The big question in that whole soloq m+ thing is why should any healer or tank use it?
Like we don’t have enough of them anyway and they basically get insta invites to most keys. Why should they use a system where they have no control over how there group is structured and by that no way to control if that key will even be finished.
Like seriously give me a reason why any tank or heal should use that. If you don’t throw myth track gear at them they will certainly stick to premade groups
Rotation is simple, try minmaxing it to a point where you actually purple parse in mythic raids. I’m currently in mage prison and I miss my havoc and ww…
Nobody is arguing that. Yes, soloq makes m+ more accessible, but at what cost? It would be a clownfiesta even worse than iron 4 in league of legends. And quality > quantity. If I want to play a bad game, I would go back to high elo league of legends.
Idk our mages have been memeing the spec for a while.
Looking at a recent log neither of them cast a spell besides their opening scorch until over a minute, then 7~ seconds of fireballs followed by another minute of instants. 90% of their total casts were instant across the full 5 minutes.
oh yes, the perma Instant casts are meme worthy. But I have such a hard time to perform compared to my time as a ww (NP) or havoc (amirdrassil). Sometimes it really feels like I’m dragging my raid down.
Factually wrong. 53.8% of all player that have done a key this season timed all Dungeons on +6.
So +3 is definitely not a hard challenge for the majority as you claim it to be.
Are there players +3 is a challenge for? Definitely.
But it is not the majority as you falsely claim.
All valid questions.
A mix of both. On sprocketmonger I usually play the 3rd set of mines, when I‘m in the middle of my combustion / hyperthermia.
Usually I get the PI. Not sure if that’s the best play, because it’s an annoying topic.
Yes, we have all raidbuffs.
Gladly we don’t have an Aug