Its sad that you are completely right, but they wont realize it. They live in their own bubble and demand that the game gets developed according to their will.
You cant reason with casuals who have no business in difficult content.
Funnily enough: most casuals are collectors, open world enjoyers and story players.
Someone like Lillith and Jito are an even smaller community than the “toxic elite”.
They dont…while mages, boomkins and dks look pretty strong according to the meta, the casual playerbase wont perform anywhere near the required % for it to be meta.
In other words: the successrate fluctuates from player to player and not from spec to spec or class to class. Blizzard cant fix stupid.
Control is one thing, responsibility is another. And Blizzard really doesnt want that kind of responsibility. The Forums, Reddit and Wowhead will be flooded with negative feedback and demands that Blizzard fixes a (casual made) problem. We’ve seen it often enough. Cata heroics were brutal (they really werent) for the casual WoW community. So they had to emergency nerf them MULTIPLE times.
You got 20 students who are ambitions and study hard for their uni and whatnot. The school does a basic elementary school math exam and they score an average of 99/100.
Then you decide to gather every unmotivated pupil who skipped classes and doesnt know how a calculator even looks and let alone how to use it. YOu get around 200.
Put them all in the same school and give the same exam again (200 flunkers+20 serious students). The average score is suddenly 29/100 and the whole school looks bad in front of the country.
So solutions? In real life, you would try to find out why those 200 flunkers where so bad at most basic elementary math. But in Blizzards case, you cant expect players to get better.
So the other option? Make the exam so easy that the 20 students will question if this is a kindergarten game or a real exam but will be easy enough for the 200 flunkers to get the overal average at 60/100 or something so the school doesn’t look that bad.
And this is the fate which you want for m+ with your soloQ. Then why even bother waste resources in the first place for m+ soloQ? Just delete m+ altogether and keep hero dungeons where you can “win” even by being afk while your cat moves across the keyboard.
Instead of strangulating m+ like this, just end it quickly and be done with it.
A video game with a mode which tests your ability to reach your objectives.
Not a movie where you can watch it even if you dont understand its language.
End.
Tbh. I am not even sure if Broduin understands what a video game is at this point if he is so opposed to being challenged.
Even your most basic tic-tac-toe game there is a “challenge” and “goal” to beat your opponent.
The same story with the exams. There is a goal, a challenge and you need to overcome it.
Only difference being that one is done for fun and to pass the time, while the other can decide your future life…
Yeah, it’s too much to ask me to spend 5-30 minutes depending on role every time I wanna play M+ to actively apply to kexs manually over and over, 100%
Indeed. Creating your team for a team based challenge is too difficult for you.
And doing it via LFG is not the only way to do it but you probably have 101 excuse ready for that as well so wont bother to get into detail.
And you dont’t need to be defensive. Its perfect human nature to not to show weakness. Only the few strong can plain admit that they can’t do it because they dont want it or they failed.
There will always be excuses and reasons. Starting from your old “dog ate homework” excuse at school up to blaming traffic or your bad alarm clock for being late for work.
Its absolutely normal so I understand Broduin.
Edit: Now that we are done here. Lets see what Jito cooks up. He has been typing for a long while.
I didn’t say queue systems work everywhere. Blizzard’s Diablo games have no queue systems and they’re arguably fine without, just as they arguably would be fine if they were to have it.
My point was that the games that do make use of queue systems work fine. There’s no basis for suggesting that adding a queue system to Mythic+ is bound to cause a major disaster, as if that’s prophesized by divine providence. It’s not.
I don’t think any game offers that, and I don’t think that’s what Mythic+ should offer either. I can only speak for my own feedback here, but I’ve said that a queue system for Mythic+ should only encompass 0-10. The difficulties above that should require a premade group.
StarCraft II has its Co-op Commander feature that’s a bit the same. You can queue for Brutal difficulty with Mutation and it’s certainly doable with a random teammate, but it’s a fair challenge. But if you want to do the higher extended difficulties, like Brutal+6, then you have to make your own group for it.
And I think there’s also a requirement for queueing Brutal +1 that your Commander needs to be at least level 15.
And I kind of like that design approach.
The lower difficulties are fair game and you can queue for them because they’re made to be easy enough that you can do them with strangers.
And then at the higher difficulties you start to have a few requirements, like minimum item level in WoW.
And then at the highest difficulties you only allow it for premade groups, because the difficulty is so high that it’s not designed to be doable for a group of randoms.
I think that kind of design works in a PvE mode with a scaling difficulty ladder.
I think the biggest barrier to grouping in games is the intimidation of interacting with other players. That sounds super strange, but that’s a psychological limit for many. And of the players who are willing to engage with other players, most will prefer to join a group than to make their own.
A lot of players will completely nope out if you tell them to make their own group or raid for something. They’re like one step away from a panic attack at the prospect of having to make a group and being in charge and responsible for it.
It’s just a super intimidating element of multiplayer games, which is a bit of a weird thing given that we play an MMORPG and you’d think talking to and interacting with other players is something everyone wants to do. But it’s not.
I think that’s wrong. Here’s the splash screen for Season 2:
That’s Blizzard invitation for players to get back into WoW and check out the new Season.
And what they’re enticing players with is not a trip to LFR and then bye bye, see you next time!
They’re presenting a journey like all other Seasonal games do. And for Mythic+ that’s the progression to 2000 score and +10 and weekly Vault items and Seasonal mount rewards and titles and so on. That’s the content experience intended for the masses with each and every Season. That’s Blizzard’s magnet that’s supposed to draw players into WoW, so it also has to give those players a satisfying and rewarding experience if they do come to check WoW out.
At the end of the day, then WoW competes with other Seasonal games that offer their version of the same. If Blizzard’s offer is “Go play LFR”, then that’s not a very strong offer – which is why that isn’t what’s on the splash screen. It’s about doing all the new content and getting all the new and updated rewards. So Blizzard has to deliver on that promise to the masses if they want to retain those masses.
My subscription money pays for my entertainment and your subscription money pays for yours. So I get to tell Blizzard what I would like for my money, and you get to tell Blizzard what you would like for your money. And then Blizzard gets the thankless job of trying to figure out how best to please us both.
And my subscription money makes me just as valuable a customer to Blizzard as anyone else, regardless of how good or bad I am at the game, or how nonsensical my posts are on the forum.
That’s terribly infuriating, but that’s how it is.
That’s hardly an unknown. Blizzard definitely understands that some specs have higher complexity than others and as a consequence the performance of those specs has a higher delta than that of more simple specs.
And if you know that, then you can account for it when you put a group together.
But again, I don’t think a queue system needs to have this kind of attention to detail. Like I said earlier in the thread, then the 1-10 experience is a sheep herding for the most part – as it is today. And Blizzard’s preferred method of herding the sheep in WoW is to simply nerf content as much as necessary. I don’t see why they would change that approach even if a queue system was added.
Liberation of undermine - Can be done with LFR as well.
Season 2 begins - “updated dungeon and PvP rewards” and a new dungeon floodgate.
Normal and heroic difficulties Also had their item levels raised.
So your point being? The splash screen just says that the difficulties have been raised…both in casual LFR difficulties and high end.
Its the same with any game which has a new expansion or new DLC or whatever. It just offers you a new content but its the players choice on what difficulty to do it(Story mode or hardcore tactician?)
EDIT: So I am not really sure where you are getting at that, if any game developer offers me a new expansion or a new DLC or new…whatever then they somehow expect me to do it on the highest difficulty possible…
I’ll haphazardly throw in my strongest conviction for why Blizzard will add a queue system for Mythic+, just so it doesn’t come off as if I am arguing from a position that derives from other arguments.
There are countless threads and posts here and elsewhere where players lament their experience with wanting to play a Mythic+ Dungeon and finding themselves spending an unreasonably long time trying to get a group in LFG. And if they do get a group and they do get into the Dungeon and the group for any reason disbands, then they’re right back where they started – spending an unreasonably long time trying to get a group in LFG.
That description is not an uncommon player experience. For the game it is a glaring wound that this is indeed the experience players are having with the game.
That is why Blizzard will add a queue system for Mythic+, because the above complaint that players voice based on their own game experience, is completely unacceptable for Blizzard. That’s not a question of whether they want to or don’t want to address that – they have to. And so they will.
Or they can just leave it as well and just expect it as a “cost of doing business of having an M+”.
Blizz does countless of tunings and class nerfs and are the people ever happy? Every “class tunning” there are multitudes of “omgez class X needs buff and why you buff class Y! Its already OP!”.
Give me one example when people where praising Blizzard for having the best class balance ever?
Same with M+. As long as it will exist, there will be entitled whines along it.
Same as every expansion announcement, there will be threads proclaiming it to “finally kill wow for good”.
Comes with the territory, my friend. And Gamers whining about something? If you would ask this question to a game dev, his first question would be “Are you new to this industry?”
Sure. But generally these people want the world to bend to them and think its utterly unreasonable that they modify their approach a little.
Hence this thread.
Hell, I’ve seen people list a +13 of some description. They declined me. I’ve gotten into the exact same key level / dungeon, timed it and opened up the group finder and found them there still just looking for that unicorn meta or whatever.
I’m not saying the system is perfect (far from it) but there are social solutions to this problem and people refuse to accept and use them.
And now we’ve come full circle again for the 50th time in this thread.