Make Gear Universal Across PVE and PVP

Now, as far as I can tell… The best PVP gear i can get can only be upgraded to 658; but in PVP, it is boosted to gearscore 684.

So why on earth would I upgrade PVP gear?

Like, am I missing something here? Is there a way to get better PVP gear? It feels like i’ve made some kind of mistake, because if this is how it is supposed to work, it feels poorly thought out.

You’ve created a scenario whereby my PVP gear can, at most, perform as subpar PVE gear. So now i need another set of gear for PVE…

Just make a universal set??

Give people two paths to earn gear sets that are equal. Why on earth would you make people swap their gear around depending on their content? Do you know how annoying that is to deal with? It is something I just don’t want to think about or deal with as a player.

I don’t want to have to haul around gear in my bag, or stash it in my bank… I just want one set of gear that i can upgrade via PVP or PVE, whichever i feel like playing at the time.

Like, anyone who actually upgraded their PVP gear is going to feel like they’ve massively wasted their time when they realize that it can’t compete in PVE, and that in PVP they don’t even need to upgrade it. Why even allow people to upgrade PVP gear at that point?

There are some people who for some reason like this boundary; you are creating a redundant and unnecessary problem.

“Someone who PVPs more should get better at PVP!”
“Someone who PVEs more should get better at PVE!”

Why?

Just have them both get better at eachother, and have it be two different paths a player can swap between.

If they get bored of PVP, they can PVE. Bored of PVE? They can PVP… Why overcomplicated it for bad logic?

6 Likes

Because ilvl progression is a fundamental part of PvE gameplay, and getting stronger over time and acquiring items from the content you clear is part of that progression.

PvPers don’t want progression for the most part, they want parity, they want external factors to be removed and would honestly seem pretty satisfied with no gear at all and just using templates with manually allocated stats.

PvP gear exists to bridge the dissonance between having PvE and PvP use entirely different gear / character systems. They’re templates but in a way that feels like it makes sense in the rest of the game.

PvE with templates however would not make sense at all, nor be particularly compelling for the majority of players that do it.

6 Likes

I’m PVE player and I want that too

1 Like

If you want to use PvP gear in the open world. Or even in competitive PvE content until you get a PvE replacement.

It depends on what stats you need. PvP gear has a lot of Versatility, if you don’t need it, it will make you underperform.

There is a Gear Manager available in your character tab, it makes swapping a lot easier.

You need a lot of Versatility for the damage reduction to survive in PvP long enough to achieve anything. This isn’t optimal in PvE where you need as much dmg/healing output as possible.

That is why you need different sets for these two activities.

1 Like

Because Champion 1/8 PvP gear acts as 636 in PvE, whereas Champion 8/8 PvP gear acts as 658 in PvE. It’s a boost for people who do not want to have any PvE gear on them but still do PvE content.

We used to have it. And it caused so much trouble with BiS gear for either mode coming from both modes that Blizzard decided to break it. And by the looks of it, splitting gear between M+ and Raid may also be coming.

The short answer is that people didn’t enjoy having to do content they didn’t like. For example doing raids to get tier sets for pvp, or doing pvp to get some BiS for pve.

It didn’t always exist, but it exists because people complained. At some point it existed via gear just having pvp stats like pvp power and pvp resilience. Now it exists with pvp items having different ilvl depending on content.

2 Likes

It’s not unnecessary. I’d even argue that we need more separation, not less.

What you suggest would lead to 3 things:

  • Tanks need to PvP for the best gear (heavy vers)
  • DPS/Healing players who want to play on a competitive level in PvE still need multiple sets
  • The drop and/or acquisition rate in all content will go down, as gearing up suddenly can happen using one more source.

Don’t ask for a garbage solution. Just bite the bullet and collect two sets, as it’s been done since the dawn of time apart from a period where we had templated stats - which wasn’t ideal either.

Okay, i’m just going to point something out that i feel like everyone is missing, and it is just so obvious…

PVP players are also PVE players. PVE players also play PVP.

Why are they being treated as a separate class of player?

Anyone playing this game, PVP or PVE, has probably partaken in both modes; infact, i’d say the vast majority, at some point, will have partaken in both modes.

Now, let us look at it from a time based perspective.

If I need a PVP set of gear AND a PVE set of gear, suddenly i need near twice as much time to progress in both areas. So either i must stagnate in PVP, or stagnate in PVE, or sacrifice one for the other.

Now, someone else mentioned that you require different stats for PVP and PVE.

You can say “oh, that is just too difficult!”. It probably worked fine back in vanilla, or whenever the gear was interchangable, but i can bet people complained because “Why is a PVER doing more damage in PVP when they don’t ever play!!! That isn’t fair!”; or vice versa.

If queued PVP is auto balanced, that just doesn’t matter anymore.

OR

Just have it so gear has two sets of stats, one stat setup for PVP, one for PVE. When you’re in PVE content, the stats switch to PVE mode. When in PVP, they swap to PVP.

You do not need to have two separate gearing systems outside of just purposely trying to consume as much player time as possible. This means they’ve sacrificed what could be a nice convenience; not having to gear multiple times (gear we’ll be throwing away soon anyway) just to play all the content the game has to offer.

There are solutions; they’ve clearly just chosen to waste player time instead. You can argue any which way you want, but it boils down to bad logic from people feeling it is unfair someone can translate progress between modes, which is absurd and childish.

If it were a choice between a PVEer coming into PVP with amazing gear (or vice versa) against me having to gear up twice, i know which one i’d prefer.

Even if it took twice as long to upgrade the gear, i would still prefer it over having to carry around multiple sets of gear.

1 Like

No thanks. It works best for both to have a system separating them.

Nothing worse than being forced into PvP or into PvE for gear in the opposite.

5 Likes

Because they very, very often are.

1 Like

I would be more fine with PVP merging gear with M+ rather than how it is now. It is easier to get into PVP vs Mythic raiding

As someone, who likes to play both, I like this idea

What if they stopped separating vault slots by activity and instead you just get gear based on the difficulty you did with the gear from one single vault row. The gear would not include all dungeon or delve drops, just a range of seasonal gear pieces that is selected before each season to drop from the vault.

This would also solve this problem where mythic raiders feel like they need to get m+ vault filled. The gear from this vault also automatically scales to pvp conquest ilvl in arena. This means for example that pvpers above 1800 get champion gear, above 2100 hero gear, and above 2400 mythic track gear, that scales to pvp. M+ players get the same as now, raiders now don’t get the vault from the raid, only from this shared item pool. This would also enable anyone to swap between content type, whenever they want, and not feel bad for skipping on one content type in a given week.

Tell me more, tell me more!

(and feel free to post the Grease video)

BUT TELL ME MORE!

Been there done that. PvP was always the easiest way to gear since you could pick what gear you want. If you know how to do addition you can figure out when you’ll get ‘bis’.

When ever there was some parity then raiders would PvP too. The current system is the best balance.

ha, oh yes they do.

Was it legion where they made ilevel just a flat %age increase in PvP? There were so many complaints. Let’s not go into templates. PvPs want higher ilevels just as much as PvEers.

1 Like

I’ll again propose my suggestion where every item has 4-5 different item levels depending on the character’s progress in each content. For example:

Electrician’s Siphoning Filter
Base Item Level 636
+2548 Primary Stat
+17449 Stamina
+788 Haste
+448 Mastery
Becomes ilvl 684 in instanced PvP
Becomes ilvl 681 in Warmode
Becomes ilvl 671 in M+
Becomes ilvl 661 in Raids
Becomes ilvl 658 in Overworld

And the ilvl in the above would depend on how much that character has progressed in that content, or how much currency from that content they have accumulated and spent, or some other metric or a combination of all the previous.

Essentially one item that works in every scenario

Oh please no.

We have what is probabbly the best PvP gearing since WoD. It costs less than a full honor cap to get full honor gear for most classes, and thank Yogg Saron we don’t need to upgrade it…remember Shadowlands where you needed like 160k honor for a fully upgraded honor set to get the max scaling in PvP? Eugh…

As the 2 gamemodes are separate (PvE and PvP) so should be the gear too.

3 Likes

You can still do that. You just won’t start with ‘the best gear’.
And that’s not a bad thing.

1 Like

Soon brother

1 Like

Its been like this in some shape or form for most of wows life span the exception being between legion and shadowlands you could get upgrades via pvp if you got atleast rival