Yes as of 9.0.5 which i reliesed upon seeing this weeks logs just now xD however Prior it Most defintly wasnt.
but how often do we see Ele Shaman there
we all know its getting nerfed. Ion wont stand for that.
not for all mechanics, there are some mechanics. which sure is agreeable. which does make the problem stick out like a sore thumb sure. as i said there are clear fights which ranged are just better in.
If u talk to Alot of raid leaders and More… most of them say becuase its less Punishing when they’re Dumb. Excluding sludgefist Which yes is a Massive problem.
Fin went Melee for a Tier and when he talks about melee he said He favored it in every enviroment except raiding. And a major reason into that when he goes into it is because of Sludgefist.
that and i nalot of cases arent even punished for using it.
Ele Shamans Mobility removes their ability to use abilities… whiel mages can bunnyhop 30feet while casting… it lacks sense.
well eys as i said, Melee require faster twitch reaction… but again… does mechanics requiring Twitch reaction belong in a MMORPG.
The point is.
During MoP and everything prior the whole RANGED IS BETTER arguments were far Smaller far Fewer and Far less Problematic… even tho ranged Had it BETTER back in those days then now… and theres a Specific reason for it.
Some Classes got Pruned harder then others. Some classes are far more restricted then others. some bring everything to the table while others Loss things to gain things.
and the whole game entirely has reached a Point where Alot of Melee players now struggle
Preach talked quyite in depth on it…
When u go into +10-12 keys u can see ALOT Of melee are struggling becuase being Melee Means u need to permanantly Move. Permanantly Move while Executing ur rotation.
when we talk about the ability to do that.
Perfectly moving around mechanics… in a Condensed Area (much smaller then ranged areas of movement obviously) while having to continously execute burst phases and basic Rotations. is Something MOST average WoW players Litterally cant do.
So i’d argue. Its bad Game Design to try and make the game look “hard” For the esports scene then they just continously nerf content til players can handle it again.
hence why. when u look at top 1% U see Plenty of Melee Doing the same Damage as Ranged in alot of Cases and Uptimes not being massively apart. but when u look at the Mid 50% (25 percentil to 75 percentile) U can see where melees Uptime drops off the face of the earth.
this is because Effectively the game has become so mechanically Reactory that Players are falling into “JUST SURVIVE” mentalitys. of Just giving up on trying to maximise DPS in favor of Surviving the encounter.
If the games pushing players that far. its Bad Game Design… it loses enjoyment.
how to counter that? Im unsure of realistically?.. increase Melee Range by 10 yards to try and Increase the size of area melee can run within? or what?.. have mechanics Intentionally happening in melee Range to try and make mechanics that force Ranged to move Into the fight?
Create Stack mechanics to force Ranged to Sit in melee with melee?