Meaningfull choices are bad game design

Ion stated he didn’t want players to be optimal for every encounter, wether it was AOE or single target.

I wonder how “meaningful choices” will look like when people won’t be picked them because they are not optimal for that specific encounter.

At the end of the day it seems they want:

  • Competitive gaming, with Mithic plus dungeons designed around a timer, which people have to play at their best.
  • Non optimal builds because of “meaningful choices” and RPG.

This will infuriate people in my opinion.

They are basically asking for people to waste more time, when people don’t want to waste more time.

They simply added another layer of scrutiny.
Now not only a key holder will look at the raider IO score of the applicant but also the Covenant, conduit etc. And if they are not as he expects, tough luck, there’s more people applying.

At the beginning, when everyone is leveling, I believe everything will be fine.
But wait until those MDI groups start participating and everyone will want to copy them.
Will anyone be surprised if this happens ?

Here is where they don’t seem to understand or don’t want to understand.
In vanilla everyone was welcomed because we lacked players. It was server based.
I remember getting whispers in this character, from people that added my name to their friends list and asking me if I wanna join them for a 10 man raid. Sometimes 20 man raid.
They didn’t care for my spec or build because having someone is better than none.

That changed when people could chose from players from other servers.
That is not going back.

There’s more demanding than offer.
People making groups will segregate, every single time.
That happens from top to bottom.

Conclusion: they want people to waste more time, running dungeons and raids with “meaningful choices” and this will not go well.

Cheers.

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