The Travel, campfires and teleportation thread inspired me to create a topic more broadly related to the use of magic in roleplay. Rather than diverting that discussion, here’s a separate thread to explore the subject more fully.
World of Warcraft is a high fantasy setting with many different magic types, with arcane being one of the most versatile. It can manipulate time and space, transmute matter, create barriers and illusions, summon creatures, read minds, imbue objects with enchantments, and more. With so much potential, it sometimes feels like there’s little magic can’t do.
So, I’d love to hear from those who roleplay mages and other spellcasters - this is a two-part inquiry:
How does your character approach magic?
- Do they focus on a single discipline or dabble in multiple areas?
- What drives their specialization (or lack thereof)?
How do you balance your magic user’s power level?
- What limitations do you set to avoid making them feel all-powerful?
- How do you engage in roleplay without always having the perfect solution?
For example, Acrona doesn’t have a clearly defined niche, which allows more specialized mages to outperform her in various areas. While I roleplay her being innately sensitive to the ebb and flow of magic, and having significant raw power when harnessing arcane energy in its volatile form - she lacks finesse in control. This vibe is why I’m always Arcane specced even OOC for gameplay, to enjoy that fantasy of wielding the magic in its pure form.
To balance the power level, I roleplay her as physically fragile and largely stationary in combat, someone who is quick to fall behind due to a lack of stamina. Her poor eyesight makes battles blurry, so in a group setting she often refrains from high-precision attacks to avoid the risk of friendly fire. With all these weaknesses in mind, I often place her in a support role, using her abilities to create openings for others, as well as boosting their abilities. It’s quite nice to help others shine at an event. The more self-indulgent displays of power I prefer to keep to art mediums, and specific situations with small, close-knit roleplay groups.
I also like to emphasize the importance of concentration in her spellcasting - the louder or more chaotic her surroundings, the harder she must focus to block out distractions. I imagine part of her training involves casting spells while her tutor deliberately tries to break her focus, forcing her to develop mental discipline. The greater the spell’s power, the higher the risk of dire consequences if she loses control, reinforcing the need for caution in high-pressure situations.
How do you handle magic in your roleplay? I’d love to hear your thoughts!