Making M+ into a dungeon finder can resolve all issues with RIO and FOTM elitism

Dungeon journal shouldn’t even exist. People should hit with the head and learn like old and glorious wow times.

The dungeon journal and other stuff makes me think that blizzard is just handling player hands to guide them cause they don’t have skill to learn it.

True, it probably would work out if its above 1000 (based on the supply and demand for roles) but Im just giving it for example’s sake.

I know but that will never work cause a tank with 500 don’t mean he is good like a dps with 1000.

So you will make the dps people suffer by giving them a bad tank?

I think tanks should only get matched with players who are at least 1800 rio above them, anything less than that is just unfair.

if you’re DPS who’s below 1800 rio, tought luck, you’ll just have to play without a tank.

Just force the dps people to play as a tank and that is fixed.

yeah those filthy warlocks should start tanking, we should force them to.

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Worst idea ever, may as well make all raids and pvp random too while you are at it and remove any desire to challenge yourself.

Is what will happen soon or later each time there are less and less tanks on pugs.
Or the dps will give up and their role or they will not play the game cause no tank.

I see more and more tanks going to dps or stop pugging cause the environment is a pain for them.

I usually play 13~15 keys and the challenge doesn’t come from the dungeon itself, it comes from managing the players. Sometimes you have a chill group and many times you have people who whine about literally EVERYTHING you do.

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That approach might have worked years ago, but not anymore.

Imagine learning the Azshara fight with no guidance whatsoever. Good luck.
You’d end up referring to the guides of those whom “headfirsted it” before you, making the whole argument here null.

So in this case blizzard may as well offer a barebones source that actually is workable.

[quote=“Hotahk-argent-dawn, post:110, topic:275547, full:true”]

Even with all of the info online and that bllizard give people still bad…

I won’t disagree, my point is blizzard have an unfortunate habit of making knowledge heavy encounters, but making ways to learn about them in game minimal, and thus relying on people using stuff outside the game to learn how to do it.

You’d think it was ludicrous if I turned up to a tennis club and asked to participate in some games to learn the ropes with some coaching on the side, but they told me to sod off and go and read a book about tennis. Yet here we are, where the norm of even knowing what a monster in a dungeon is capable of and how it works is to read about it elsewhere because the encounters are so busy, you have little hope of learning them properly when in the middle of them.

Whether players are bad or not is irrelevant. The dungeon journal is crap and an opportunity for blizzard to rely less on third parties, but i don’t think they will bother.

On the end Blizzard will do like ff14, place a mark where is the safe area, a mark on the are boss will hit.

And you have all bosses of the games.

That’s absolutely true with PUGs, fortunately I play with a core of 3 players, sometimes 5, so at most we need 2 PUGs, although I do occasionally join a random PUG group.

DPS whining about other DPS but not interrupting or stunning themselves.
DPS pulling because they dont think I’m going fast enough and causing wipes.
PUGs body pulling patrols because they have zero awareness.
PUGs not understanding mechanics of dungeons or affixes.
DPS jumping in early before mobs rounded up.
Lack of dispelling.

All of this can be with geared players that have decent rio, it is all a bit of a lottery, you have to interpret the numbers, even then bad players slip through.

They don’t need to do that and shouldn’t. I just want listings for spells mobs use. That’s it. Why I can look up boss abilities but not mob ones is stupid.

The journal shouldn’t tell you what to do it should tell you what THEY do, so you can think about what you do. But it only does it for bosses where in some dungeons, handling the trash is more significant to timing than how bosses go down

I’ve talked about pugs, M+ is enjoyable with friends/guildies. What I wanted to say is that the pug environment is absolutely the worst for tanks and the “pug”-people shouldn’t be suprised that there are not enough tanks for pugging.

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Because you probably had bleeds already applied on you, or some sort of affix like (inspired) were active on the mob, or all of the above together.

Irrespective of what it may be (it was just an example) the point is the journal, nor any in game thing tells you this, be it scaling or mob bleeds. That’s my point.

Yes, it’s not hard to consult external sources. I do it myself. I just think adding such basic information to the journal would be a nice QoL feature. That’s all. Whether it’s needed or not is another question.

As said, I think third party consults for stuff like best route, best strategy, that’s cool. But information on what monsters in dungeons actually do should be made clearer in game as well. It would help newbs a bit more as opposed to directing them to a Wowhead guide or whatnot which may overwhelm them.

I believe most of us (me included) learn tactics the hard way.

I only go to YouTube occasionally when there is no clear visual of boss mechanics or i fail to understand in game.

Like The Manastorms in DoS. I couldn’t understand half of the fight so i watched it on YouTube.

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Never do that or you risk to get a kick on your first DOS :smile_cat: