I’m sure DPS players will love LFG M+ when after waiting 30 minutes for each >= +10 run only one in ten will finish. With RIO the finish rate is not that best, and when players aren’t capable then it’s nearly impossible. Everyone will queue as high as they can even if they don’t have the skill and knowledge to do it.
If they added LFG for Mythic raid then everyone would queue because why not, maybe the group will carry and free loot.
Nobody would learn anything. Bad players, bad at interrupts, mechanics and with low DPS would be quickly pointed out and people would leave the group. This isn’t accessible egalitarian content. This is end game elite content.
So you get paired with LFR heroes that do grey parses while you as a tank or healer would be punished because someone that should never be in a +10 joined? Also I don’t have to have a key to run others people keys.
Because there is way to many DPS vs tanks and then healers. Maybe we should look at adding incentive to playing a tank or healer rather than snowflaking over-represented role?
If they want then they do. If you can do good runs you have a good RIO score with multiple runs. IF they can’t they don’t have runs, even when boosted they won’t have consecutive good runs.
What if you have 100 deaths on first boss because a tank or your DPS can’t handle simple mechanic? Why others should be punished for others mistakes? People would just logout or stand still and do nothing.
In the end such LFG would quickly fall leaving in queue only snowflakes and losers that demand M+ while not being able to do it. All it takes is middle finger from tanks and then healers.
So if RIO gives limited finish chances then what would be the point of using LFG that will have like 20-50% finish chance? Unless it will be MMR based and you won’t get into keys you want anyway and you will be crying how MMR is making people “entitled”.
And the “capable” folks will find a way. Those who cannot or want to hide their “incapability” will find a scapegoat: Big bad rio. Evil elitists, Greedy Blizzard, boosters and etc.
Still repeating that same old story? I guess I can try to explain it to you a hundred times and you won’t even try to understand it. LFD isn’t anti-social. And you aren’t the king of being social just because you have a guild / community and can ignore the rest of the player base.
Only thing LFD would do is to save time, and maybe even the game.
And you stubornly refuse to listen. I am not feeling “special” in any way thay I got friends or a guild to do m+ with.
I am simply following the path which m+ was designed for. To do it with a premade full of friends. Lfg pugging was always just a backup tool in case you struck out or lacked 1-2 peps.
If the rest of the “playerbase” cant socialize then how about solve this issue like the old school people do it? “Conquer that damn socialophohia”.
Than sit on your hands amd whine untill big Daddy Blizzard comes by and puts you stroller and rides you to your m+ run.
If one thing I miss about the old time gaming is.
Then - there is an obstacle in the way. I will find a way to overcome it! Others did it. So I can too!
Now - there is an obstacle in the way. How much do I need to cry for the devs to remove it?
Yeah, blizz should wake up. Times change. They need to adapt to those. These old systems are failing and so is the game.
I don’t want to limit my potential group mates to a small friend list / guild / community. Everyone who plays this game is good enough for me. Works fine for nhc / hcs so far or in other games.
I don’t need a cherry picked handfull of people to have fun with, I only need a system that allows me to handle my limitless friendslist so I can play whenever I want with whatever alt I choose without beeing pushed into fixed roles by a guild. I had my fun limited by guilds for years. Not going back to that.
Still repeating the same old story? I guess I can try to explain it to you a hundred times and you won’t even try to understand it. Auto-grouping for M+ wouldn’t solve a thing. And you aren’t the king of ideas just because you posted a thread, and a suggestion that has been posted hundreds of times before.
Only thing auto-grouping for M+ would do is waste development time and resources. On a problem that can be solved today, with ease, by players, who created the problem in the first place.
So build a large network of friends. Or continue pugging. Auto-grouping wouldn’t help you, because the roles currently in high demand wouldn’t use it, unless they’re so bad they don’t have any other way to run keys. And those aren’t the people you want to run with.
Being able to choose who you play with, to set up a proper comp for the dungeon is kinda important. You really don’t want to end up in Sanguine Depths on a spiteful grievous week with a disc priest healer and a full melee group without a venthyr, without bloodlust, on any key level, really.
So build a large network of friends. You can then play with whatever alt you want, in whatever role, with a wide variety of people you can trust and count on, whatever time you want.
You don’t need a guild. You don’t need a schedule. You don’t need to play the same toon all the time. You don’t need a fixed team. All you need is a lot of people on your friend list.
It was removed a few weeks before Legion launched, the quality of the dungeon runs went down a lot following its removal. Blizzard were like “will be no proving grounds to do heroic dungeons in legion” and then people went all “WAAAAAAH, BUT MUH WOD HEROIC DUNGEONS, REMOVE REQUIREMENT” and they did.
Removed the requirement to have completed Silver Proving Grounds in order to queue for Warlords of Draenor Heroic Dungeons.
Grimrail depot used to be somewhat ok, but after they removed that it became a nightmare to do unless you went in with a premade. Skyreach became annoying as hell to do, as did everbloom.
I don’t think mythic plus could ever be automated. Let’s say I have a +20 and use this system to get a group, my chances of getting the utility I need to complete the key would be low.
Instead of trying to join groups just make your own. Problem -literally- solved.
A partial solution could be to make it available in LFD until you reach lvl 10 (the seasonal affix) but have it so those who use that route have to have a certain ilvl/completion score to progress further. Those who choose to do manual keys would not get affected by this and can just progress as we currently do.
Can someone explain to me again what the drama is all about? I mean, there is content for super casuals, content for regular casuals, content for semi-serious and content for hardcore players. I see nothing wrong with differentiating between said content. RIO system is fine. I also don’t want to risk inviting a guy who has low score just because the risk of him being mechanically bad outweighs the benefit of him being a hidden gem.
What I DO HATE is people leaving keys. Simply because it’s a waste of time. I would like to have had the option to know how many keys the player has unfinished and how many of those keys they were the first to leave.
The drama is because there are a lot of dps on wow, so dps with lower Rio can’t join keys, like if someone does all +14 on time they can’t join a +15 cause always will appear people with more Rio who done all +15.
Plus casual people are trying to jump directly into +10 cause bellow don’t give gear and they cry cause people are elitist for not boost and carrying them with 0 experience.
The solution to the first problem is to make your own keys. That, or get a grp of friends/guildies and run with them. I haven’t pugged in months and I’m feeling great doing regular 16s and 17s.
The solution to the second problem is to simply ignore those whiners. As with everything in life, you can’t please everyone. And we’ve already established that making the game easier to cater to the mechanically weak is a terrible idea (e.g. LFR).
not trying to be a dick - but maaaybe just maybe the reason why you “comfortably do 16/17” is because even good pugs cannot get more then 17 in time most of time - due to how scaling shots up and there simply isnt gear in game atm letting people overgear that - unless they do it ultra mega comps
and i say it as ultra casual scrub who do “just” 15/16s .
the biggest problem these day’s is there is been an overflow on ppl who got there gear in boost runs and so if not boosted they would never gotten that gear and now they run in 226 gear but they play at 200 item lvl, all my toons have 200/205 item lvl and that is about my lvl i want to do and i don’t run any dungeon its just to toxic.