Making Retail leveling Optionally Harder/Longer

Greetings,

I do enjoy making new characters and leveling them through questing on the outdoor world but I endup leveling too fast, the mobs are too easy, etc. The same way there is/was an NPC that stopped you from getting XP, would be nice if there was an option to reduce the XP earned and make the mobs hit harder and more HP.

Cheerios

4 Likes

Hard Mode like War Mode, I can see the appeal to an extent although not sure how popular it would be without some incentive. Maybe quests give more gold? or rep?

I think having fewer mobs in most zones would be better but have them be tougher. Back in TBC you could ride through Hellfire Penninsula and avoid the Hell Boars with some careful riding, zig-zaggin between them. This was more immersive. You could just plough straight through them and get dazed and have to fight or you could navigate them properly and get to your destination quicker.
These days there is pretty much only one route to where you’re going and there are so many mobs that no amount of zig-zagging or careful navigation will avoid fights.

2 Likes

People started doing hardmode (no deaths) in classic , without any incentive .
They even made addon to track who did it .
In retail you cannot do something like this , because the game is simply too easy .
If you add more gold / rep / rewards , you will attract people who don’t want to play it and than we get " We are forced to play there, because of rewards ".

Pretty sure there would be plenty of people who would like to chill like this , instead of grinding some gear level endlessly . At the very least , people who like to experience the story in a normal manner .

I think they should make an anti xp tabard or something for those that wish for slower levelling. This would give players who want that slow experience the choice. However it won’t make it any harder, just longer. Scaling is how we have Chromie time and it’s just not possible to level the old pre-Chromie way any more.

I don’t think it should be incentivized in any way though. I vehemently disagree with bribing the player base to do things and WM on bonuses are just plain wrong.

13 Likes

Here is my suggestion based on Grams idea.

Veteran mode

  • Leveling is by [value]% slower
  • Level Ups give you increasing amounts of Gold
    (i.e. 2nd level 1 Gold, 3rd lvl 2 Gold, etc. … 70th level 20k Gold ← btw. maximum amount for the last 10 levels)
  • Completing Veteran mode once grants a unique transmog for each race (including allied Races - don’t be fooled, I am speaking of average transmogs, like the Lo’Gosh-one we got this month in Store).
  • Completing leveling of 1 character for each base game race (no allied races) grants a unique Icon border for your player frame (similar to SWTORs Legendary Status for completing each class story once on an account).
  • Completing leveling of 1 character for each base game race (no allied races) grants a unique custom title that can be individualized (with strong word-filters tied to it ofc to prevent abuse - first time is free, for each change you need to level another character to max level on Veteran Mode)
  • Completing leveling of 1 character for each base game race (no allied races) of a Faction grants a unique, dynamic Faction Mount for your Account.

Good to see people chiming in.

No need for an incentive really, just make it harder to level and harder to kill mobs. It helps master the class we are playing and see the full expansions stories.

The fact that we end up clearing all the quests in an expansion while leveling is good enough since we get, achivs, transmogs, etc. Instead of going there in max level and mindlessly kill and do the quests. Of course, all this would be optional, like Punyelf say with a tabard or something.

Keep it going (:

2 Likes

I can’t think of anything to add really. You’re asking for optional extended leveling gameplay, purely because it would be enjoyable, without rewarding or punishing anyone who doesn’t want it too. Puny’s xp-nerf-tabard seems like it would be a simple and effective solution.

3 Likes

Always been a proponent of making some sort of “open world+” toggle.

Without going into too much technical detail, it would affect mob scaling, abilities and rewards.

The difficulty really would be getting the ratio between the difficulty scaling and reward correctly.

My angle though is influenced more on questing whilst having reached the endgame. Being able to steam roll through key quest mobs, important story beats, and quite literally afk mechanics because they do negligible amounts of damage, is simply boring and uninteresting gameplay.

That being said, it doesn’t mean we couldn’t have something like that on from level 1 upwards, for those like yourself who enjoy the journey more than the end game.

As to the increased reward or incentives… We got to understand the following first. This game, and a lot of modern games unfortunately, offer very little towards intrinsic play. What this means is very few people will think:

“I just want this game to be harder because I want more challenging play”

Most people will think:

“Why would I make the game harder if there’s nothing to be gained”

There’s a reason why most people stop doing keys at +18, or +20 to get all actual rewards, and don’t care about pushing for score.

I’m speculating here, but I have the impression that this also affected the raiding scene. Since the new gearing system was introduced, you can get the mythic tint whilst doing heroic and simply upgrade the item. I suspect this change, although made every collectors’ lives easier, it also deflated the general interest in mythic raiding. Obviously there are plenty other reasons, but I’m digressing from OP.

There are harder games out there and people enjoy them of course. Wow unfortunately has trained many players to simply ignore that pillar of the game, and they’re going to have to incetivise players first before they willingly choose to opt in for the challenge.

if they make leveling harder then the GOLD SELLING from booster and their activity goes up.
harder leveling = less energy to do it since it a useless process in the game untill you get to the max level and do something

Making the leveling harder would optional, by equiping a tabard for example, and there would not be any increased gold nor special rewards.
For example you would earn only 10% of current XP and the mobs would have 200% HP and hit 200% harder, and somehow make it unable to be helped by those who dont wear a tabard or are much higher level.
Oh and it would be nice to have that AI speech as well for the quests…

They tried that in 7.3.5 howd that work out?

Put Zidormu in Stormwind / Org next to Chromie and let them offer Zidormu Time. Which takes us to Classic zones and level at Classic speeds. But in Retail so we get to keep the mogs and reps we earn there. We’d have the modern UI so better minimap etc.

I realise the technical effort involved would be prohibitive but I’d like to play some of the old stories but I don’t want to forego the UI improvements to play Classic.

4 Likes

if they want to make leveling fun again.
they should put that AI in it
making it important in the game .
and they should remove dungeon finder for it.
for example when i want to levelup i sit in orgrimar or stormwind and then i play a movie and im waiting in que for dungeon find when it starts i pause the movie do my leveling dungeon and then i continue the film.
leveling is this useless in the game that i dont even do quests anymore.

There is World Level and Adventure Rank in Genshin Impact which lets you tailor your leveling experience.

Don’t think you can have those systems in an MMO, where you share the world with other players.

Come to think of it, why can’t they just phase everyone out so you can have Azeroth all to yourself?

Same as Warmode, you can turn it on or off in capital cities.

Just having the RPG experience in World of Warcraft would be interesting.

Harder in what sense?

Actual level of difficulty where engaging in some brain activity is required?

Or the mind numbing “difficulty” of classic where things just take a long time and you can’t pull more than one or two mobs at a time and have to sit down and drink for mana after every few mobs?

leveling isnt the experience like Classic

in fact … its a hinderance in retail. retail is designed for end game content ( max level)
the journey to the max level is not intended to be the focus.

however. in classic. levelling is the experience, as you need to level a whopping 60 levels

in retail you level 10 levels each expac. its not the focus of that expac.

  • if you want those 10 level to be " harder"… take your gear off… :dracthyr_hehe_animated: :dracthyr_hehe_animated:
1 Like

You can make it as hard as you want by adjusting your gear an certainly not using heirlooms.

But getting gear is also one of the good things in playing the game. Besides, I still get the same XP with or without gear.

I’m not against something like a tabard being added that cuts all xp gains but X% but then also, there is nothing stopping you carrying on questing in areas once you’ve hit max level. Mobs scale with you anyway, so it really doesn’t matter. For example, with Chromie time, once you hit 60 and get booted out, if you go back to the zone you were in to continue leveling, I think quests give you something like 75xp.

Have you considered trying Classic?

With current complexity of the system “difficult” mode will require you to use the whole spectrum of your tools available, that means that it’ll require you to

1.Interrupt casts
2.Stun uninterruptible abilities
3.Move away from bad zones
4.Use your abilities in optimized order.

Average wow player is incapable of doing all things listed above.
So as already stated in this thread you can’t add some sort of incentive or xp bonus or silly hat or literally anything as reward for completing hard mode leveling without receiving some sort of backlash.

The only option is adding it without netting any sort of reward, and blizzard never does things that way, especially considering that hard mode will be niche thing