Hello folks, so after getting disappointed by my weekly Vault yet again, I felt like creating a topic and ask you guys what you’re thinking about the current gearing system in WoW.
I myself find it rather broken and frustrating.
There are three key points I want to adress in this thread and those are
- The Vault itself
- Alts → Crest Caps
- Catch up gear
The Vault
Now the vault itself is already rather suboptimal in my opinion and needs to see some overhauls. It would be fine if it was just some additional loot on top but currently it’s basically the only source of proper gear outside of mythic raiding.
That would be fine but the vault is absolute and utter RNG. It’s quite possible to not get a single upgrade (and I’m not talking about literal BiS here) for 5 weeks in a row.
There is no fail-safe, there is no bad luck protection, there is no re-roll. It’s bad and it’s frustrating.
Small side-tracking but - a friend of mine had 3 bracers in his Vault yesterday. I mean… c’mon.
Having your entire gear progression tied to RNG without giving the player a real agency over it doesn’t feel good at all.
There have been several suggestions how to solve/alleviate this issue like:
Making the Vault entirely deterministic
Yes, a rather crass option but with about 15 item slots, this would mean that it’d take you 15 weeks for BiS gear. That’s over 3 months. Won’t ever happen though, so I don’t think we need to get into the details about this.
Implementing a fail-safe/bad luck protection (suggested by Uda)
So, rather than socket slots, why not just let us also buy item tier upgrades, that let us upgrade an item to the next tier for 12 Tokens, for example.
This way, it’d take 2 weeks for you to upgrade your heroic track item to mythic track, for example. The amount of tokens required is debatable ofc.
Blacklisting Items
Another option could be to allow us to blacklist certain items because, let’s be honest here, the loot table is far too big in dungeons and is littered with absolutely unusable trinekts because Blizzard can’t be bothered to itemize old gear properly and just yolo sends them into the loot table anyways.
Granted this option might lead to BiS gear a bit too quickly, the next option might be a better fit but it’d be still nice to be able to block up to, let’s say three, items from dropping in the Vault. I really don’t want to see a [Corrupted Eggshell] ever… This item is an insult to even exist.
Blocking duplicates
Maybe let us block duplicate slots. What I mean by that is that they could give us an option to block items from dropping in the Vault, when we already have an equivalent item for that slot.
So for example, if I already have Tier Set shoulders, I don’t want to see ANY other shoulders dropping in my vault because that’s just redundant. So I want an option to “uncheck” shoulders from being able to drop (only available if such an item was already aquired).
Ofc some people might still want to get new shoulders - thus the opt-in/opt-out option/checkbox.
Freezing items
This “tech” is already implemented in the trading post and could be utilized for the Vault.
Let’s say you get two really good items in your vault but you can ofc only take one of those. Let us just lock/freeze the second one so it guaranteed to show up in the Vault next week.
This strikes a nice balance I think because it has the potential to counter completely useless Vaults.
These are some of the suggestions on how to solve the issues apart from the Buillon system. If you can come up with any other solutions - feel free to share them!
On to the next point:
Alts
Now this expansion was supposed to be really alt friendly and I can see that in the lower end of difficulties/in really casual content but once your character gets into the mythic track gear range, this completely falls apart and a big reason for this is yet again, you’ve guessed it, the Vault.
So let’s roll this up from the beginning. Let’s say you’re gearing up your alt because you kinda got sick of your main or your main got nerfed into oblivion or whatever. You just want to play a different character.
You level up that character and you hit 80, then you hit some Delves to obtain basically free juicy champion and maybe even hero track items to get a good start into M+/Raiding.
After that you venture into your first M+ keys. Probably somewhere in the +4 to +8 range, depending on your personal ability.
At some point you’re farming +7s/+8s for hero track gear and … Crests.
Now I missed to check what the current exact crest cap is but I think it’s around 1200?
That’s 100 dungeons you need to play to hit that cap and you need to complete ALL of the in-time.
Not only that but even IF you start right out with 8s after Delves, you also need to farm the lower tier crests from 7s in order to upgrade your hero gear.
That’s an attrocious amount of crests farming just to get an alt running.
But I could live with that. It’s farmable, just takes time and you can schedule that on your own accord. Sure, it’ll take a lot of time and can be annoying and SHOULD be looked at but I can cope with that.
What I can’t cope with is the next step. You’re at your crest cap and full heroic geared. Now what? Yeah, let’s craft some 636 items, sure. You craft weapon/s, neck, cloak, bracers, shoes, rings and now you just… stop progressing and wait for the Vault.
This brings us yet again back to the Vault. The Vault is such a fundamental (almost the sole) source of gearing, it’s flabbergasting that there is not catch up system implemented yet.
To look at a specific example: I switched from this Druid (who got his myth track vault the very first ID of the season), to my Disc as main.
My Disc hit 80 and did his first M+ 5 weeks ago, while my Druid already did this 11 weeks ago.
So my Disc is already missing 6 Vaults. That’s 6 potential mythic track items. To add insult to injury, 2 Vaults of those my Disc got where also useless. I’m not talking about “not BiS” but I’m talking about all 3 options being literal downgrades (simmed), except for the socket ofc which equates to what? 0.01% upgrade? Idk, it’s not a lot and I think sockets shouldn’t be a fail-safe but just an option that someone chooses when he literally already is full myth track/BiS to min/max his gear.
Now another alt, my Mistweaver, just hit 80 this Tuesday night. So he’s effectively missing 11/12 Vaults and honestly… I don’t even see the point in playing him until S2 hits. Sure, I can craft a lot but he already missed so many Vaults, I just don’t see the point to even start playing him.
Now imagine that’s not an alt but the main of someone who just got back into WoW last week. Great experience right? This gear gatekeeping is a HUGE issue. Why is there no catch up for Vaults? Literally why? You can’t tell me there’s another reason for this other than Blizzard just being too lazy to think about one and implement it.
This brings me to my last point:
Catch up gear
So supossedly, during the Siren Isle Update on Dec 17 or on Jan 14 new catch up gear is
to be introduced.
What’s this catch up gear going to look like? Because honestly, I’m certain it’ll be entirely useless for the current season and just is something you’d get to park your character while waiting for S2.
With the huge ilvl gap between heroic gear and mythic gear any catch up gear will be absolutely useless unless it’s mythic track, which it won’t be anyways.
Heroic track gear is already farmable, 14 Vaults will have been missed by then (that’s potentially almost an entire gear loadout).
The “catch up” gear is not a catch up. It’s just a shortcut to have a smoother start into S2 without having to farm +7s/8s.
Maybe it’s even supposed to be just that but that just doesn’t feel “catch up”-y to me.
Closing words / TLDR
So all in all I’d say there are 3 glaring issues that need to be looked at:
- Vault needs to be reworked with proper fail-safes/bad luck protection
- Vault needs to have a catch up system
- Crests need to be easier to obtain at a certain point during the season.
Or the ilvl gap between heroic and mythic track gear needs to be less extreme like it was in DF S2/S3.
With all the issues WoW currently has, the gearing system (actually just the Vault) is the thing that brings me the closest to quitting the game.
The RNG of the Vault already is incredibly bad by itself but it’s just a big NO to have absolutely no catch up system for this. The only viable way to play a season is to start playing in the very first week of the season.
There literally is no point in even trying to get into it once the season hits the 10 week mark because… why would you even try? WoW has an incredibly heavy focus on gear while depriving you of the options to aquire said gear (at a certain point), if you haven’t played from the very start. This is…I honestly don’t have words for this. Who comes up with such a system?
Don’t you want players to subscribe during a season? What is this?
Thanks for coming to my Ted-Talk, lol.