I think it’s time to merge the Title cutoffs again for Horde and Alliance.
I know it barely affects anyone, but alliance gets less R1 / Hero (and hopefully glad in the future) spots because the faction has significantly less players.
I think they should either give both factions the exact same amount of titles (like top 50 players of both factions for example) or just make the cutoffs the same on both factions again.
I think players should be able to play the faction they prefer and not the one with the lower title cutoffs.
Not asking for a static cutoff here btw, that would be bad.
It’s a bitter feeling getting r1 as alliance because you know that players who put in half the effort got it easily with 100-150 less end of season cr than you.
And when you’re comparing 3050cr to 2900-2950cr that’s a absolutely ginormous difference.
racials have almost nothing to do with it, on US realms the horde cutoff is the higher one which wouldn’t be the case if one faction was so much stronger than the other
I made the suggestion for the faction-specific Gladiator titles back in the day (not taking credit, I’m sure others and Blizzard thought of it too), because it would essentially serve as a self-balancing system.
The dominant faction would always be encouraged to switch to the under-represented faction, because the rating required would be smaller there. Over time that should balance itself out to the point of near-perfect balance.
And in fairness, it has worked pretty darn well to that end, globally and across the many past Seasons. The factions are within a few hundred rating points of each other - that’s crazy close given the very polarized divide in the earlier days.
The EU Arena community is a bit of an odd-ball though, because overall the Alliance is under-represented, but the top Alliance players are over-represented relative to the Horde.
I think it goes back to the days of the Alliance PvP community on the Outland server - that has somehow managed to carry through to this day.
Personally though, with the Gladiator title having changed to a flat rating requirement, I kind of feel like the Rank1 title should too. The percentage-based determination is odd in a system where the popularity of a Season can fluctuate as much as between BfA S1 (which was highly popular) and BfA S2 (which is anything but).
I think the fear with merging the factions again in terms of title rewards, is that the community just settles on one (again). Everyone will go Horde or Alliance. I think there’s something to be said for the fact that unlike PvE, then PvP does actually manage to maintain an Alliance representation of top players.
no, no NO NO NO N ON O N O N O N O N O NOOO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
can you go make suggestions in the battleground forums or someplace where it actually effects you instead of making detrimental suggestions on a topic that only effects others
Uh no, I think we should move away from static rating requirements.
In BfA S1, Blizzard literally threw Gladiator titles after people. I see so many BfA S1 Gladiators that are 1.8 stuck now simply because it was so damn easy in this season.
I don’t want the same to happen with R1
The main point is that alliance gets less r1 titles because nobody plays it.
Also, racials on horde are better for some classes and with the maledict nerf the difference is barely noticable anymore
They should be exactly the same tbh it makes no sense and if they could at the same time remove arena title in rbg it would be nice, this is probably one the biggest joke they’ve ever made.
But everything is percentage based, directly or indirectly.
The reason why so many got Gladiator title in Season 1 was because a lot of people participated. That increased the volume of the rating pool, meaning more better-than-average-players could hoard more rating points together, ultimately getting to 2400 (which they wouldn’t be able to in a less popular Season).
A rating translates to a percentage of the participating players. And likewise, the percentage translates to a rating. It’s the same.
It’s just easier to target a tangible rating number than a somewhat unknown % number.
(Beware is dying so talk about all this, so I’ll just go to bed I think. ).
Which is a misconception. The rating pool isn’t determined by the amount of players participating, WoW’s rating system is directly controlled by Blizzard and changed lots of times behind the curtains.
You seem to think it’s the strict Elo system, but it isn’t. It’s not even close.
No, there are some fancy details to it. I’ve read your walls of text. But the simple version of saying more people = more glads isn’t bending the truth too much given that it’s bedtime and Drae isn’t worth more effort. Hence why I summoned you. You can fill in the details.
Im not exactly sure which kind of reasoning different cutoffs have as we play in the arenas against the same faction and it is not horde vs alliance at all.
maybe they wanted to make the side with less players look more attractive but we saw how bad it went in legion when people could literally have 300-400 cr less especially in leg s1 and obtain rank 1 as horde (hi pikachu)
but now it’s probably even worse now they made it that the less populated faction even has less chances to get titles compared to the majority.
Technically speaking, the actual amount of r1 titles doesn’t decrease nor increase because of the split compared to what it would be if it would be 0.1% overall like before.
So the reason they gave for doing it, was because they wanted to give a “proper chance” for the less prominent faction on the ladder to get their own share of titles while at the same time not artificially increasing the amount of title slots.
Jito’s speculation about “self-balancing” might be right, and it might not be.
To be clear though, I think it was just a change for the sake of change and not for the sake of proper improvement.
Because if they wanted proper improvement, they could start by tuning the matchmaking metrics and the rating system to actually fit the amount of player activity. Instead they needlessly inflate the rating system to not make it as obvious that not as many people participate in arenas as much as they used to. (Which is a problem because they don’t adjust the matchmaking metrics to match the rating inflation properly at the same time.)
Another reason for artificial manipulation in the rating system is that people would be furious if 2.7k can’t be reached, or 2.4k for example. That’s what they make sure people can do every. single. season. and it’s really sad. Because they inevitably deflate it too, and back and forth it goes behind the curtains.
Which is why you haven’t felt the decrease in character participation despite the arena activity having been reduced when it used to be so much larger back in the day, and with similar or even lower top ratings, when looking at the ratings. You only see it in the “anecdotal evidence” of how it gets harder to find people to play with, which gives room for plausible deniability by the shill people since it’s after all, “only anecdotal”.
The amount of the percentage title slots per season is also nothing but blind faith in the system, which makes it easy for slight manipulation as long as it doesn’t become obvious.
Yea relentless human rmp/ala is a really enjoyable matchup, I’m sure every rmp is alliance because they prefer the looks…
Also can you for once stop crying (sometimes indirectly) about dk‘s or r1 cutoffs when you’re one of the persons that shouldn’t even have it in the first place
If you dont agree that titles should be same for both factions youre just braindead (or a bad horde player trying to get r1/got r1 on horde and wants to feel equal, even tho he knows he didnt deserve it)