Matchmaking is the only real fix for the M+ problem

In with the boss or just on their own? What killed the tank? The tantrum or just not using any defensive abilities?

Just on their own.

He died to melee’s + his stagger ticking him for 1 million+.

Healer was pumping healing into him but he just died.

I have no idea how he even accomplished that, I’ve never played brewmaster but I know he must have done something wrong because I can solo that pack on my druid if I go bear on a +3, lmao.

I’ve never seen such catastrophic failure in a +3 in TWW before this, usually the healer can just heal through at that key level but this monk just got flattened.

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Probably a 560 ilvl tank.
Allthough a brewmaster can only purify brew to get the stagger down. That 1M damage is just the damage of the dungeon. It isn’t exactly a problem when you have 10+M health.

Healing a 1M dot on someone should not be an issue either. Maybe it was that + getting hit on the back. I find it weird to be honest. But hey. Every once in a while there is always some catastrophic run. Atleast it finished in the 1st pack, and you did not have to slog 40min of a paper thin tank.

Yes. I have seen many groups this season unable to finish +2 / +3 . Its pretty normal to end those runs with like 20-30 deaths

If i Had to guess - he probably didnt keep shuffle up liek at all.

Brewmaster is in bad state like it always Has been because its very overcokplivated overdesihned Class . Plus the brew shield is laughable weak CD in its current state

Years ago ghostcrawler admited that players dont rise to the challenge - they quit. And exactly this happens with m+

Look at panic buttons they Had to press this week - bribing peopel with gilded crests for +2 now raiding hc track by +2 because peopel dont even tryb to progress to +10s anymore - those who were mamy to progress are there - test given up :slight_smile:

M+ in its current state is jsut objectively to hard

I don’t think Matchmaking would be a real solution tbh. We already see issues in PVP content, where, at least myself and my Arena partner in 2’s face people who have 10-20 past Gladiator titles, some being 0,1% regionwide, while we are playing around 1800-2000 rating at that point. Imagine this system in M+, even tho playerbase is much, much larger.
Since you can list your own keys and decide players based on your own preferences; whatever it is key levels they can completed in-time, their M+ score, their experience or score in the previous season(s), their class or spec, if they have certain skills you might need (Hero, faster interrupts, a lot of CC), that already is enough since it is you making decisions who you take or won’t take.
Also another thing to keep in mind is that score does not mean player itself knows what to do in that specific dungeon. For example, you may acquire score by multiple ways; you may be boosted by a group of more experienced players, but in reality you might not know how to play certain mechanics. Automatic system would only look at the score, ignoring every other preference you might have.
I say, lets stick with the current system, as it’s doing its job much better than automatic matchmaking. It lets you decide what you want, what you’re looking for, no matter of the key lvl.

Stagger + melees. They were hitting him for 700k each melee hit on top of the stagger damage.

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What exactly do you want to change when YOU spam basically +2 difficulty on 610 ilvl?

M+ is infinitely scalable. Difficulty is an irrelevant concept in M+. As long as its linear with out major difficulty spikes.

And rewards… I have always said that they are an enabler to access higher content. They are not supposed to be a reward for completing higher content.

Something that Blizz gets, but once in a while also forgets (see the Bullion Drama unfolding).

You shouldn’t get loot from things you haven’t done.

Then Divorce is the only option. If Raiders get a 2x advantage in M+ just because they spend their day Raiding instead of pushing keys then screw them basically…

Basically. A raider spends 8h a week Raiding. I spend 8h a week M+ pushing. However, when the raider goes into a +15 and does 10% to 20% more damage than I do ? YEAH… Raiders should NOT get advantages in M+… for NOT PLAYING M+…

They can do their Raids. Keep their gear. And have to re-farm M+ gear to push keys. Like we have to do.

Also… they loose the cool advantage of doing 8 +10s (which are a walk in the park) and get their Myth track vault. If they get that, I want myth track gear for doing the Heroic Raid.

So what you are saying people Play solo que up to glad titles

This would be a proof how succesful the system is :wink:

Im genuinly curious where did you took that nonsense from . Only thing i did on 610 itlv is dvelves on my tanks .

I didnt go into +2 untill i did full m0 world tour and all possibile dvelves that week. So i was like 635 when i did first +2

The lowest i did was like 1x +2 workshop on my dk tank at like 626 for gv slot . And everything really really hurt there at that itlv

You can’t receive Glad from Solo queue, just from 3’s. Legend is title which can be obtained via Solo Shuffle.

But point was that matchmaking does not work in e.g., 2’s at all, not well enough. Used it as a comparison for this suggestion - even M+ playerbase is way, way bigger. :slightly_smiling_face:

Did I understand correctly that the author is upset about a situation where other players choose not to invite them?
There’s a lot of talk about “unfairness” and some mysterious “meta,” but I think it’s actually much simpler.
Let me highlight the core issue the author seems to want to fix by forcing other players to pick them.

There are way, way more DPS than needed. A group needs 1 tank, 1 healer, and 3 DPS. But for every 1 tank and 1 healer, there are about 30 DPS. Not 3 — thirty.
So, if you’re playing DPS, and you want to get picked over 29 others, you have to be obviously better.
Better gear, better dungeon experience, better everything measurable. Gearscore, dungeon rating, best dungeon run times — all of it.

If you’re not paying for special treatment, you don’t get to demand it.
Your problems are your problems — not the problem of someone trying to time their own key run.

That said, I’m not here just to be a toxic villan — I can give you a few constructive suggestions too. Up to you whether to follow them.

First, obviously, you should be running Delves to get Champion and Heroic level gear.
Second, don’t be afraid to run low keys — start with +2s if needed — and farm crests to upgrade all your gear. I checked your Armory: you’ve got un-upgraded pieces.
Third, you should have successful runs one level below the key you’re applying to. If you want to get into a +6, have a +5 timed already.

And finally — if you really want to skip ahead of other players who are no worse than you, consider switching to a more in-demand role.

Raiders need gear quanitity / crests which comes from M+

M+ers need gear quality late season for pushing, which comes from raids.

We both get screwed.

You’re considered worse than the mobs at that ilevel. Check how much your armour mitigates, then highlight a mob and it will say “against current target” that number will be lower.

E.g "Reduces damage by 40%, against current target, 35%.

I got blown up on my 626 Prot Pally in +2.

We were helping our tank gear his BDK and just doing 10s with it at 610 ilvl, idk how current target scaling works but it can’t be that bad.