Is what will happen soon or later each time there are less and less tanks on pugs.
Or the dps will give up and their role or they will not play the game cause no tank.
I see more and more tanks going to dps or stop pugging cause the environment is a pain for them.
I usually play 13~15 keys and the challenge doesn’t come from the dungeon itself, it comes from managing the players. Sometimes you have a chill group and many times you have people who whine about literally EVERYTHING you do.
That approach might have worked years ago, but not anymore.
Imagine learning the Azshara fight with no guidance whatsoever. Good luck.
You’d end up referring to the guides of those whom “headfirsted it” before you, making the whole argument here null.
So in this case blizzard may as well offer a barebones source that actually is workable.
I won’t disagree, my point is blizzard have an unfortunate habit of making knowledge heavy encounters, but making ways to learn about them in game minimal, and thus relying on people using stuff outside the game to learn how to do it.
You’d think it was ludicrous if I turned up to a tennis club and asked to participate in some games to learn the ropes with some coaching on the side, but they told me to sod off and go and read a book about tennis. Yet here we are, where the norm of even knowing what a monster in a dungeon is capable of and how it works is to read about it elsewhere because the encounters are so busy, you have little hope of learning them properly when in the middle of them.
Whether players are bad or not is irrelevant. The dungeon journal is crap and an opportunity for blizzard to rely less on third parties, but i don’t think they will bother.
That’s absolutely true with PUGs, fortunately I play with a core of 3 players, sometimes 5, so at most we need 2 PUGs, although I do occasionally join a random PUG group.
DPS whining about other DPS but not interrupting or stunning themselves.
DPS pulling because they dont think I’m going fast enough and causing wipes.
PUGs body pulling patrols because they have zero awareness.
PUGs not understanding mechanics of dungeons or affixes.
DPS jumping in early before mobs rounded up.
Lack of dispelling.
All of this can be with geared players that have decent rio, it is all a bit of a lottery, you have to interpret the numbers, even then bad players slip through.
They don’t need to do that and shouldn’t. I just want listings for spells mobs use. That’s it. Why I can look up boss abilities but not mob ones is stupid.
The journal shouldn’t tell you what to do it should tell you what THEY do, so you can think about what you do. But it only does it for bosses where in some dungeons, handling the trash is more significant to timing than how bosses go down
I’ve talked about pugs, M+ is enjoyable with friends/guildies. What I wanted to say is that the pug environment is absolutely the worst for tanks and the “pug”-people shouldn’t be suprised that there are not enough tanks for pugging.
Irrespective of what it may be (it was just an example) the point is the journal, nor any in game thing tells you this, be it scaling or mob bleeds. That’s my point.
Yes, it’s not hard to consult external sources. I do it myself. I just think adding such basic information to the journal would be a nice QoL feature. That’s all. Whether it’s needed or not is another question.
As said, I think third party consults for stuff like best route, best strategy, that’s cool. But information on what monsters in dungeons actually do should be made clearer in game as well. It would help newbs a bit more as opposed to directing them to a Wowhead guide or whatnot which may overwhelm them.