Mining nodes in Classic are terrible

Maybe it’s intentional, but it feels really weird to how the different mining nodes are spread out in this world.
What’s with Stonetalon Mountains having iron, gold and mythril nodes?
And when I head to Desolace, the first node I spot is copper?? This feels insanely weird.

It’s like going to LBRS and getting linen cloth drops.

Why isn’t there some more natural progression with mining? Also the rate of getting heavy stone from iron nodes feels really bad. You need so much in smithing to make just one weapon, and you don’t get them often enough - so a single heavy stone on Spineshatter is worth more than iron ore & bars.

Imagine that. A piece of rock is worth more than actual metal. Ridiculous. Also please delete Stonetalon Mountains.

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Its called a ‘gathering skill’ - the nodes are spread wide throughout the world - because not everybody is sweating for hours in a starter zone to cap engineering for Combat Dummies and Grenades

This is how t has always been

Yet curiously herbalism, a gathering skill, has a more natural progression. You don’t find peacebloom in Desolace, or any other high level zones. In fact you stop seeing low level herbs when you leave low level zones.

Meanwhile mining clearly doesn’t follow this logic.

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The random Truesilver nodes holding Mithril, even Iron nodes hostages are so stupid xD. This is something that can be addressed in classic+. The mining skill progression is scuffed for sure.

which part of “this is how t has always been” didn’t you understand?

“This is how it has always been”, yet we have “layers” which people really love. I constantly see people begging to be invited to “layer 1” or “layer 2” etc, just like how I remembered back in 2014. It’s truly great to be back in classic huh.

Fantastic argument.

“That’s how it’s always been”, yet it’s not the same by a long mile.

Just like when I kill a mob, and somehow it immediately respawns on top of the corpse of its former self. Don’t worry, it’s always been like that. :slight_smile:

Say hello to night elf miners

Its how it always has been is best argument for people that cant think one step ahead

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Mining is more of a problem in my experience due to fewer points.

Herbalism is sort of the same. At level 20 you are expected to have 150-175.
Wailing Caverns is full of Kingsblood, Liferoot.
There are also a few Purple Lotus spawns in Ashenvale. Guarded by level 20 wolves.

Also at level 5 you will come across Earthroot (15-25) and Mageroyal (50) right away, and by 10 you truly need 80 for Briarthorn and Stranglekelp as the absolute minimum.

I noticed that each zone seems to have a theme, like the Barrens is full of Mageroyal (50) and Briarthorn (75) while Westfall is Bruiseweed (100).

Maybe you are supposed to have the same skill level with mining.

This time it was viable for me because there have been plenty of herb spawns.

Btw GW2 is more like what you ask for, subzone levels correlate very well with nodes, but it can be boring unless you keep going everywhere. Which you do thanks to scaling (there is also no skill requirement but the quality of the pick tool), but in Classic WoW offering a mix is sensible.

Cloth is a lesser thing because people just go and farm dungeons, I suppose. Which is precisely how I was catching up mining in 2021.

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