Matchmaking is the only real fix for the M+ problem

Were you all 610 ilevel too?

Mine is so I may check later, I was thinking of getting him in some keys.

Nah mix of 650-660. But he was just kinda plugging along without a care in the world, idk if the healer was really looking at him cuz he was just doing BDK things.

I’ve not played BDK this season but on the +2 with my Pally the stuff was living for ages because we all had low ilevel so I was running out of CDs.

I died twice on the first pull (Meadery) and the stuff was still alive and I had to kite. We barely timed it and I haven’t done a key on Prot Pally since.

I’ve been a big supported of queue for M+ since Shadowlands, when I started doing heroic raiding and M+. That is because out of 10 people or so that I met then, by the end of expansion all of them stopped playing, mostly because they were playing off meta specs, and they were tired of spending 2+ hours on saturday evening without getting into a key, regardless if they were applying to a group, or posting their own key.

SoloQ M+ sounds very attractive from low rating, undergeared dps player, but from healer’s or tank’s perspective it’s not so appealing.
SoloQ is definitely not a miracle solution and magic wand to solve m+ grouping issues.
The biggest issue in my eyes being playing new char on off meta dps that is trying to progress, where you have zero chances to get invited to other’s keys, and you get no applicants on your own keys.

Current game however is not ready for queue system. If it was introduced tomorrow, it would be massive failure.

For that system to work, specs would need to be homogenized, a lot of things would need to be reworked, like battle res or lust, even party buffs.
Imagine getting into a group with no lust, with low kicks, something like boomie + priests + maybe some warrior+ BDK, it would be absolutely miserable.

Blizz would have no rebalance all classes, so that all random compositions would have similar power.
This is never going to happen.
Even they say it again and again, how it’s their philosophy to ‘bring a player not a spec’, they fail to deliver. In raid you still need all the group buffs, and in dungeon groups you still need decent synergy of party buffs, good balance of kicks, stuns, and lust and br are mandatory.

There are also a lot of things to be figured out, on how to exactly implement that queue.

M+ has this problem in general, where you cannot really learn mechanics of the dungeons. Normal and heroics are useless for obvious reasons, they are faceroll dungeons with 0 difficulty and different mechanics. Imo M+ is useless as well, since there is no count, so people do not learn routes.

But still, in the long run, I think M+ soloQ would be good thing for the game, after doing specs and buffs/utilities rebalance. How it should be done? It’s a good question…
For example, how a dungeon is chosen, is it random? Can we veto some dungeons? On my shaman I only need to run 3 dungeons for upgrades, other dungeons are completely wortless.
Another issue is that pushing rating would be detrimental in some aspects, in mmr matchmaking system. If you pushed to +13, you got higher rating, and you want to go back to farming 10s, you cannot do it, because you are being matched only with people of similar rating. On that level population is a lot smaller, so queue times increase by order of magnitude. Should there be a separate rating for LFG and queue? It sounds silly.

Queue system would expose all design mistakes and imbalance between classes, it would be helpful in fixing those issues by providing data and feedback.

No, this is not what we have right now. When you search in LFG you need to constantly refresh and apply to groups, it is very active process. Meanwhile with queue you just press a button and you can alt tab and do other things. It’s a lot less taxing.

That is the dumbest argument, people who want to play tank, dps or healer, should be able to play their role without much penalty. In Shadowlands finding tank or healer was not that big of an issue, Blizz created it by creating oppressive dungeons, starting back in DF.
If you say it yourself that it does not matter what group forming system it is, then why do you even bring it as an argument against M+Q?

Another silly argument. You are making assumptions you cannot prove. You have no idea, nobody does, how many tanks and dps would use the queue. You just assume that every person asking for M+Q is a dps.
In this very thread, many people pointed out how topic of queue comes back every week since BFA, it just proves how big the demand for this system is.

Like above, making assumptions, despite tons of players expressing interest in soloq.

You are comparing apples to oranges. Many people who are asking for the feature play unpopular specs, that have troubles getting into groups. LFG process can be very draining, vetting people takes time and effort. When you get enough rating and gear you form groups very fast, but the grinding part is the problem.
For DPS players not getting to groups at all, with current system, and getting to groups eventually is a big difference.

All in all, I am not sure, M+ queue may be introducing more issues than it is solving.

It proves the same small handful of people know how to repeat themselves. Lets not twist things to suit a narrative.

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Tbh, it feels less bad to lose a game of league, than to lose to the timer through someone dc’ing/leaving/low dps or people generally throwing the key.

For each season that comes along, pugs seem to get worse and worse and it doesn’t seem sustainable if high keys are easier than low ones.

It says me be the future of M+ is either go hardcore or just not bother at all, which is sad.

We dont get equally screwed.

To get guilded crests in M+ you do a +7. Which is a meme. To get guilded crests in Raid you need to do Mythic.

To get Myth track in M+ you need 8 +10s. Which is a meme. To get Myth track in Raids you need to Mythic raid.

NOT equally screwed. Raiders get to do meme content for what they need. I need to Mythic raid for what I need.

So as I said again. I would 100% agree with you if raiding Heroic gave me Myth track in the Vault. But that is not the case.

You literally suggested to players to play M0 because you spammed them easy on 610 ilvl. M0 is the same as M+2 now since there arent affixes ( so no fortified or tyrannical).

There you go. What i said wasn’t nonsense.

I am genuinly curious if you have any idea what you talk about on your crusade of this “overtuned” M+.
Again my question; What do you want to change so it isn’t “overtuned” anymore? Which part or what is overtuned, in your oppinion?

M+ is pretty much back to DF Season 3 levels, how can people possibly want it to be easier?

No I gave an immediate solution.

It’s survival of the fittest. Except in the game anyone can be the fittest. I’m not good enough at DPS to play in pugs, even if I could be bothered wasting my time in the queue.

We’re not born into WoW with no choice of what spec we are and held back by the limits of that.

Changing spec is currently a very good solution because there is more demand for tanks and healers than can be supplied if almost everyone plays DPS.

Do you think I started the game as a Guardian Druid? Or do you think I was a DPS and decided to take some action to make my situation better?

Lots of people here are good at all 3 specs. They’re fitter than I am since I can’t heal or play DPS.

Cause pugs can’t even handle doing 2s.

Only when they are like 600 ilvl and have no clue about any mechanic.
I runned yesterday evening 3 +3’s in pugs without any trouble. Those groups not being able to do +2’s are a very big exception.

It really does just come down to “Bring max ilvl loot down to my level” doesn’t it?

Nah I’ve seen disasters in them, no kicks, tanks trying to wall pull, not knowing mechs on bosses and the list goes on.

The problem is heroics and m0s being a joke tbh

M0 is the same as M+2 now though. The affix is this season removed. The only difference is the timer.

And then you join a 7 and you have two people in the group with 0 score, who just want a carry.

Completely besides the point. Just do not invite people without any relevant experience on higher keys.
Has nothing to do with M+ being overtuned.

That’s why I join a group with just one person in it, to avoid that scenario

And tbh, delves handing out heroic gear has made the M+ situation way worse cos people faceroll level 10 delves and then get gear, join low keys and brick them.

If they stopped handing out this gear from the vault, people might actually try harder in low keys and not just think they can out gear it with no effort.

They have countermeasures. Their low score pals will all list their key too and when one gets a tank or healer they invite their pals.

It’s the same with a group with a healer, they get a tank in then the healer changes to DPS.

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