I agree with the pizza analogy but I disagree with the idea that you like to play.
And now we’re visiting a pizzeria where the Salami pizza is €15 and the Prosciutto pizza is €2.
Why? Nobody knows.
But I’m definitely going to order to Prosciutto pizza and whine that it doesn’t taste like Salami pizza, and so is every other person who visits that pizzeria.
That’s the thing about this group finder. You want it because it’s easy. Not because it’s a different taste.
Yes, and that’s exactly how it is in wow, TRUE, but the thing is that if I don’t like the Salami Pizza, why would I even go into the Pizzeria at all? And yes exactly, I’m not playing M+ at all
Atm you’re going to the fishmongers and crying they don’t do pizza.
Great non relevant example. Minus 10 out of 10.
Logically wrong, because Blizzard offers LFG, which is terrible and badly implemented matchmaking, that surpisingly many use. If many wouldn’t use it, you wouldn’t get 40 applications minutes after posting a key.
It’s like Blizzard offers Salami Pizza, while the Prosciutto one is spoiled and way more expensive. That’s actually the real analogy.
Well this at least adds some variety because Lilíith is complaining as much as you are and he’s playing tons. It would be boring if we were all the same.
Why would I play M+ again in s2, if LFG waiting times made me suffer in S1? I’m not unreasonable. I would say playing and complaining is way more unreasonable than deciding to not play and complain
Broduin in the pizza shop mad they won’t fix his toaster.
You tell me, as I said we’re not all the same. S1 was where I started playing VDH in keys, I never imagined I’d do that ever. Guardian will always be my main though.
For me the waiting times were no issue. If I roll up on a garbo character I use my own key.
Do you think most people play M+ using LFG or using Premades?
If at least a third use LFG, they need to fix it 100%. If it’s less I can see your point that it’s not worth to fix
(I learnt before not opening hidden reply by one user, won’t fall for the trap
)
You do not do m+ anyways or pvp or basically anything in game so a soloq wouldnt help you in your 6/7s that u do once in a while.
people like you always want more but refuse to use whats out there already and instead whine and make up BS on the forums.
Puny has repeatedly listed at least 6 communties that are EU based and busy 24/7
There are guilds for m+ out there for every type of player
Try making friends instead of being a trolling douche on the forums then you wouldnt need a soloq
Sick and tired of you , the OP and Lilth lying and trolling through your back teethe
LFG for sure.
It doesn’t mean it is the desired solution. Most convenient isn’t always best. Hence 3000 back and forth posts on this topic.
I gave my defense like 1000 posts ago. With out calling out anyone.
You on the other-hand… took like 5 posts to start insulting people calling them “gatekeeping toxic swetlords”… or something similar.
So I dont think you have the moral authority to call me out on anything.
PLUS:
This is totally true. While you are here making enemies with everyone calling us “toxic elitists”, everyone else is having fun in M+. So the problem with M+ is you. Not us.
Do you think the 1.6k DPS who got me into their +10 today thinks LFG needs fixed?
Tons of people died on the last boss and I lost 10kg in sweat trying my best to prevent a wipe. That’s why they had the only CR player be the tank. I was invited for that moment.
That is not what I said. What I said is that you wanted Delves. You got Delves.
Leave us people that “can’t behave normally and insult others for playing badly?” alone.
So if most players spend a lot of time in LFG clicking on around 5 groups a minute in a small window, maybe Blizzard needs to solve this? I am open to many solutions, I listed like 3 different possible solutions in this thread, that are sensible logically.
For example:
- Automating signups, so at least I can afk and wait
- Fully automated Matchmaking with MMR without keys, but you lose MMR on fails
- Change Key system to Delve-system with Dungeons (some other dudes solution I agree with)
- Change M+ design to also create healthy incentives for Pugs. Blizz said once they only design it for Premades.
A lot of the discussion was me specifying how that can work systemically
1:so you want to have a afk mode as your lazy.
2. refuses to use any of the 3 systems already out there.
3. you have your delves leave m+ alone
- List your own key and build up score
- -as long as it avoids socialising with others in a MMO game. You forgot this side note…
That’s probably the crux of it, yes.
Forum posters don’t make game changes. Blizzard’s game developers do.
So at the end of the day, it’s probably more valuable to look at what Blizzard’s game developers have done, what they’re doing, and what they want to do, if anything meaningful is supposed to be discerned on this topic.
And to me there’s 3 design points worth keeping in mind.
One is the introduction of Communities.
That was Blizzard’s attempt at trying to manage group activities through a player-grown social network. An admirable goal because WoW is an MMORPG, but arguably an effort that has not been very successful.
The second is Blizzard’s consolidation of Mythic+ keys and Dungeon difficulties.
That’s also been an attempt at trying to get everyone closer together in the bus, so that people are more inclined to play with each other. Fewer difficulties, less player spread. But again the result is less than optimal, because players have an array of tools available that allows them to pick and choose who they want to play with – and they use them.
The third is Holly Longdale’s blog (and interviews) about World of Warcraft in 2025.
She speaks of making the game experience more approachable for the newcomer and the returning player, and improving the game so that it better reflects how people actually play it and what they enjoy doing when they play. And then finally she talks about doubling down on social initiatives, and she specifically mentions Group Finder as an example of something to improve upon.
So taking those points into account I feel like change is coming.
And if you look at Blizzard’s other games, and just other games in general, the prevalent design is a form of automated queue or matchmaking system for any repetitive group-related gameplay activities, whether it’s PvE or PvP.
Even World of Warcraft is littered with it.
And whilst there’s a lot to be said for WoW being an MMORPG, and there’s a lot to be said for Blizzard wanting that player-driven social experience that WoW used to be, there does seem to be an admission from Blizzard that World of Warcraft should increasingly be developed according to how people actually play the game and not according to how Blizzard would like them to.
With that in mind, I think a solo queue matchmaking system is coming for Mythic+ Dungeons.
Because that’s always been the only obstacle for it – the design philosophy behind the game direction. That’s going to change, it has changed, and it will continue to. And Mythic+ is such a key gameplay aspect for World of Warcraft, and such a popular feature, that there’s no way in hell that status quo is going prevail for very long. I find that impossible to imagine given the changes Blizzard have already made and the ones they’ve foreshadowed to come.
So with that in mind, I think it’s more interesting to consider what such a solo queue matchmaking system might look like, because many games have many different solutions for how to funnel people into their gameplay activities.
Blizzard’s queue systems tend to be simple in design.
They tend to favor inclusivity over exclusivity.
And they tend to emphasize good rather than perfect.
If I were to guess, I think Blizzard will release a solo queue matchmaking system for Midnight and it will look like this:
- Queue from 0 to +10.
- Minimum required item level for each difficulty.
- Beat one difficulty in order to gain the ability to queue for the next.
- LFG, Communities, and Friends List continues to exist for the (social) purpose of making a premade group or queuing as 2-4 players.
- It costs a “key” to queue and enter a Mythic+ Dungeon. The “keys” can be easily acquired through Crafting, Quest rewards, Fishing, whatever.
That’s basically it.
It’ll come with a need to make some class balance changes and some Dungeon design changes (and perhaps some reward changes) to facilitate a wider array of group compositions. But that’s all changes players would be receptive toward in a new expansion, so it’s par for the course.
I think Blizzard’s major goal for WoW in the coming few years, is to facilitate a game experience where newcomers and returning players can easily get into the game and get a hang of how to play it, and just as easily get into group activities with other players, and all-together have a positive and rewarding experience that isn’t beholden to many hours spent installing add-ons, reading guides, joining Discord channels, or trying to get into groups.
It has to be a more modern game experience reflecting the modern Seasonal design that the game has ultimately opted for. And that design comes with the player expectation that it’s easy to jump into on a whim.
So I think that’s what Blizzard are going to try to facilitate, and a solo queue matchmaking system for Mythic+ Dungeons would be an obvious step toward that goal.