Its uniroinically just a skill issue, ill admit mage has always had pretty high skillceilling while i do think its been lowered recently because of tool access it still has far higher skillcap than most of the classes/specs in the game besides maybe Sub rogue. I dont think its complicated fotm rerolling lets say a fmage because the rotation is extremly simple, what u would need to master is simply mobillity/altar and db/sheep/ring etc, but thats obviously easier said than done, if ure not used to casters and has generelly low pvp xp.

Im not trying to offend u btw, but the only valid excuse should be MM hunter but even then u realistically wont get MM every lobby just as i dont get mage every lobby but i seem to get it a lot more often the higher i climb ofc so yh its pretty anoying.

I get the urge to level a mage from time to time just to see how good it actually is and feels, but I cant get out of the melee brain sadly and i fundamentally dont enjoy casters but itd be a fun experiment, i doubt id struggle to get above 2k because its just fundamental PvP xp required, but it would obviously take me some time and dedication to adjust, to actually get good on it.

u lost me when u mentioned rating. i cba

1 Like

Same as on my hpriest, in 2s I often just get tunneled by a warrior who has almost 100% uptime on me, he can break my root, he can break my fear, has two stuns which he can use as interrupt (or to prevent me from running away when getting peeled by my mate), has reflect and if I get a precog proc he just sharpens blade me until dampening wins the game for him. This class does have an answer for almost everything which I can do while also requiring minimal effort to be effective on and totally deserves a hard counter like mage.

Sure, we can nerf mage but then also make sure to revert the warri buffs in the same patch.

2 Likes

Because it was so fair, that 4 classes had 90% of the cc ingame, right? :slight_smile: And the decision to reduce cc was made before they implemented other ccs.

The reduction to poly would have come one way or another, simply because 8 sec poly in such a fast pace is not balanced anymore. And to be fair, it probably never was!

Yeah, because its easier and more effective to just press one button and invest just one gcd. But was that healthy for the game?

2 Likes

Yeah, it is 100% impossible to get a cast off when a warrior is on you.

1 Like

I just said you i rather trade away scatter from sv example for the old pet stun duration, im willing to give away some of the new abilities shoved for spec that never needed it but were affected by the cc nerfs anyway cause blizz bloated game with unnessesary ammount of abilities and ccs for df, cant say this any more clearly or will reply to you again on the matter

What i suggested was fair and what blizzard did to nerf all ccs were dumb and a bandaid trying to fix a mess they self caused with df by giving every class an ungodly ammount of access to cc and knockbacks and whatnot

nerf mage’s teleports and what not, sure I agree. mage has alot of it.

but also nerf warrior’s vast movement to match.