Mana drinks below 75 can be a real pain in the… rear. I like the leveling experience, I like the mana management aspect of the gameplay, but what I don’t like is having 1900 mana at lvl 24 and having to spend more than a minute and drinking 2 drinks to get 1700 mana. The lvl 25 drinks aren’t much better, being 1300 mana. This is a continuous issue up to lvl 70 when you can cook WotLK level food which has lvl 80 stats. WotLK foods were boosted to keep up with the actual player mana and health pools, but classic and TBC drinks weren’t.
All this being said, I don’t have heirlooms and I have mostly quest gear and a few dungeon drops. Any half-decent player nowadays know how to pick items but the mana drinks are ridiculously weak.
Are there any plans to greatly boost their mana? If not, are there any plans to make Cooking mana drinks compensate for this? Most classic and TBC food doesn’t restore mana.
The point is: sitting for a minute outside or in a dungeon and being useless is not fun and doesn’t contribute to the gameplay. Buffing mana drinks won’t affect combat because… you can’t eat and drink while being in combat.
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I was planning to level up a shadow priest next… and now i’m scared 
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Yeah, some wotlk classes got lucky with mana never ever being an issue and others didn’t. If you argue to boost level pre-level 75 drinks you might as well boost class abilities.
Of course it does, if you buff mana drinks you have less downtime and thus more combat uptime, greattly increasing your dps through the dungeon.
The priest I’m in a dungeon with right now is 28 with 2400 mana 
Of course it does, if you buff mana drinks you have less downtime and thus more combat uptime, greattly increasing your dps through the dungeon.
That’s not how DPS works
DPS is measured duringcombat
Sure, sure, then you might as well only measure when you have all your buffs and cooldowns ready as well, and cut-off all the time that decreases you average when those aren’t available, honk, honk
If you’re running a dungeon, and you need less time to drink in-between, you’re going to do vastly more damage in comparison to having to wait for mana to fill-up while the rest of the group just goes on without you. While others classes have no mana issues and thus not benefit from that change.
Increasing your overall and relative damage to the group.
I never understood this difference in food vs drinks … you will always have mora mana than what your drinks give you AND THEN you need to wait 5 more levels …
Its especially dumb in those new boxes blizz added as rewards … you get Northrend level food, that you can easily use throughout whole leveling process, but you get Outland drinks that arent enough even during TBC … 7500 mana is good maybe for prot pala, but even then you want to buy bigger drink so you dont need to waste time …
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I think you misunderstood my post. It’s not about needing fewer mana breaks. It’s about increasing the mana restoration value of things like Sweet Nectar 2-3 times. You still have to drink as much as before, but you don’t have to spend 60+ seconds to get full mana.
I understand perfectly, as do you, otherwise you wouldn’t be asking for this change. Less time drinking = more time fighting, more damage output in the same time available.
No, that’s not my point. My point is: spend less time sitting and not playing and spend more time playing. It doesn’t matter if you’re in a dungeon or solo. The goal is to spend more time actually playing.
Edit: Blizzard already “fixed” that once for WotLK food and drinks, by doing exactly what I am suggesting for classic and TBC food and water.
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Yes, but that means increasing your damage vs the classes that don’t have mana issues.
Say you run a dungeon, that normally takes 20 minutes, this includes breaks between the packs for drinking/rebuffing. That means, I don’t know, 14 minutes fighting – 3 minutes walking – 3 minutes drinking. In your proposal you would cut down drinking time, but not all classes benefit from that equally, some classes use no mana or have unlimited mana.
While in the current situation you have to sit down to drink, the rest of the group can go on and do damage and go ahead and clear the dungeon. With this change, you can keep up with them, thus increasing your total damage and as % of what the group is doing.
Which means it’s a buff only some benefit from, and those others lose their relative advantage, because their dps as % of total decreases because you can now keep up with them and do damage also.
The rewards from Trick or Treat bags, or Harvest Festival or Winter Veil are ingenius - giving you a percentage of your mana back per time unit. Go for them!
There are a few flaws with your reasoning:
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All healers need mana. If the party is made of a warrior tank, rogues, a dps warrior, and a feral druid then none of them need to drink at all thus your scenario is the default 14-min. Except… they now have to spend 6 minutes waiting for the healer to drink. Everyone benefits from the healing being able to fill up quickly. Even if there is a warlock and a mage it will still be for the tank’s and rogue/DK/druid’s benefit.
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How is it an issue that dungeons will be completed a bit faster? Everyone is going head over heels to level up faster, even paying for character boosts to Blizzard. This is a simple solution which solves several issues at once. More than that, this issue was intentionally resolved by Blizzard for all WotLK drinks, which proves my point.
1# They need mana, but they do not have mana issues, especially not if the tank is well geared. The problem comes to the weakest link, which is usually the dps.
From my experience, tanks never wait for DPS to drink, ever. But they might wait for the healer. Which is the reason why you probably can’t keep up and the reason why you’re asking for the change.
2# I fully agree, I’m not against such food-buffs, but I do recognize it for what it is, a buff that only certain classes benefit from. Thus rebalancing the classes and redistributing their relative values in solo and group play.
And then other people come with requests so that their class gets buffed as well, because they think x,y and z are also a hassle to their class.
I would greatly benefit from such a buff, but I also know you’re “opening the can of worms” so to say.
Retail recognized your issue a long time ago and they essentially removed mana entirely, but yeah, this is ‘supposedly’ wotlk. Good luck with convincing people though.
you kill faster and take longer to reset for the next pull.
You find this a lot on a Mage - the drinks and food you make yourself are less effective than buying food and drink from an innkeeper when you are levelling - and a significant number of players ignore cooking and first aid.
I will always make ‘cookies’ if a player asks my mage
but it is part of the game for casters - you have to accept it.
The lock needs shards - its a pain farming shards - it slows down killing mobs - and it takes up 1 of your 5 bag slots - its a limitation of the class
My main is a lock on retail and I’ve been playing since original vanilla. I leveled a lock in WotLK for the kicks of it. You don’t need more than 5-8 shards at any point, even for raids (soul wells, and summoning stones solved the main shard consuming skills). The bag thing was a gimmick and was useful for vanilla/tbc when you had to summon people one by one and hand out healthstones one at a time. In WotLK having more than 10 shards guarantees that some of them would be from a mob you killed weeks ago. Even with soulfire it’s still a non-issue simply because of how fast mobs die.
The old it’s not fun and doesn’t contribute justification for wanting convenience in a RPG. Want mana to instantly give you the mana without drinking at all? Let’s basically remove mana, infinite mana for all.
When you’re much lower level you regen mana at an ok rate as it is - to be honest, having levelled a mage and a hunter (actually more than auto-shot every mob) I can’t say I had any issue at all with the water and the man it regened. Getting spirit gear is great early on is fantastic too.
NO - How about no you don’t understand Locks and no you don’t only need 6 shards in your bag.
Although I can see why you post on your 68 Warrior
imo it goes like this :
For Paladins drinks are fine.
For Hunters post Lvl19 you use Viper so generally fine.
For Warlocks you level as Afflic and get mana regen by tapping & then draining & dotting.
For Shamans you have spring totem & water shield (but suffer until then)
For Mages you make pretty poor water & evocate.
For Druids you innervate on occasion. (and suffer otherwise)
For Priests you just suffer.
On pretty much every toon I have I feel water is tediously slow but this feeling is made worse with WOTLK boxes giving you food which restores for x3 what the drink gives you.
edit for above: My lock is still 70 cause I cant stand the dismount pet health bug but for shards I just build them up in Org on dummies.