You don’t get it. If people wanted a system you’re describing they could literally be doing it in the game right now.
I understand it’s frustrating for some DPS to not get invited but what you’re suggesting wouldn’t solve anything.
Who doesn’t? Pugging a +3 is more difficult than doing a +8 with at least 2 people you know (and who play well). Don’t act like +2-+8 is “easy” content for pugs. It really isn’t.
That’s true, if you out-gear the content. Otherwise it’s quite challenging without a properly formed group and certain utilities. Miss decent dispels and you hang. Miss a CR and you can basically brick some keys as people tend to die… So that brings the question, what item level and what score?
Item level is a bit of an odd duck now anyways, with all the upgrade possibilities. So to make this somewhat doable, one needs to outgear the content and it at best becomes a crest-farm mode.
And sure, we can try this at the end of a season or expansion. But it would require a revamp of the key system + punishment of leavers…it’s not as simple as you make it sound.
But that’s not difficulty.
The key isn’t magically harder just because the tank i found in a +2 took on average 30 seconds to decide what pull to do. Or because they don’t use ironfur at all.
That’s just an idiot bricking the key. You don’t need a pro group to 600 ilvl +7/+8 runs. The issue with +7/+8 is crest farming and obviously everyone is waiting their key to get boosted by people farming crest.
It’s their key though. If it gets blown up by some noob they will be salty and they’d have every right to be salty.
Plus with the way crests are poorly placed there will always be some big boy who is crest hunting.
no, they don’t. That is the point. They have to risk their key, at very least that is their contribution.
It’s tragic that you have no foresight at all. Everyone is telling you exactly what will happen, we aren’t in a secret organization keeping you from doing keys. We don’t communicate and band together on the forums. It’s common sense what will happen
No, the people that are clogging things up don’t want that. They sit there waiting for meta classes, people with super high score and item level to sign up, while there are loads of players who are good enough sitting there. The whole point in an auto finder is to get things moving.
There is also another point - especially for newer players - in that its nice to have some kind of guide for what is expected. If the game won’t let you jump to a 5, then its not so bad, but if you keep getting declined, then its a pretty harsh and drawn out way of telling people they’re not ready for it. The auto finder would just let you pick from available keys and levels, and won’t let you choose one that’s too high for your score/ilvl.
are you high? Or trolling? The latter is against forum rules. You think you can force people into a queued system? Lmao. Good players would quit M+ en masse
well maybe if people did that their success ration would be much higher ?
i mean if you invite unechanted people with c omplelty wrong talents then why are you later surprised your keys break ?
simplest indicators works best - for example if you see people in +4 below 5 mln health and in +8 below 6 mln health ? - just leave instantly to not waste your own time.
This is the problem, who makes the criteria for such a system. Because this is the most important part, and the one thing that will ruin most runs/playtime.
But the most important thing is:
This is the reason such a system will 100% NOT be implemented EVER.
You are arbitrary deciding on a level (+8) to call “easy enough” while also having that level be your max keys and those that you also want to do. In a matter of fact +8s can be easy if you have people that do weekly 10s, but can be impossible for people that jump into keys from delves.
It would be suicide for the game mode for blizz to implement such a system because it would just kill any keys being run at +8 and lower, without any hope for pushing upwards.
People aren’t getting declined “because they aren’t ready” they’re getting declined because someone with 3.5k applied.
The problem isn’t m+ group finder is that the season is weird.
the question if always the same ? did you do all previous dungeons in time on +4 ?
do you have appropiate gear for +5 at this point of season ?
anyone who just do dvelves is like +/- 615 itlv . there is really no reason to invite anyone below 610 to +4s - thats like asking for troubles. and then you can get to 619 just spamming 4s and 5s before you progress further
What are you talking about being against forum rules?
This is a common/known thing - some features can’t be optional, or it splits the community and renders both features useless.
Good players are playing keys higher than +8… so no, they wouldn’t quit en masse, nothing would really change for them. I really doubt they’re worried about what is going on in keys 8 and below
I find it hard to deduct what you exactly mean. You don’t need a pro group to 600 ilvl +7/+8 runs? No, in pugs you’ll need 610-615+ to actually have it done decently smooth.
The average player is just bad. We seem to not want to accept this. So if you put random bad players together, it will become a clustermess. And yes, currently, manually, you can minimize the chance of grouping up with baddies…
So two things can happen; people don’t use this matchmaking functionality, or the difficulty goes down like normal/heroic dungeons.
Neither seem very likable as result.
If i had to use this system to get into M+ i would never start with M+.
Don’t think this is gonna happen. Take Solo Shuffle as example. I don’t think anyone cried and complained more about anything that Solo Shuffle and even tho Blitz BG was introduced you still have more than twice so many Solo Shuffle games (not rounds) than 3vs3 Arena.
I think people underestimate and completely fail to understand how many people out there want to play but don’t get the chance to.
Not true, the other day I wanted to farm 90 gilded crests to craft something, and I found plenty of people applying to join who’d done +11 and +12, I guess they wanted easy crests too
I said trolling is against forum rules, it sounded like you were trolling with that statement.
The “feature” would be useless anyway.
If i play a new tank, i refuse to be auto queued with a bunch of randoms. I choose to play with alts of other experienced players. Stop trying to take people hostage.
Solo shuffle is easy to balance with elo, player versus player. Player vs dungeon and all the variables is so laughably different it’s not even worth comparing
Then why don’t they form groups with each other?
They do actually. Most people who list their own keys start like you, thinking “I won’t be elitist and I’ll just find players who are good enough for the content”. And after getting their keys bricked and abandoned within 2 minutes they start taking a closer look at applicants until they turn into what you define as cloggers.
If blizzard makes an automated MM, within 3 days the forum will be filled with whiners demanding nerfs because “blizz put me in the group, it’s their fault we failed”.
Thats expected, if you make a system like this, it wouldn’t be instantly perfect. But your argument is that people should just be able to add people for a +5 that have completed all +6 and above, and that is not a solution - its not sustainable.
A lot of players don’t get the chance to play enough, and to fail and learn from their mistakes. Theres too much waiting around.
Failing a key at lower levels shouldn’t be seen as that bad, people are still learning. And like I said you can just make it so the key won’t lower if it was in the auto finder. I mean if people whine about “not winning”, that really is their problem… they want to always win and never lose, thats just a bad attitude.
At least with the auto finder, it wouldnt hold a failed key against you. If you fail a key now, people look at it and assume it must have been your fault.
That will at least make a change on the forums. Where we currently have no threads of people blaming Blizzard for absolutely anything.
Come on, even this thread is someone blaming Blizzard for something.