Matchmaking is the only real fix for the M+ problem

I’m not here to whine, I just want to lay out my case for why matchmaking is the only long term solution to the current state of M+. It’s been transforming into something most players can’t interact with unless they’re already part of the club.

M+ isn’t accessible content. It’s completely built around premade group elitism. So far all blizzards attempts to fix the experience has layered on more friction for the average player.

First i want to start off with LFG finder doesn’t work like it’s intended. It’s is now a filter that rejects players. (IO score, spec meta, past achievements) even if you’re competent you won’t get invites unless your profile is pixel perfect. If you don’t have the meta spec and high IO -you’re out. you can play well, you know the mechanics, but none of that matters. You get ignored and left behind.

Most people aren’t playing wow as a job
they log on and maybe they’ve got an hour or two amd make the most of it. many of them are competent players. They want to play and not write an application to a +10. These players are being squeezed out.

Matchmaking with MMR is the antidote to this massive problem. It’s the light in the dark. Good players rise. Struggling players stay in their bracket. Everyone gets fair games, equal footing. You queue, you get a key, you run it. No social filtering. No rejection loop. No more one wipe and disband. People will learn to finish they keys instead of rage quitting. Just dungeon reps, which is how people improve. You don’t get better at M+ by sitting in Dornogal all day. Matchmaking makes it possible to do reps. Reps build knowledge.

How it is now, players can’t get those reps because they can’t get in.

Matchmaking fixes all of this!

MATCHMAKING WILL BREAK THE SPECC META

No more disc good rest bad!

Let RNG matchmaking happen and more specs get playtime. It’s good for long term health of the community.

I’m not asking to remove manual groups. Let the hardcore pushers do their thing. But give the rest a queue option for +2 to +15. Let people play and progress

Matchmaking is freedom. It’s the one thing that could fix M+ for the 90% of players currently locked out.

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you will be the first one to cry how bad the mmr is because it always gives you the worst people that keep you down in elohell :innocent:

from forum enjoyer pov i think mmr m+ would be amazing content

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List a key. Accept the first 4 people that meet your score criteria.

There you go, matchmaking done quick. You won’t though will you? Because it will be a disaster.

Also: If this gets implemented please make a spectator mode. It would be hilarious. You can charge extra if you allow me to filter by “total deaths in the run” or “least interrupts per minute” or something.

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If queueing as solo is only optional, then every single healer or tank will not do that. So enjoy sitting in queue as a DD for two hours before you log off for supper.

If it’s not optional, then enjoy the 60% drop in participation between +2 and +15.

how exactly will matchmaking fix the instances being way to overtuned for average playerbase or the contant lack of tanks and healers because people just want to play dps instead take responsibility and tank / heal ?

im all for making automatic que for like low keys 2-5 for people to learn but it wont fix literaly any real issues with m+ .

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that actually could be very very good for game - as people who dont do anythign below +10s will finally be able to see absolute circus and horrorshow that is happening in low m+ keys atm

Honestly this is such a good suggestion to highlight the issues.

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Why would good players use the queue when they can join groups manually or team up with friends?

All you’ll get in the queue is people who can’t pass the manual process.

And even then there still wouldn’t be enough tanks or healers. It’s not like there’s 10000 people snapping their fingers saying “man, I’d love to tank or heal but there’s no queue system so I can’t.”

Although this I do agree with. Finishing a key, even when not-timed, should be incentivised better. It should probably be exactly the same rewards. The bonus for timing is the key goes up a level, and that’s enough.

To salvage the queue… we might, maybe, say that a key never depletes if you queued for it. Let manually formed groups still deplete, but queued keys keep their level no matter what happens.

Just maybe then you’d find people willing to queue to get weekly 10s done.

[quote=“Dejarous, post:3, topic:570257, username:Dejarous-draenor”]
ist a key. Accept the first 4 people that meet your score criteria.

There you go, matchmaking done quick. You won’t though will you? Because it will be a disaster. [/quote]

That’s not how MMR matchmaking works. Matchmaking pairs players based on recent performance metrics. If you’re a high player you rise
If you’re “bad” you’ll get matched lower until you get better.

That’s fair. That’s scalable. it has queues 24/7.

What we have right now is the disaster. You’re mocking the idea of matchmaking as if the current system isn’t already a flaming wreck. What you’re defending is already broken.

Matchmaking with MMR is a basic system that removes social filtering and replaces it with a performance based metric. You get in because your skill matches the bracket just like every other modern competitive game. All the social bullying and all that is entirely removed out of the equation.

Add it. If someone runs a trainwreck dungeon their MMR drops. If they grief they get penalized. People will wipe but at least it gives them a chance to play the game and get better.

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Opinion posing as a fact.

Your arguments are invalid.

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Im all for it as long as it isnt mandatory to use. Would give us some new forum content :popcorn:

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Matching making will not fix M+ problem.

M+'s problem is its content and format itself. And matching making can’t fix it.

But ofc matching will make M+ better than it is right now, in terms of participation rate.

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Although I agree with OP’s sentiment, Blizzard have had 20 years to fine tune matchmaking and using pvp as an example they failed and continue to fail miserably. Introducing it for m+ would not be any different.

Tanks and healers would absolutely queue. Especially when they don’t have to deal with constant group decline or begging friends to log on. You underestimate how many tanks and healers are casual solo players who hate the current LFG hell.

The DPS queues are already happening! except right now you’re in LFG getting declined over and over by some random dude who wants only +2k IO meta comps in a +7 key.

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You can try to look for a healer or tank that doesn’t get into a group they sign up for within 2 minutes. (with appropriate gear for that key).

You will be looking all day.

I definitely am not. I casually heal and tank on most of my alts and my experience is very positive.

Indeed. And your solution will not change that even by one minute.

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Glad you bring it up! That’s EXACTLY why MMR based matchmaking works! You don’t throw average players into 14+s. they queue into +6s with other “average players”. No pressure or god comps. It’s fair and it’s scaled. Those “average players” improve with volume and repetition!

Tanks and heals don’t want to deal with being blamed and flamed by people that theat them like absolute garbo. Matchamking fixes this! No more parsing your logs mid run. You get grouped with players at your skill level. Also i’ve said this a million times. more rewards = more participation.

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NO.

For every healer and tank there are 50 DPS.

Why would I pick the one with the lowest experience, RIO, ilvl if I have the option of taking a 3000rio gigachad?

You want to wait less time? Make a sistem where people choose to heal and tank.

And if you had the guts, you would be first in line to prove that its not such a big deal and anyone can do it. But NO.

You chose a HUNTER alt. Out of all possible classes. GREAT.

A soloQ would literally be cancer for all healers and tanks. You would wait for even LONGER.

I cannot understand how people can have such low intelligence to not see what the real problem is… I simply cannot understand it.

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Blizzard themselves has admitted that the current LFG system favors premades and excludes solo players.

Show proof that people love waiting in Dornogal getting declined

You’re replying with nuh uh…

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It is going to do nothing apart from more boost sales .

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This is what I also thought when I was trying find people to play arena with as dps in a setting that for examples sake has this exaggerated ratio of 1000 dps for 1 healer. My solution to all of this were adapt by starting to heal myself and I got hundreds of dps signing up to anything I put in LFG. In pve I did the same by playing tank to my own keys and later I pushed some other peoples keys as dps too.

People want to play with their own level exp, if Im putting +12 key in system I wouldnt also take person that show hundreds +10 keys depleted. If I wanted to time my +12 I would pick the guy who show timed +11 runs and is hungry for that +12 just like I am.

But good luck with the attempt of get this soloq for pve as well, the game is as far from mmo already as it should be with all the soloq’s and the like we have today so one more soloq for pve as well would not break any camels back when its already ruined many years ago.

If want to have freedom to play as much as want and be able to build the team self and pick people from lfg as a solo player then being tank themselves would be the best option, its just how it is and nothing would change related it unless they removed tank as a role from the game. Dps will always be among hundreds of other dps and they do have to compete with the other hundred dps, good tanks and healers also form team quick with other ppl they like playing with and they continue playing together.