Matchmaking is the only real fix for the M+ problem

and more groups at appropriate level would be created in its stead. They aren’t suddenly not doing a key.

The benefit would be they aren’t doing a homework key they can barely be bothered doing and not try. Every key would be more exciting.

This key system has no point existing any longer

How many people do you think do homework keys? Seriously, this is something you see above 10-11, not for the weekly 7 or 10 runs…give me a break. For the lower levels this would almost only have negative side effects.

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homework keys get replaced with “this dude just bricked my key” at lower levels, which is also pointless.

Things happen and you are punished too much for it, i feel.

Im not so sure about this. Il have to think first, and havent made up my mind.

Because if progressing M+ and Raid were a sport…

Raids would be a marathon. Where it tests your endurance across 400 wipes on a boss untill you kill it.

M+ is more like body building. You do reps at your maximum power -1%. And do repetitions. And that is how you progress. You dont progress by repeating over and over again above your maximum lift and bust your back every time.

What you suggest would make progressing M+ an endurance test. Try and wipe a X key level untill you time it. And I dont find that as entertaining.

But that is just my POV. So I wont claim its the only way, or the my way is the only fun way to do M+. So for now, I dont have an opinion on this.

Here is the thing. In lower keys you have to put yourself in Blizzard’s shoes.

If you could just sign up to a +10 and do it… how many times do you think “that dude” will brick it? Once? maybe Twice? But not more than that.

What blizzard dosent want is exactly what will happen:

People log in. Do 8 10s in an afternoon. Log out. And if you wipe, no biggie. Just lost 10 minutes of your time and thats it. Because its not like you will spend an afternoon wiping on a +10 cause it’s too hard.

Then people get bored. Unsub. And that is not only bad for business, but bad for the people that keep playing. Less players, less fun.

That is why depletion exists in lower keys. To extend your gametime. Propose other ways to acheive the same, and maybe depletion can be removed.

High keys is something else. To give you an idea, last week I literally spent 3 days wiping 2h every day to try and time CB+15. And I still did not manage. 1 wrong kick. 1 pack too many. 1 death. And its a deplete. This stuff dosent happen in a +10.

So in high keys its the reverse effect. People stop playing and unsub when this process is too punishing. If to time a +15 CB I have to deplete it 30 times and be forced to time 30 +14s (or worse, 30 +13s, and THEN 30 +14s, PLUS worse still, reroll keys to get CB on a +15)… im not gonna do it. I play something else.

That is why resilient keys are for +12 and above. While not for +11 and below.

Well, if you can manage all the dungeons at (let’s say) 12, then 13 isn’t “above your max”. That’s just on your level.

But perhaps that can be covered by still being able to downgrade keys below that threshold. So you can still choose to do a “lightweight” day.

Hence why I suggested to add charges. 1 bricked key is unfortunate, 2 is a pattern, 3 is a problem (of the key holder).

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That is why I reserve my opinion. I found it very usefull to be able to practice a +15 CB multiple times because a buddy had resilient +15s.

But it was draining. I had fun 1 day doing that. The next 2 days… not so much… I would have prefered to just change to some other +15 dungeon and try that one. I was so sick of CB. And I still am.

Especially some mechanics I find totally frustrating. The dot of the 1st boss… I HATE nuke dots so much… you have no idea… 1 target I find fun. 2 at once I find frustrating beyond imagening.

so you are admiting that tryhards are priviledge and have better game experience then casuals

the only reason it is like this is because of how blizzard fails with game design for casuals and only cares abut toxic tryhards

Above +10 is only for score. Especially for me since I don’t use mounts, I use Travel Form. So I won’t use the 3k mount if I get it.

People can get the Mythic transmog with Hero gear and you yourself said you don’t care about gear. From my point of view Blizzard are doing great stuff for everyone.

The non depleting key is more useful to help out other people than it is for the person who has it.

For example if I go Resto and a tank who has never done the dungeon signs up…

Oh yeah, those kind of dots are quite annoying even on lower levels. Especially if the group is quite spread out…

But yeah, I get that point as well. I guess the current system works fine as well. And well, not burning yourself out remains your own responsibility regardless of the system in use :wink:

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Or maybe because Casuals are simply whiners. Like you… :smiley: Nothing is ever OK. Any system is always wrong. WoW is always dying. Anything Blizzard tries to please you is a “catastrophic fail”.

Tryharders are like… OK… this season I reached X level. Thats fine. Had a fun doing it.

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but why an arbitrary 3. Why not 10? 50? 1000? May as well be either the current system or unlimited.

Why not 2, or 4… :smiley:

The number is kinda pointless. I like that suggestion, because any number > 1 is already a win.

But 50 or 1000… would be a bit too much.

He isn’t actually a casual. He’s playing on that Hunter, a VDH, a BDK, a Guardian and a BM Monk. At least.

Details. Then make it 5, or 10. But repeating the same dungeon 10 times while not timing it…doesn’t seem too useful for the majority of the players, does it? Perhaps the boosters will be thankful.

I respect everyone on this forum.

But lillith in particular droped a category for me when he was whining non stop about not being invited to M+ keys for 500 posts…

And when Ammonet and others offered him to play. He did not even show up. Or even post anything on the forums explaining why.

At that point its complaining for the sake of complainng. Which I get. Its the forums, we wont cure cancer by wasting our time here.

But still.

I mean… in S1 I remember Ishayu complainng that he had difficulties getting into 10s. And he had a point! It was hard.

So we played toguether. I offered to be his “pocket healer” to help him get into groups. Got his 10s done. And problem solved. Now he could farm his myth track all season as much as he wanted. No problems.

That’s how you do it !

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He did say earlier in this thread that he felt be could do it alone and did appreciate the offer.

I think he’s just trying to bring the lols. I thought that “not getting invited to a +7 he’d never done” bit he did yesterday was hilarious and I fell for it.

Admirable comments, and an honest way to see M+. But you cant say that, and simultaniously whine that you dont get invites.

Its contradictory.

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No I admit that people who try harder and put more time and effort into the game accomplish more then those who don’t.

That does not mean casuals are bad but they objectively put less energy into it then pushers do

Yes but apparently those that put a bit more effort in are now toxic tryhards.

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